de-duplicate chest code (#123)
* rewrite compat-chests.lua add pipeworks.override_chest() to make a existing chest connecting to pipeworks * move pipeworks.override_chest() to a new file fix crash with after_place_node() there let mcl_barrels make use of the new function * some comments
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chests.lua
Normal file
90
chests.lua
Normal file
@ -0,0 +1,90 @@
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pipeworks.chests = {}
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-- register a chest to connect with pipeworks tubes.
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-- will autoconnect to tubes and add tube inlets to the textures
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-- it is highly recommended to allow the user to change the "splitstacks" int (1 to enable) in the node meta
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-- but that can't be done by this function
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-- @param override: additional overrides, such as stuff to modify the node formspec
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-- @param connect_sides: which directions the chests shall connect to
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function pipeworks.override_chest(chestname, override, connect_sides)
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local old_def = minetest.registered_nodes[chestname]
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local tube_entry = "^pipeworks_tube_connection_wooden.png"
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override.tiles = override.tiles or old_def.tiles
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-- expand the tiles table if it has been shortened
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if #override.tiles < 6 then
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for i = #override.tiles, 6 do
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override.tiles[i] = override.tiles[#override.tiles]
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end
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end
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-- add inlets to the sides that connect to tubes
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local tile_directions = {"top", "bottom", "right", "left", "back", "front"}
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for i, direction in ipairs(tile_directions) do
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if connect_sides[direction] then
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if type(override.tiles[i]) == "string" then
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override.tiles[i] = override.tiles[i] .. tube_entry
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elseif type(override.tiles[i]) == "table" and not override.tiles[i].animation then
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override.tiles[i].name = override.tiles[i].name .. tube_entry
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end
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end
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end
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local old_after_place_node = override.after_place_node or old_def.after_place_node or function() end
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override.after_place_node = function(pos, placer, itemstack, pointed_thing)
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old_after_place_node(pos, placer, itemstack, pointed_thing)
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pipeworks.after_place(pos)
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end
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local old_after_dig = override.after_dig or old_def.after_dig or function() end
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override.after_dig_node = function(pos, oldnode, oldmetadata, digger)
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old_after_dig(pos, oldnode, oldmetadata, digger)
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pipeworks.after_dig(pos, oldnode, oldmetadata, digger)
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end
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local old_on_rotate
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if override.on_rotate ~= nil then
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old_on_rotate = override.on_rotate
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elseif old_def.on_rotate ~= nil then
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old_on_rotate = old_def.on_rotate
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else
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old_on_rotate = function() end
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end
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-- on_rotate = false -> rotation disabled, no need to update tubes
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-- everything else: undefined by the most common screwdriver mods
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if type(old_on_rotate) == "function" then
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override.on_rotate = function(pos, node, user, mode, new_param2)
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if old_on_rotate(pos, node, user, mode, new_param2) ~= false then
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return pipeworks.on_rotate(pos, node, user, mode, new_param2)
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else
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return false
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end
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end
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end
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override.tube = {
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insert_object = function(pos, node, stack, direction)
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local meta = minetest.get_meta(pos)
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local inv = meta:get_inventory()
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return inv:add_item("main", stack)
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end,
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can_insert = function(pos, node, stack, direction)
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local meta = minetest.get_meta(pos)
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local inv = meta:get_inventory()
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if meta:get_int("splitstacks") == 1 then
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stack = stack:peek_item(1)
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end
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return inv:room_for_item("main", stack)
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end,
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input_inventory = "main",
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connect_sides = connect_sides
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}
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-- Add the extra groups
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override.groups = override.groups or old_def.groups or {}
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override.groups.tubedevice = 1
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override.groups.tubedevice_receiver = 1
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minetest.override_item(chestname, override)
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pipeworks.chests[chestname] = true
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end
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@ -1,34 +1,11 @@
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-- this bit of code modifies the default chests and furnaces to be compatible
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-- with pipeworks.
