thetaepsilon-gamedev
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e615a1013b
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new flow logic: flowable_node_registry.lua: add output node registration
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2017-10-01 12:45:12 +01:00 |
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thetaepsilon-gamedev
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f3a94fcd24
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new flow logic: abm_register.lua: add register_abm_output routine
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2017-10-01 12:34:20 +01:00 |
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thetaepsilon-gamedev
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15b41d14f3
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new flow logic: abm_register.lua: update doc comments for register_abm_input()
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2017-10-01 12:28:22 +01:00 |
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thetaepsilon-gamedev
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463e7a206a
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new flow logic: abms.lua: start splitting apart spigot code into generalised output ABM
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2017-10-01 12:25:43 +01:00 |
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thetaepsilon-gamedev
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4cf9c90bb9
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new flow logic: register_local_pipes.lua: fix leftover calls to abmregister
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2017-10-01 12:25:03 +01:00 |
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thetaepsilon-gamedev
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3486ee319e
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abms.lua: refactor and generalise run_pump_intake() to allow passing custom intake functions
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2017-10-01 00:44:14 +01:00 |
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thetaepsilon-gamedev
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aee23d7642
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new_flow_logic/register_local_pipes.lua: remove old ABM note in header
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2017-10-01 00:24:45 +01:00 |
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thetaepsilon-gamedev
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ec9cf1df50
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new_flow_logic/flowable_node_registry.lua: integrate existing ABM registration from register_local_pipes.lua
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2017-10-01 00:16:37 +01:00 |
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thetaepsilon-gamedev
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31741e33e2
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new_flow_logic/abms.lua: run_pump_intake(): use passed-in maxpressure instead of table lookup, pass through in abm_register.lua
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2017-10-01 00:00:33 +01:00 |
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thetaepsilon-gamedev
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c3627551b0
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move all current new_flow_logic code to dedicated sub-directory
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2017-09-30 23:42:26 +01:00 |
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