Jude Melton-Houghton
55ded7e569
Make tubes opaque when entities are not used ( #29 )
...
* Make tubes opaque when entities are not used
2022-05-11 18:41:28 -04:00
wsor4035
5aa0501872
make pipeworks Game agnostic ( #16 )
...
* make it boot in non mtg
* make water flow
* fix water texture warnings
* fix missing steel texture issues
* remove depreciated/unnessary default function calls
* make sounds work
* fix default formspec crashes
* fix wierd tab spacing
* additionally game dig group support
* move crafts to crafts.lua
* make crafts support various games
2022-03-14 21:39:58 -04:00
Jordan Irwin
48b082e014
Fix Undeclared global variable "unified_inventory"
2021-05-13 10:57:58 -07:00
Vanessa Dannenberg
fc6efb450c
add support for Unified Inventory categories
2021-04-02 15:48:28 -04:00
HybridDog
b2d2ccbcba
Remove or comment unused code and declare some variables local
2021-02-03 18:08:50 +01:00
HybridDog
9dbaa5f4f6
Log the "Pipeworks loaded!" message to infostream instead of printing it
2020-10-17 20:46:44 +02:00
auouymous
c966a8a57d
Allow players with the protection_bypass privilege or access to
...
the protection to access wielder node inventories.
Fixes #40 .
2020-09-24 05:12:32 -06:00
Louis Royer
62bc13078f
Add translation support
...
- Created `locale/template.txt`
- Fixed some typos
- Replace some `print("[pipeworks]"..` with `pipeworks.logger()`
- Removed "You hacker, you" from descriptions
2020-02-18 17:34:52 +00:00
Vanessa Dannenberg
75cfac34e6
add signs_lib placement rules
...
only works on signs_lib commit dcdee222 or later.
2019-09-23 15:41:56 -04:00
rubenwardy
da764f4ce0
Remove hard dependency on mesecons
2018-12-08 20:10:48 +00:00
Vanessa Dannenberg
f5a60ba407
license fixups: update to LGPL3.0 for code, add CC-by-SA 4.0 for media
2018-11-08 18:22:12 -05:00
thetaepsilon-gamedev
75978a0207
refactor pressure logic toggle to act as option enum
2017-10-20 22:46:51 +01:00
thetaepsilon-gamedev
538e33c537
init.lua: update pressure logic mode warning
2017-10-20 21:34:08 +01:00
thetaepsilon-gamedev
aacd5ec829
rename new_flow_logic subdirectory to a less ambiguous name
...
The "new flow logic" name was supposed to indicate that it was a continuation of the old branch by the same name, but it is beginning to become clear that it's not "new" any more and it might lead to confusion with "classic mode" flow logic while that still co-exists.
Explicitly name the subdirectory "pressure logic" to give a better idea of what goes in it, init.lua edited accordingly.
2017-10-17 14:20:55 +01:00
thetaepsilon-gamedev
750612181a
add finite water feature toggle and auto-detect code
2017-10-03 20:53:49 +01:00
thetaepsilon-gamedev
894ea5174f
move new flow logic flag to dedicated toggles table
2017-10-03 20:38:56 +01:00
thetaepsilon-gamedev
396a4fdacd
remove register_local_pipes.lua as node registration has been moved to more appropriate files
2017-10-01 18:23:58 +01:00
thetaepsilon-gamedev
f3cd1b61d7
new flow logic: flowable_node_registry_install.lua: add registration tracing
2017-10-01 16:17:35 +01:00
thetaepsilon-gamedev
f7b1719767
new flow logic: node registry: split registration functions into seperate file to allow ABM code to inspect tables
2017-10-01 15:18:00 +01:00
thetaepsilon-gamedev
21892456f5
init.lua: move non-destructive new_flow_logic code outside if-guard
2017-09-30 23:55:16 +01:00
thetaepsilon-gamedev
c3627551b0
move all current new_flow_logic code to dedicated sub-directory
2017-09-30 23:42:26 +01:00
thetaepsilon-gamedev
d69941a0ae
temporarily move ABM registration out of register_flow_logic.lua to allow refactoring it into flowable registry
2017-09-30 23:22:04 +01:00
thetaepsilon-gamedev
40eeaac2ec
internal refactoring of flowable node registration in preparation for enhanced flow checking logic
2017-09-30 21:27:50 +01:00
thetaepsilon-gamedev
9d01482488
init.lua: add missing dofile for new flow logic
2017-09-27 17:53:08 +01:00
thetaepsilon-gamedev
2d70d2b657
init.lua: turn off by-default new flow logic for now
2017-09-27 17:37:46 +01:00
thetaepsilon-gamedev
69133818f7
pipes.lua: split out new flow logic registration and make it respect feature toggles
2017-09-27 17:01:46 +01:00
thetaepsilon-gamedev
59ac978093
pipes.lua: place old ABM code registration behind if-guard for new flag
2017-09-27 15:19:20 +01:00
DS
e8e9de04dd
Add lua controlled tube ( #199 )
...