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--
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-- the formspecs found here are basically copies of the ones from minetest_game
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-- plus bits from pipeworks' sorting tubes
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-- this bit of code overrides the default chests from common games (mtg, hades, minclone*) to be
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-- compatible with pipeworks. Where possible, it overrides their formspec to add a splitstacks switch
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-- Pipeworks Specific
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local fs_helpers = pipeworks.fs_helpers
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local tube_entry = "^pipeworks_tube_connection_wooden.png"
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-- Chest Locals
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local open_chests = {}
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local get_chest_formspec
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if minetest.get_modpath("default") then
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function get_chest_formspec(pos)
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local spos = pos.x .. "," .. pos.y .. "," .. pos.z
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local formspec =
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"size[8,9]" ..
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default.gui_bg ..
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default.gui_bg_img ..
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default.gui_slots ..
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"list[nodemeta:" .. spos .. ";main;0,0.3;8,4;]" ..
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"list[current_player;main;0,4.85;8,1;]" ..
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"list[current_player;main;0,6.08;8,3;8]" ..
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"listring[nodemeta:" .. spos .. ";main]" ..
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"listring[current_player;main]" ..
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default.get_hotbar_bg(0,4.85)
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-- Pipeworks Switch
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-- formspec helper to add the splitstacks switch
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local function add_pipeworks_switch(formspec, pos)
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-- based on the sorting tubes
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formspec = formspec ..
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fs_helpers.cycling_button(
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minetest.get_meta(pos),
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@ -39,271 +16,163 @@ if minetest.get_modpath("default") then
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pipeworks.button_on
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}
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)..pipeworks.button_label
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return formspec
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end
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else
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local function get_hotbar_bg(x,y)
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local out = ""
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for i=0,7,1 do
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out = out .."image["..x+i..","..y..";1,1;gui_hb_bg.png]"
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end
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return out
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-- helper to add the splitstacks switch to a node-formspec
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local function update_node_formspec(pos)
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local meta = minetest.get_meta(pos)
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local old_fs = meta:get_string("formspec")
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local new_fs = add_pipeworks_switch(old_fs, pos)
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meta:set_string("formspec", new_fs)
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end
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function get_chest_formspec(pos)
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if minetest.get_modpath("default") then
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-- add the pipeworks switch into the default chest formspec
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local old_get_chest_formspec = default.chest.get_chest_formspec
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-- luacheck: ignore 122
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default.chest.get_chest_formspec = function(pos)
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local old_fs = old_get_chest_formspec(pos)
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local node = minetest.get_node(pos)
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-- not all chests using this formspec necessary connect to pipeworks
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if pipeworks.chests[node.name] then
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local new_fs = add_pipeworks_switch(old_fs, pos)
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return new_fs
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else
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return old_fs
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end
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end
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-- get the fields from the chest formspec, we can do this bc. newest functions are called first
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-- https://github.com/minetest/minetest/blob/d4b10db998ebeb689b3d27368e30952a42169d03/doc/lua_api.md?plain=1#L5840
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minetest.register_on_player_receive_fields(function(player, formname, fields)
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if formname == "default:chest" then
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local pn = player:get_player_name()
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local pos = default.chest.open_chests[pn].pos
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local chest = pos and minetest.get_node(pos)
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local is_pipeworks_chest = chest and pipeworks.chests[chest]
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if is_pipeworks_chest and not fields.quit and pipeworks.may_configure(pos, player) then
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-- Pipeworks Switch
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fs_helpers.on_receive_fields(pos, fields)
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minetest.show_formspec(player:get_player_name(),
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"default:chest",
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default.chest.get_chest_formspec(pos))
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end
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-- Do NOT return true here, the callback from default still needs to run
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return false
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end
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end)
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local connect_sides = {left = 1, right = 1, back = 1, bottom = 1, top = 1}
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local connect_sides_open = {left = 1, right = 1, back = 1, bottom = 1}
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pipeworks.override_chest("default:chest", {}, connect_sides)
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pipeworks.override_chest("default:chest_open", {}, connect_sides_open)
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pipeworks.override_chest("default:chest_locked", {}, connect_sides)
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pipeworks.override_chest("default:chest_locked_open", {}, connect_sides_open)
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elseif minetest.get_modpath("hades_chests") then
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local chest_colors = {"", "white", "grey", "dark_grey", "black", "blue", "cyan", "dark_green", "green", "magenta",
