techage/manuals/ta_kvstore.md
2023-01-05 09:52:09 +01:00

1.4 KiB

Techage/Beduino Key/Value Store

The key/value store simplifies the handling/comparison of strings.

The following example shows the use of the Key/Value Store, here to check the names from the Player Detector:

import "lib/ta_kvstore.c"
import "lib/ta_iom.c"

var s[16];

func init() {
  // Init and fill-up the k/v store
  ta_kv_init();
  ta_kv_add("singleplayer", 1);
  ta_kv_add("Tom", 2);
  ta_kv_add("Betty", 3);
  ta_kv_add("Joe", 4);
}

func loop() {
  var val;

  if(event()) { // Signal from player detector received
    request_data(5, 144, "", s); // Request player name from player detector
    val = ta_kv_get(s); // Read value for the given name in 's'
    if(val == 1) {
      // do A...
    } else if(val == 2) {
      // do B...
    } else if(val == 3) {
      // do C...
    } 
  }
}    

Each controller has a key/value store that must be initialized via ta_kv_init() and filled via ta_kv_add before it can be used.

ta_kv_init

Initializes the key/value store. Has to be called once at the beginning.

ta_kv_init()

ta_kv_add

Add a new key/value pair to the store.

  • key_str is the string
  • value is the value to be stored, which can be read again using the key string
 ta_kv_add(key_str, value) 

ta_kv_get

Read a value from thre store.

  • key_str is the string

The function returns 0, if key_str is unknown.

ta_kv_get(key_str)