Fix item transport code
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e5344edf98
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@ -46,41 +46,41 @@ end
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-- sname = the current name to allow for, or nil if it allows anything
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local function grabAndFire(frominv,frominvname,frompos,fromnode,sname,tube,idef,dir,all)
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for spos,stack in ipairs(frominv:get_list(frominvname)) do
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if ( sname == nil and stack:get_name() ~= "") or stack:get_name()==sname then
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local doRemove = true
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if tube.can_remove then
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doRemove = tube.can_remove(frompos, fromnode, stack, dir)
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elseif idef.allow_metadata_inventory_take then
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doRemove = idef.allow_metadata_inventory_take(frompos,"main",spos, stack, fakePlayer)
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end
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-- stupid lack of continue statements grumble
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if doRemove then
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local item
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local count
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if all then
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count = stack:get_count()
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else
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count = 1
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end
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if tube.remove_items then
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-- it could be the entire stack...
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item=tube.remove_items(frompos,fromnode,stack,dir,count)
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else
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item=stack:take_item(count)
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frominv:set_stack(frominvname,spos,stack)
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if idef.on_metadata_inventory_take then
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idef.on_metadata_inventory_take(frompos, "main", spos, item, fakePlayer)
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end
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end
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local item1=pipeworks.tube_item(frompos,item)
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item1:get_luaentity().start_pos = frompos
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item1:setvelocity(dir)
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item1:setacceleration({x=0, y=0, z=0})
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return -- only fire one item, please
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end
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end
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end
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for spos,stack in ipairs(frominv:get_list(frominvname)) do
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if (sname == nil and stack:get_name() ~= "") or stack:get_name() == sname then
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local doRemove = true
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if tube.can_remove then
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doRemove = tube.can_remove(frompos, fromnode, stack, dir)
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elseif idef.allow_metadata_inventory_take then
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doRemove = idef.allow_metadata_inventory_take(frompos,"main",spos, stack, fakePlayer)
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end
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-- stupid lack of continue statements grumble
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if doRemove then
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local item
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local count
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if all then
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count = stack:get_count()
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else
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count = 1
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end
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if tube.remove_items then
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-- it could be the entire stack...
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item = tube.remove_items(frompos, fromnode, stack, dir, count)
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else
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item = stack:take_item(count)
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frominv:set_stack(frominvname, spos, stack)
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if idef.on_metadata_inventory_take then
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idef.on_metadata_inventory_take(frompos, "main", spos, item, fakePlayer)
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end
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end
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local item1 = pipeworks.tube_item(frompos, item)
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item1:get_luaentity().start_pos = frompos
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item1:setvelocity(dir)
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item1:setacceleration({x=0, y=0, z=0})
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return -- only fire one item, please
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end
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end
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end
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end
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minetest.register_node("pipeworks:filter", {
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@ -117,33 +117,33 @@ minetest.register_node("pipeworks:filter", {
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end}},
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tube={connect_sides={right=1}},
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on_punch = function (pos, node, puncher)
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local meta = minetest.get_meta(pos);
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local inv = meta:get_inventory()
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local dir = facedir_to_right_dir(node.param2)
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local frompos = {x=pos.x - dir.x, y=pos.y - dir.y, z=pos.z - dir.z}
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local fromnode=minetest.get_node(frompos)
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if not fromnode then return end
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local frominv
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local idef = minetest.registered_nodes[fromnode.name]
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-- assert(idef)
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local tube = idef.tube
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if not (tube and tube.input_inventory) then
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return
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end
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local frommeta=minetest.get_meta(frompos)