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"orange", "pink", "red", "violet", "yellow"}
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for _, color in ipairs(chest_colors) do
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local chestname = (color == "" and "hades_chests:chest")
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or "hades_chests:chest_" .. color
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local chestname_protected = (color == "" and "hades_chests:chest_locked")
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or "hades_chests:chest_" .. color .. "_locked"
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local old_def = minetest.registered_nodes[chestname]
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-- chest formspec-creation functions are local, we need to find other ways
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-- normal chests use node formspecs, we can hack into these
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local old_on_construct = old_def.on_construct
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local override = {
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on_construct = function(pos)
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old_on_construct(pos)
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update_node_formspec(pos)
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end,
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on_receive_fields = function(pos, formname, fields, player)
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if not fields.quit and pipeworks.may_configure(pos, player) then
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-- Pipeworks Switch
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fs_helpers.on_receive_fields(pos, fields)
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update_node_formspec(pos)
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end
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end,
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-- chest's on_rotate is "simple", but we assumed the api from the mtg screwdriver mod
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-- this will keep the same behavior, but supports the code above
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on_rotate = screwdriver.rotate_simple
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}
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-- locked chests uses local functions to create their formspec - we need to copy these
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-- https://codeberg.org/Wuzzy/Hades_Revisited/src/branch/master/mods/hades_chests/init.lua
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local function get_locked_chest_formspec(pos)
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local spos = pos.x .. "," .. pos.y .. "," ..pos.z
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local formspec =
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"size[10,9]"..
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"background9[8,8;8,9;hades_chests_chestui.png;true;8]"..
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"list[nodemeta:" .. spos .. ";main;0,0.3;10,4;]" ..
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"list[current_player;main;0,4.85;10,1;]" ..
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"list[current_player;main;0,6.08;10,3;10]" ..
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"listring[nodemeta:" .. spos .. ";main]" ..
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"listring[current_player;main]" ..
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get_hotbar_bg(0,4.85)
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"list[nodemeta:".. spos .. ";main;0,0;10,4;]"..
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"list[current_player;main;0,5;10,4;]"..
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"listring[]"..
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"background9[8,8;10,9;hades_chests_chestui.png;true;8]"
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-- Pipeworks Switch
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formspec = formspec ..
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fs_helpers.cycling_button(
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minetest.get_meta(pos),
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pipeworks.button_base,
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"splitstacks",
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{
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pipeworks.button_off,
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pipeworks.button_on
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}
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)..pipeworks.button_label
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return formspec
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end
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-- change from pipeworks
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local new_fs = add_pipeworks_switch(formspec, pos)
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return new_fs
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end
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local function chest_lid_obstructed(pos)
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local above = { x = pos.x, y = pos.y + 1, z = pos.z }
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local def = minetest.registered_nodes[minetest.get_node(above).name]
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-- allow ladders, signs, wallmounted things and torches to not obstruct
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if not def then return true end
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if def.drawtype == "airlike" or
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def.drawtype == "signlike" or
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def.drawtype == "torchlike" or
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(def.drawtype == "nodebox" and def.paramtype2 == "wallmounted") then
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local function has_locked_chest_privilege(meta, player)
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local name = player:get_player_name()
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if name ~= meta:get_string("owner") and not minetest.check_player_privs(name, "protection_bypass") then
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return false
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end
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return true
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end
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minetest.register_on_player_receive_fields(function(player, formname, fields)
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if formname == "pipeworks:chest_formspec" and player then
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local pn = player:get_player_name()
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if open_chests[pn] then
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local pos = open_chests[pn].pos
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if fields.quit then
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local sound = open_chests[pn].sound
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local swap = open_chests[pn].swap
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local node = minetest.get_node(pos)
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open_chests[pn] = nil
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for _, v in pairs(open_chests) do
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if v.pos.x == pos.x and v.pos.y == pos.y and v.pos.z == pos.z then
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return true
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end
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end
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minetest.after(0.2, function()
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if minetest.get_modpath("default") then
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local current_node = minetest.get_node(pos)
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if current_node.name ~= "default:" .. swap .. "_open" then
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-- the chest has already been replaced, don't try to replace what's there.
