Fork pipeworks is a mod for Minetest allowing the crafting and usage of pipes and tubes
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2024-11-10 16:33:51 +05:00
.github/workflows luacheck with builtin minetest (#109) 2024-09-04 22:35:45 +03:00
locale add Russian locale (#136) 2024-09-06 06:21:42 +02:00
models fix some broken models 2018-02-13 13:42:24 -05:00
pressure_logic replace global_exists with get_modpath 2023-11-21 14:35:51 +11:00
textures Tags support (#107) 2024-03-03 22:48:27 +11:00
todo todo: remove item for directionality code 2017-10-19 13:43:11 +01:00
tubes remove hardcoded stack_max in tube registration 2024-09-07 20:19:46 +10:00
.gitignore update .gitignore 2016-08-29 18:25:40 +02:00
.luacheckrc luacheck with builtin minetest (#109) 2024-09-04 22:35:45 +03:00
autocrafter.lua Autocrafter multi group ingredient (#115) 2024-03-13 17:31:38 +01:00
autodetect-finite-water.lua add finite water feature toggle and auto-detect code 2017-10-03 20:53:49 +01:00
autoplace_pipes.lua Remove extra print() calls and copy Luacontroller's print behavior (#127) 2024-07-03 15:34:18 +10:00
autoplace_tubes.lua Fake player and wielder improvements (#126) 2024-05-27 00:31:04 +10:00
changelog.txt Is ground content (#110) 2024-02-26 18:44:40 -05:00
chests.lua fix typo in pipeworks.override_chest 2024-07-07 11:09:37 +10:00
common.lua Fixes Issue #64 (#142) 2024-11-04 12:06:51 +05:00
compat-chests.lua fix splitstacks toggle in default chests 2024-05-15 21:18:26 +10:00
compat-furnaces.lua prevent tubes from connecting to the front of furnaces to match chests 2022-08-13 23:59:46 -04:00
crafts.lua Tags support (#107) 2024-03-03 22:48:27 +11:00
default_settings.lua Added a lock to the tool node destroyer to prevent the stone block from being destroyed. This need was removed from stone generation if a sieve-type mod is used on the server. 2024-11-10 16:33:51 +05:00
devices.lua Is ground content (#110) 2024-02-26 18:44:40 -05:00
filter-injector.lua Allow digging injectors without clearing the filter (#141) 2024-10-20 12:13:20 -04:00
flowing_logic.lua make pipeworks Game agnostic (#16) 2022-03-14 21:39:58 -04:00
init.lua testing 2024-11-04 11:56:30 +05:00
item_transport.lua testing 2024-11-04 11:56:30 +05:00
LICENSE license fixups: update to LGPL3.0 for code, add CC-by-SA 4.0 for media 2018-11-08 18:22:12 -05:00
luaentity.lua Added a lock to the tool node destroyer to prevent the stone block from being destroyed. This need was removed from stone generation if a sieve-type mod is used on the server. 2024-11-10 16:33:51 +05:00
mcl_furnaces.lua MineClone smoker and blast furnace support (#85) 2023-09-06 15:33:41 +02:00
mod.conf Add vacuum tube visualizations using vizlib (#128) 2024-07-05 11:17:19 +10:00
models.lua Add lua controlled tube (#199) 2017-09-25 23:21:15 -04:00
pipes.lua Is ground content (#110) 2024-02-26 18:44:40 -05:00
README typo fix 2022-08-16 00:30:42 +02:00
screenshot.png Add screenshot.png 2016-03-27 22:31:33 -07:00
settingtypes.txt Added a lock to the tool node destroyer to prevent the stone block from being destroyed. This need was removed from stone generation if a sieve-type mod is used on the server. 2024-11-10 16:33:51 +05:00
signs_compat.lua add signs_lib placement rules 2019-09-23 15:41:56 -04:00
trashcan.lua Is ground content (#110) 2024-02-26 18:44:40 -05:00
wielder.lua Added a lock to the tool node destroyer to prevent the stone block from being destroyed. This need was removed from stone generation if a sieve-type mod is used on the server. 2024-11-10 16:33:51 +05:00

This mod uses nodeboxes to supply a complete set of 3D pipes and tubes, 
along devices that work with them.

See https://github.com/mt-mods/pipeworks/wiki/ for detailed information about usage of this mod.

Unlike the previous version of this mod, these pipes are rounded, and when 
placed, they'll automatically join together as needed.  Pipes can go vertically 
or horizontally, and there are enough nodes defined to allow for all possible 
connections.  Valves and pumps can only be placed horizontally, and will 
automatically rotate and join with neighboring pipes as objects are added, as 
well as joining with each other under certain circumstances.

Pipes come in two variants: one type bears one or more dark windows on each 
pipe, suggesting they're empty, while the other type bears green-tinted 
windows, as if full (the two colors should also be easy to select if you want 
to change them in a paint program).  These windows only appear on straight 
lengths and on certain junctions.

This mod is a work in progress.

Please note that owing to the nature of this mod, I have opted to use 64px 
textures.  Anything less just looks terrible.

The teleport tube database used to be kept in a file named 'teleport_tubes'.
The database is now kept in mod storage. The migration from 'teleport_tubes' is
automatic. The old file is then kept around but is not used at all.