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local frominvname=tube.input_inventory
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local frominv=frommeta:get_inventory()
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for _,filter in ipairs(inv:get_list("main")) do
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local sname=filter:get_name()
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if sname ~="" then
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-- XXX: that's a lot of parameters
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grabAndFire(frominv,frominvname,frompos,fromnode,sname,tube,idef,dir)
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local meta = minetest.get_meta(pos);
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local inv = meta:get_inventory()
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local dir = facedir_to_right_dir(node.param2)
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local frompos = {x=pos.x - dir.x, y=pos.y - dir.y, z=pos.z - dir.z}
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local fromnode=minetest.get_node(frompos)
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if not fromnode then return end
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local idef = minetest.registered_nodes[fromnode.name]
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-- assert(idef)
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local tube = idef.tube
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if not (tube and tube.input_inventory) then
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return
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end
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end
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if inv:is_empty("main") then
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grabAndFire(frominv,frominvname,frompos,fromnode,nil,tube,idef,dir)
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end
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end,
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local frommeta = minetest.get_meta(frompos)
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local frominvname = tube.input_inventory
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local frominv = frommeta:get_inventory()
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local sname
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for _,filter in ipairs(inv:get_list("main")) do
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sname = filter:get_name()
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if sname ~= "" then
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-- XXX: that's a lot of parameters
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grabAndFire(frominv, frominvname, frompos, fromnode, sname, tube, idef, dir)
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end
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end
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if inv:is_empty("main") then
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grabAndFire(frominv,frominvname,frompos,fromnode,nil,tube,idef,dir)
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end
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end,
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})
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minetest.register_craftitem("pipeworks:mese_filter", {
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@ -185,31 +185,31 @@ minetest.register_node("pipeworks:mese_filter", {
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end}},
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tube={connect_sides={right=1}},
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on_punch = function (pos, node, puncher)
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local meta = minetest.get_meta(pos);
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local inv = meta:get_inventory()
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local dir = facedir_to_right_dir(node.param2)
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local frompos = {x=pos.x - dir.x, y=pos.y - dir.y, z=pos.z - dir.z}
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local fromnode=minetest.get_node(frompos)
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local frominv
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local idef = minetest.registered_nodes[fromnode.name]
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-- assert(idef)
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local tube = idef.tube
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if not (tube and tube.input_inventory) then
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return
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end
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local frommeta=minetest.get_meta(frompos)
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local frominvname=minetest.registered_nodes[fromnode.name].tube.input_inventory
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local frominv=frommeta:get_inventory()
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for _,filter in ipairs(inv:get_list("main")) do
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local sname=filter:get_name()
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if sname ~="" then
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grabAndFire(frominv,frominvname,frompos,fromnode,sname,tube,idef,dir,true)
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local meta = minetest.get_meta(pos);
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local inv = meta:get_inventory()
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local dir = facedir_to_right_dir(node.param2)
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local frompos = {x=pos.x - dir.x, y=pos.y - dir.y, z=pos.z - dir.z}
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local fromnode=minetest.get_node(frompos)
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local idef = minetest.registered_nodes[fromnode.name]
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-- assert(idef)
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local tube = idef.tube
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if not (tube and tube.input_inventory) then
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return
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end
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end
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if inv:is_empty("main") then
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grabAndFire(frominv,frominvname,frompos,fromnode,sname,tube,idef,dir,true)
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end
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end,
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local frommeta = minetest.get_meta(frompos)
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local frominvname = minetest.registered_nodes[fromnode.name].tube.input_inventory
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local frominv = frommeta:get_inventory()
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local sname
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for _,filter in ipairs(inv:get_list("main")) do
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sname = filter:get_name()
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if sname ~= "" then
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grabAndFire(frominv, frominvname, frompos, fromnode, sname, tube, idef, dir, true)
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end
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end
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if inv:is_empty("main") then
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grabAndFire(frominv, frominvname, frompos, fromnode, sname, tube, idef, dir, true)