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-- see: https://github.com/minetest/minetest_game/pull/3046
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return
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end
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minetest.swap_node(pos, { name = "default:" .. swap, param2 = node.param2 })
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end
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-- Pipeworks notification
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pipeworks.after_place(pos)
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-- store, which chest a formspec submission belongs to
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-- {player1 = pos1, player2 = pos2, ...}
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local open_chests = {}
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minetest.register_on_leaveplayer(function(player)
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open_chests[player:get_player_name()] = nil
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end)
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minetest.sound_play(sound, {gain = 0.3, pos = pos, max_hear_distance = 10})
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elseif pipeworks.may_configure(pos, player) then
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local override_protected = {
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on_rightclick = function(pos, node, clicker)
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local meta = minetest.get_meta(pos)
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if has_locked_chest_privilege(meta, clicker) then
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minetest.show_formspec(
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clicker:get_player_name(),
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"hades_chests:chest_locked",
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get_locked_chest_formspec(pos)
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)
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open_chests[clicker:get_player_name()] = pos
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else
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minetest.sound_play({ name = "hades_chests_locked", gain = 0.3 }, { max_hear_distance = 10 }, true)
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end
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end,
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on_rotate = screwdriver.rotate_simple
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}
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-- get the fields from the chest formspec, we can do this bc. newest functions are called first
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-- https://github.com/minetest/minetest/blob/d4b10db998ebeb689b3d27368e30952a42169d03/doc/lua_api.md?plain=1#L5840
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minetest.register_on_player_receive_fields(function(player, formname, fields)
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if formname == "hades_chests:chest_locked" then
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local pn = player:get_player_name()
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local pos = open_chests[pn]
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if not fields.quit and pos and pipeworks.may_configure(pos, player) then
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-- Pipeworks Switch
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fs_helpers.on_receive_fields(pos, fields)
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minetest.show_formspec(player:get_player_name(), "pipeworks:chest_formspec", get_chest_formspec(pos))
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end
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return true
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minetest.show_formspec(pn, "hades_chests:chest_locked", get_locked_chest_formspec(pos))
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end
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-- Do NOT return true here, the callback from hades still needs to run (if they add one)
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return false
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end
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end)
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-- Original Definitions
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local old_chest_def, old_chest_open_def, old_chest_locked_def, old_chest_locked_open_def
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if minetest.get_modpath("default") then
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old_chest_def = table.copy(minetest.registered_items["default:chest"])
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old_chest_open_def = table.copy(minetest.registered_items["default:chest_open"])
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old_chest_locked_def = table.copy(minetest.registered_items["default:chest_locked"])
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old_chest_locked_open_def = table.copy(minetest.registered_items["default:chest_locked_open"])
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elseif minetest.get_modpath("hades_chests") then
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old_chest_def = table.copy(minetest.registered_items["hades_chests:chest"])
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old_chest_open_def = table.copy(minetest.registered_items["hades_chests:chest"])
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old_chest_locked_def = table.copy(minetest.registered_items["hades_chests:chest_locked"])
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old_chest_locked_open_def = table.copy(minetest.registered_items["hades_chests:chest_locked"])
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local connect_sides = {left = 1, right = 1, back = 1, bottom = 1, top = 1}
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pipeworks.override_chest(chestname, override, connect_sides)
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pipeworks.override_chest(chestname_protected, override_protected, connect_sides)
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end
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-- Override Construction
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local override_protected, override, override_open, override_protected_open
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override_protected = {
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tiles = {
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"default_chest_top.png"..tube_entry,
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"default_chest_top.png"..tube_entry,
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"default_chest_side.png"..tube_entry,
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"default_chest_side.png"..tube_entry,
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"default_chest_lock.png",
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"default_chest_inside.png"
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},
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after_place_node = function(pos, placer)
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old_chest_locked_def.after_place_node(pos, placer)
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pipeworks.after_place(pos)
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end,
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on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
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if not default.can_interact_with_node(clicker, pos) then
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return itemstack
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elseif minetest.get_modpath("mcl_barrels") then
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-- TODO: bring splitstacks switch in the formspec
|
||||
-- with the current implementation of mcl_barrels this would mean to duplicate a lot of code from there...