* add lua controlled tube
* make textures and fix some bugs
2017-09-25 23:21:15 -04:00
DS
05c0a8670b
Add digiline_conductor and mesecon_and_digiline_conductor tubes ( #195 )
...
* add digiline_connecting_tube
* add mesecon and digiline conductiong tube
* add more recipes
2017-09-25 23:19:35 -04:00
Jordan Irwin
69d994a2a2
Replace deprecated methods: ( #179 )
...
- 'setting_get' with 'settings:get'
- 'setting_getbool' with 'settings:get_bool'
2017-05-18 05:33:56 -04:00
DS
d82227942d
Nice settings ( #171 )
...
* improve style
* do something
* make settingtypes nicer
* fix settingtypes new lines
* fix it and so make it work 🐈
2017-04-13 21:13:30 -04:00
Vanessa Ezekowitz
15fe8e068f
cache button "base" field since it's also standard
2017-04-11 19:16:21 -04:00
Vanessa Ezekowitz
5e26aa5f91
cache on/off button image refs and commonly-used label for same
2017-04-11 18:52:39 -04:00
Vanessa Ezekowitz
8f3d8cc586
allow stack per-chest/per-furnace stack splitting
...
defaults to disabled, whether the node has a new formspec or not
note that furnace fuel stacks can't be split.
2017-04-11 01:33:06 -04:00
Auke Kok
32f331e7c4
Don't make passing arguments this complex.
...
This shouldn't be this complex. For me, both syntaxes work,
but I bet it breaks others.
2016-05-27 17:37:56 -07:00
electrodude
10bfa30b93
Fixed settings file leak and invalid io.close ( #136 )
...
Before, init.lua called io.open on
pipeworks.worldpath..'/pipeworks_settings.txt'
to see if it existed, but did not close the resulting file handle if
it was found to exist. It instead erroneously called io.close() with
no argument, which does nothing if the default output file is set to
stdout, which it is.
Now, the result of io.open is saved to a local variable. If that value
is not nil (i.e. if the world settings file exists), the file handle is
passed to io.close before calling dofile.
Also, this saves pipeworks.worldpath..'/pipeworks_settings.txt' to a
local variable to reduce redundancy.
2016-05-23 10:52:26 -07:00
Vanessa Ezekowitz
f80dec1220
drop direct support for dedicated protection mods
...
just use minetest's standard protection functions instead
(leave it up to those protection mods to do their job properly)
2015-03-23 17:40:00 -04:00
Tim
d167aacf4d
add ownership/protection handling for device configuration
...
take any available ownership into account before deciding on area protection
2015-03-11 19:36:41 +01:00
Tim
4379b1904d
add decorative tubes: one steel block embedded the other passing through an airtight pane
2015-02-01 00:02:52 +01:00
Tim
61af474116
rename tubes to tube_registration to avoid catch-all usage
2015-01-29 22:53:03 +01:00
Tim
a98af7bf15
split the big tubes file up into functional modules independend from the tube registration and add their respective crafting recipes
...
use this opportunity to remove some whitespaces issues from it
2015-01-29 22:37:29 +01:00
Tim
b54a868c33
chmod -x *.lua
2015-01-29 21:59:35 +01:00
Tim
009b9e9276
split the filter-injector specific code out of the generic item_transport
2015-01-29 19:57:23 +01:00
Vanessa Ezekowitz
50359104c7
Use mesh nodes for all nodebox-based pipe-related nodes
2015-01-15 06:25:41 -05:00
Novatux
d5480f5ff0
Major rewrite of items in tubes
2014-08-14 16:22:03 +02:00
Zefram
7cf5e3cfb9
Refactor node breaker
...
Merge node breaker into the generic wielder mechanism. Center the wield
inventory in all wielders' formspecs. Implement full auto-upgrade of
legacy node breakers, occurring upon use or punching of the node breaker.
Make node breaker respect on_dig hooks.
2014-07-23 09:50:50 -04:00
Zefram
46d44eebcf
Refactor deployer and dispenser
...
Merge implementations into a single "wielder" mechanism. Clean up the
code a bit. Fix get_player_control_bits for the dispenser (it wasn't
indicating the sneak setting). Fix drops for dispenser (dispenser_on was
dropping as itself). Show item image, as well as name, at head of form.
2014-07-23 09:50:50 -04:00
Zefram
ebccf81758
Add dispenser
...
The dispenser is an automated item dropper.
2014-07-21 09:52:58 -04:00
Zefram
aee9f7e6d6
Add trash can
...
The trash can can be used either manually (via form) or at the end of
a pipe. It destroys whatever is placed in it.
2014-07-15 00:52:33 +01:00
Vanessa Ezekowitz
8aea4b1a13
add conversion routine for cheapie's auto tree taps
...
turns them into nodebreakers with technic taps if auto tree taps are not
defined and if technic tree taps are.
2014-07-11 09:48:43 -04:00