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end
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end,
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})
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local function roundpos(pos)
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@ -222,28 +222,23 @@ end
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local adjlist={{x=0,y=0,z=1},{x=0,y=0,z=-1},{x=0,y=1,z=0},{x=0,y=-1,z=0},{x=1,y=0,z=0},{x=-1,y=0,z=0}}
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function pipeworks.notvel(tbl,vel)
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function pipeworks.notvel(tbl, vel)
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local tbl2={}
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for _,val in ipairs(tbl) do
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if val.x~=-vel.x or val.y~=-vel.y or val.z~=-vel.z then table.insert(tbl2,val) end
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if val.x ~= -vel.x or val.y ~= -vel.y or val.z ~= -vel.z then table.insert(tbl2, val) end
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end
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return tbl2
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end
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local function go_next(pos,velocity,stack)
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local function go_next(pos, velocity, stack)
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local chests = {}
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local tubes = {}
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local cnode = minetest.get_node(pos)
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local cmeta = minetest.get_meta(pos)
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local node
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local meta
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local tubelike
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local tube_receiver
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local len = 1
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local n
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local can_go
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local speed = math.abs(velocity.x+velocity.y+velocity.z)
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local vel = {x=velocity.x/speed,y=velocity.y/speed,z=velocity.z/speed,speed=speed}
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local speed = math.abs(velocity.x + velocity.y + velocity.z)
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local vel = {x = velocity.x/speed, y = velocity.y/speed, z = velocity.z/speed,speed=speed}
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if speed >= 4.1 then
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speed = 4
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elseif speed >= 1.1 then
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@ -253,9 +248,9 @@ local function go_next(pos,velocity,stack)
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end
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vel.speed=speed
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if minetest.registered_nodes[cnode.name] and minetest.registered_nodes[cnode.name].tube and minetest.registered_nodes[cnode.name].tube.can_go then
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can_go = minetest.registered_nodes[cnode.name].tube.can_go(pos,node,vel,stack)
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can_go = minetest.registered_nodes[cnode.name].tube.can_go(pos, cnode, vel, stack)
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else
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can_go = pipeworks.notvel(adjlist,vel)
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can_go = pipeworks.notvel(adjlist, vel)
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end
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local meta = nil
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for _,vect in ipairs(can_go) do
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@ -267,35 +262,35 @@ local function go_next(pos,velocity,stack)
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if tube_receiver == 1 then
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if minetest.registered_nodes[node.name].tube and
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minetest.registered_nodes[node.name].tube.can_insert and
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minetest.registered_nodes[node.name].tube.can_insert(npos,node,stack,vect) then
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minetest.registered_nodes[node.name].tube.can_insert(npos, node, stack, vect) then
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local i = #chests + 1
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chests[i]={}
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chests[i].pos=npos
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chests[i].vect=vect
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chests[i] = {}
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chests[i].pos = npos
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chests[i].vect = vect
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end
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elseif tubelike == 1 then
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local i = #tubes + 1
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tubes[i]={}
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tubes[i].pos=npos
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tubes[i].vect=vect
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tubes[i] = {}
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tubes[i].pos = npos
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tubes[i].vect = vect
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end
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end
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if chests[1] == nil then--no chests found
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if tubes[1] == nil then
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return 0
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else
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n = (meta:get_int("tubedir")%(#tubes)) + 1
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n = (cmeta:get_int("tubedir")%(#tubes)) + 1
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if pipeworks.enable_cyclic_mode then
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meta:set_int("tubedir",n)
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cmeta:set_int("tubedir",n)
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end
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velocity.x = tubes[n].vect.x*vel.speed
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velocity.y = tubes[n].vect.y*vel.speed
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velocity.z = tubes[n].vect.z*vel.speed
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end
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else
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n = (meta:get_int("tubedir")%(#chests))+1
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n = (cmeta:get_int("tubedir")%(#chests))+1
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if pipeworks.enable_cyclic_mode then
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meta:set_int("tubedir",n)
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cmeta:set_int("tubedir",n)
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end
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velocity.x = chests[n].vect.x*speed
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velocity.y = chests[n].vect.y*speed
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