|
||||
local connect_sides = {left = 1, right = 1, back = 1, front = 1, bottom = 1}
|
||||
pipeworks.override_chest("mcl_barrels:barrel_closed", {}, connect_sides)
|
||||
pipeworks.override_chest("mcl_barrels:barrel_open", {}, connect_sides)
|
||||
end
|
||||
|
||||
minetest.sound_play(old_chest_locked_def.sound_open, {gain = 0.3,
|
||||
pos = pos, max_hear_distance = 10})
|
||||
if not chest_lid_obstructed(pos) then
|
||||
if minetest.get_modpath("default") then
|
||||
minetest.swap_node(pos,
|
||||
{ name = "default:" .. "chest_locked" .. "_open",
|
||||
param2 = node.param2 })
|
||||
end
|
||||
end
|
||||
minetest.after(0.2, minetest.show_formspec,
|
||||
clicker:get_player_name(),
|
||||
"pipeworks:chest_formspec", get_chest_formspec(pos))
|
||||
open_chests[clicker:get_player_name()] = { pos = pos,
|
||||
sound = old_chest_locked_def.sound_close, swap = "chest_locked" }
|
||||
end,
|
||||
groups = table.copy(old_chest_locked_def.groups),
|
||||
tube = {
|
||||
insert_object = function(pos, node, stack, direction)
|
||||
local meta = minetest.get_meta(pos)
|
||||
local inv = meta:get_inventory()
|
||||
return inv:add_item("main", stack)
|
||||
end,
|
||||
can_insert = function(pos, node, stack, direction)
|
||||
local meta = minetest.get_meta(pos)
|
||||
local inv = meta:get_inventory()
|
||||
if meta:get_int("splitstacks") == 1 then
|
||||
stack = stack:peek_item(1)
|
||||
end
|
||||
return inv:room_for_item("main", stack)
|
||||
end,
|
||||
input_inventory = "main",
|
||||
connect_sides = {left = 1, right = 1, back = 1, bottom = 1, top = 1}
|
||||
},
|
||||
after_dig_node = pipeworks.after_dig,
|
||||
on_rotate = pipeworks.on_rotate
|
||||
}
|
||||
override = {
|
||||
tiles = {
|
||||
"default_chest_top.png"..tube_entry,
|
||||
"default_chest_top.png"..tube_entry,
|
||||
"default_chest_side.png"..tube_entry,
|
||||
"default_chest_side.png"..tube_entry,
|
||||
"default_chest_front.png",
|
||||
"default_chest_inside.png"
|
||||
},
|
||||
on_rightclick = function(pos, node, clicker)
|
||||
minetest.sound_play(old_chest_def.sound_open, {gain = 0.3, pos = pos,
|
||||
max_hear_distance = 10})
|
||||
if not chest_lid_obstructed(pos) then
|
||||
if minetest.get_modpath("default") then
|
||||
minetest.swap_node(pos, {
|
||||
name = "default:" .. "chest" .. "_open",
|
||||
param2 = node.param2 })
|
||||
end
|
||||
end
|
||||
minetest.after(0.2, minetest.show_formspec,
|
||||
clicker:get_player_name(),
|
||||
"pipeworks:chest_formspec", get_chest_formspec(pos))
|
||||
open_chests[clicker:get_player_name()] = { pos = pos,
|
||||
sound = old_chest_def.sound_close, swap = "chest" }
|
||||
end,
|
||||
groups = table.copy(old_chest_def.groups),
|
||||
tube = {
|
||||
insert_object = function(pos, node, stack, direction)
|
||||
local meta = minetest.get_meta(pos)
|
||||
local inv = meta:get_inventory()
|
||||
return inv:add_item("main", stack)
|
||||
end,
|
||||
can_insert = function(pos, node, stack, direction)
|
||||
local meta = minetest.get_meta(pos)
|
||||
local inv = meta:get_inventory()
|
||||
if meta:get_int("splitstacks") == 1 then
|
||||
stack = stack:peek_item(1)
|
||||
end
|
||||
return inv:room_for_item("main", stack)
|
||||
end,
|
||||
input_inventory = "main",
|
||||
connect_sides = {left = 1, right = 1, back = 1, bottom = 1, top = 1}
|
||||
},
|
||||
after_place_node = pipeworks.after_place,
|
||||
after_dig_node = pipeworks.after_dig,
|
||||
on_rotate = pipeworks.on_rotate
|
||||
}
|
||||
--[[local override_common = {
|
||||
|
||||
}
|
||||
for k,v in pairs(override_common) do
|
||||
override_protected[k] = v
|
||||
override[k] = v
|
||||
end]]
|
||||
|
||||
override_open = table.copy(override)
|
||||
override_open.groups = table.copy(old_chest_open_def.groups)
