techage/manuals/ta_kvstore.md
2023-01-05 09:52:09 +01:00

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# Techage/Beduino Key/Value Store
The key/value store simplifies the handling/comparison of strings.
The following example shows the use of the Key/Value Store, here to check the names from the Player Detector:
```c
import "lib/ta_kvstore.c"
import "lib/ta_iom.c"
var s[16];
func init() {
// Init and fill-up the k/v store
ta_kv_init();
ta_kv_add("singleplayer", 1);
ta_kv_add("Tom", 2);
ta_kv_add("Betty", 3);
ta_kv_add("Joe", 4);
}
func loop() {
var val;
if(event()) { // Signal from player detector received
request_data(5, 144, "", s); // Request player name from player detector
val = ta_kv_get(s); // Read value for the given name in 's'
if(val == 1) {
// do A...
} else if(val == 2) {
// do B...
} else if(val == 3) {
// do C...
}
}
}
```
Each controller has a key/value store that must be initialized via `ta_kv_init()` and filled via `ta_kv_add` before it can be used.
### ta_kv_init
Initializes the key/value store. Has to be called once at the beginning.
```c
ta_kv_init()
```
### ta_kv_add
Add a new key/value pair to the store.
- *key_str* is the string
- *value* is the value to be stored, which can be read again using the key string
```c
ta_kv_add(key_str, value)
```
### ta_kv_get
Read a value from thre store.
- *key_str* is the string
The function returns 0, if *key_str* is unknown.
```c
ta_kv_get(key_str)
```