xdecor-libre/hive.lua

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local hive = {}
function hive.construct(pos)
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local meta = minetest.get_meta(pos)
meta:set_string("formspec", "size[8,5;]"..xdecor.fancy_gui..
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"label[1.35,0;Bees are making honey\nwith pollen around...]"..
"image[-0.1,-0.2;1,1;flowers_tulip.png]"..
"image[0.5,0.2;1,1;flowers_dandelion_yellow.png]"..
"image[6.6,0.1;1,1;flowers_geranium.png]"..
"image[7.2,-0.1;1,1;flowers_rose.png]"..
"image[6,0;0.9,0.9;xdecor_bee.png]".. -- Bee texture by Charles Sanchez and Mark Weyer.
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"list[current_name;honey;5,0;1,1;]"..
"list[current_player;main;0,1.35;8,4;]")
meta:set_string("infotext", "Artificial Hive")
local inv = meta:get_inventory()
inv:set_size("honey", 1)
end
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function hive.dig(pos, player)
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local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
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if not inv:is_empty("honey") then return false end
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return true
end
xdecor.register("hive", {
description = "Artificial Hive",
tiles = {
"xdecor_hive_top.png",
"xdecor_hive_top.png",
"xdecor_hive_side.png",
"xdecor_hive_side.png",
"xdecor_hive_side.png",
"xdecor_hive_front.png",
},
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groups = {snappy=3, flammable=1},
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on_construct = hive.construct,
can_dig = hive.dig,
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on_punch = function(pos, node, puncher, pointed_thing)
local health = puncher:get_hp()
puncher:set_hp(health-4)
end,
allow_metadata_inventory_put = function(pos, listname, index, stack, player)
if listname == "honey" then return 0 end
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return stack:get_count()
end,
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})
minetest.register_abm({
nodenames = {"xdecor:hive"},
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interval = 10, chance = 4,
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action = function(pos, node, active_object_count, active_object_count_wider)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
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local radius = 8
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local minp = {x=pos.x-radius, y=pos.y-radius, z=pos.z-radius}
local maxp = {x=pos.x+radius, y=pos.y+radius, z=pos.z+radius}
local flowers = minetest.find_nodes_in_area(minp, maxp, "group:flower")
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if #flowers >= 4 then inv:add_item("honey", "xdecor:honey") end
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end
})