|
||||
override_open.tube = table.copy(override.tube)
|
||||
override_open.tube.connect_sides = table.copy(override.tube.connect_sides)
|
||||
override_open.tube.connect_sides.top = nil
|
||||
|
||||
override_protected_open = table.copy(override_protected)
|
||||
override_protected_open.groups = table.copy(old_chest_locked_open_def.groups)
|
||||
override_protected_open.tube = table.copy(override_protected.tube)
|
||||
override_protected_open.tube.connect_sides = table.copy(override_protected.tube.connect_sides)
|
||||
override_protected_open.tube.connect_sides.top = nil
|
||||
|
||||
override_protected.tiles = { -- Rearranged according to the chest registration in Minetest_Game.
|
||||
"default_chest_top.png"..tube_entry,
|
||||
"default_chest_top.png"..tube_entry,
|
||||
"default_chest_side.png"..tube_entry.."^[transformFX",
|
||||
"default_chest_side.png"..tube_entry,
|
||||
"default_chest_side.png"..tube_entry,
|
||||
"default_chest_lock.png",
|
||||
}
|
||||
override.tiles = {
|
||||
"default_chest_top.png"..tube_entry,
|
||||
"default_chest_top.png"..tube_entry,
|
||||
"default_chest_side.png"..tube_entry.."^[transformFX",
|
||||
"default_chest_side.png"..tube_entry,
|
||||
"default_chest_side.png"..tube_entry,
|
||||
"default_chest_front.png",
|
||||
}
|
||||
|
||||
-- Add the extra groups
|
||||
for _,v in ipairs({override_protected, override, override_open, override_protected_open}) do
|
||||
v.groups.tubedevice = 1
|
||||
v.groups.tubedevice_receiver = 1
|
||||
end
|
||||
|
||||
-- Override with the new modifications.
|
||||
if minetest.get_modpath("default") then
|
||||
minetest.override_item("default:chest", override)
|
||||
minetest.override_item("default:chest_open", override_open)
|
||||
minetest.override_item("default:chest_locked", override_protected)
|
||||
minetest.override_item("default:chest_locked_open", override_protected_open)
|
||||
elseif minetest.get_modpath("hades_chests") then
|
||||
minetest.override_item("hades_chests:chest", override)
|
||||
--minetest.override_item("hades_chests:chest_open", override_open)
|
||||
minetest.override_item("hades_chests:chest_locked", override_protected)
|
||||
--minetest.override_item("hades_chests:chest_locked_open", override_protected_open)
|
||||
end
|
||||
|
||||
|
8
init.lua
8
init.lua
@ -59,6 +59,7 @@ dofile(pipeworks.modpath.."/luaentity.lua")
|
||||
dofile(pipeworks.modpath.."/item_transport.lua")
|
||||
dofile(pipeworks.modpath.."/flowing_logic.lua")
|
||||
dofile(pipeworks.modpath.."/filter-injector.lua")
|
||||
dofile(pipeworks.modpath.."/chests.lua")
|
||||
dofile(pipeworks.modpath.."/trashcan.lua")
|
||||
dofile(pipeworks.modpath.."/wielder.lua")
|
||||
dofile(pipeworks.modpath.."/tubes/registration.lua")
|
||||
@ -95,12 +96,11 @@ end
|
||||
if pipeworks.enable_pipe_devices then
|
||||
dofile(pipeworks.modpath.."/devices.lua")
|
||||
end
|
||||
if pipeworks.enable_redefines and (minetest.get_modpath("default") or minetest.get_modpath("hades_core")) then
|
||||
if pipeworks.enable_redefines then
|
||||
dofile(pipeworks.modpath.."/compat-chests.lua")
|
||||
dofile(pipeworks.modpath.."/compat-furnaces.lua")
|
||||
end
|
||||
if pipeworks.enable_redefines and minetest.get_modpath("mcl_barrels") then
|
||||
dofile(pipeworks.modpath.."/mcl_barrels.lua")
|
||||
if pipeworks.enable_redefines and (minetest.get_modpath("default") or minetest.get_modpath("hades_core")) then
|
||||
dofile(pipeworks.modpath.."/compat-furnaces.lua")
|
||||
end
|
||||
if pipeworks.enable_redefines and minetest.get_modpath("mcl_furnaces") then
|
||||
dofile(pipeworks.modpath.."/mcl_furnaces.lua")
|
||||
|
@ -1,72 +0,0 @@
|
||||
-- this bit of code modifies the mcl barrels to be compatible with
|
||||
-- pipeworks.
|
||||
|
||||
-- Pipeworks Specific
|
||||
local tube_entry = "^pipeworks_tube_connection_wooden.png"
|
||||
|
||||
-- Original Definitions
|
||||
local old_barrel = table.copy(minetest.registered_items["mcl_barrels:barrel_closed"])
|
||||
|
||||
local groups = old_barrel.groups
|
||||
groups["tubedevice"] = 1
|
||||
groups["tubedevice_receiver"] = 1
|
||||
local groups_open = table.copy(groups)
|
||||
groups_open["not_in_creative_inventory"] = 1
|
||||
|
||||
|
||||
-- Override Construction
|
||||
local override_barrel = {}
|
||||
|
||||
override_barrel.tiles = {
|
||||
"mcl_barrels_barrel_top.png^[transformR270",
|
||||
"mcl_barrels_barrel_bottom.png"..tube_entry,
|
||||
"mcl_barrels_barrel_side.png"..tube_entry
|
||||
}
|
||||
|
||||
override_barrel.after_place_node = function(pos, placer, itemstack, pointed_thing)
|
||||
old_barrel.after_place_node(pos, placer, itemstack, pointed_thing)
|
||||
pipeworks.after_place(pos, placer, itemstack, pointed_thing)
|
||||
end
|
||||
|
||||
override_barrel.tube = {
|
||||
insert_object = function(pos, node, stack, direction)
|
||||
local meta = minetest.get_meta(pos)
|
||||
local inv = meta:get_inventory()
|
||||
return inv:add_item("main", stack)
|
||||
end,
|
||||
can_insert = function(pos, node, stack, direction)
|
||||
local meta = minetest.get_meta(pos)
|
||||
local inv = meta:get_inventory()
|
||||
if meta:get_int("splitstacks") == 1 then
|
||||
stack = stack:peek_item(1)
|
||||
end
|
||||
return inv:room_for_item("main", stack)
|
||||
end,
|
||||
input_inventory = "main",
|
||||
connect_sides = {left = 1, right = 1, back = 1, front = 1, bottom = 1}
|
||||
}
|
||||
|
||||
override_barrel.after_dig_node = function(pos, oldnode, oldmetadata, digger)
|
||||
old_barrel.after_dig_node(pos, oldnode, oldmetadata, digger)
|
||||
pipeworks.after_dig(pos)
|
||||
end
|
||||
|
||||
override_barrel.groups = table.copy(old_barrel.groups)
|
||||
|
||||
override_barrel.on_rotate = pipeworks.on_rotate
|
||||
|
||||
|
||||
local override_barrel_open = table.copy(override_barrel)
|
||||
|
||||
override_barrel_open.tiles = {
|
||||
"mcl_barrels_barrel_top_open.png",
|
||||
"mcl_barrels_barrel_bottom.png"..tube_entry,
|
||||
"mcl_barrels_barrel_side.png"..tube_entry
|
||||
}
|
||||
|
||||
override_barrel_open.groups = groups_open
|
||||
|
||||
|
||||
-- Override with the new modifications.
|
||||
minetest.override_item("mcl_barrels:barrel_closed", override_barrel)
|
||||
minetest.override_item("mcl_barrels:barrel_open", override_barrel_open)
|
Loading…
Reference in New Issue
Block a user