zombies4test/deco/init.lua

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minetest.register_node("deco:stopsign", {
description = "stop sign",
drawtype = "mesh",
mesh = "stopsign.obj",
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--visual_size = {x=1, y=1},
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--inventory_image = "",
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--wield_image = "stop_sign.png",
tiles = {"stop_sign.png"},
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paramtype = "light",
paramtype2 = "facedir",
--on_place = minetest.rotate_node,
sunlight_propagates = true,
walkable = true,
floodable = false,
groups = {cracky = 3, oddly_breakable_by_hand = 3},
drop = "deco:stopsign",
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sounds = default.node_sound_metal_defaults(),
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selection_box = {
type = "fixed",
fixed = {-0.2, -0.5, -0.2, 0.2, 0.5, 0.2},
},
node_box = {
type = "fixed",
fixed = {-0.2, -0.5, -0.2, 0.2, 0.5, 0.2},
},
})
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minetest.register_craft({ ------ CRaFT
type = "shaped",
output = "deco:stopsign",
recipe = {
{"","wool:red",""},
{"","default:steel_ingot",""},
{"","default:steel_ingot",""}
}
})
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---- trashcan :
minetest.register_node("deco:trashcan", {
description = "trashcan",
drawtype = "mesh",
mesh = "trashcan.obj",
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--visual_size = {x=1, y=1},
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--inventory_image = "",
wield_image = "trashcan.png",
tiles = {"trashcan.png"},
paramtype = "light",
paramtype2 = "facedir",
--on_place = minetest.rotate_node,
sunlight_propagates = true,
walkable = true,
floodable = false,
groups = {cracky = 3, oddly_breakable_by_hand = 3},
drop = "deco:trashcan",
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sounds = default.node_sound_metal_defaults(),
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selection_box = {
type = "fixed",
-- esqueda,altura,tras..,direita ,negativo aumenta para baixo, positivo aumenta para cima
fixed = {-0.4, -0.5, -0.4, 0.4, 0.5, 0.4},
},
node_box = {
type = "fixed",
fixed = {-0.4, -0.5, -0.4, 0.4, 0.5, 0.4},
},
})
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minetest.register_craft({ ------ CRaFT
type = "shaped",
output = "deco:trashcan",
recipe = {
{"","",""},
{"","default:steel_ingot",""},
{"","bucket:bucket_empty",""}
}
})
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---- ZCOIN -------------------------------------
--[[
minetest.register_craftitem("deco:zcoin", {
description = "Zcoin",
inventory_image = "",
})
]]
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---- VENDING MACHINE :
minetest.register_node("deco:vendingmachine", {
description = "Vending machine",
drawtype = "mesh",
mesh = "vending_machine.obj",
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--visual_size = {x=1, y=1},
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--inventory_image = "",
--wield_image = "monitor.png",
tiles = {"vending_machine.png"},
paramtype = "light",
paramtype2 = "facedir",
-- light_source = 8,
--on_place = minetest.rotate_node,
sunlight_propagates = true,
walkable = true,
floodable = false,
groups = {cracky = 3, oddly_breakable_by_hand = 3},
drop = "deco:vendingmachine",
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sounds = default.node_sound_metal_defaults(),
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selection_box = {
type = "fixed",
-- esqueda,altura,tras..,direita ,negativo aumenta para baixo, positivo aumenta para cima
fixed = {-0.5, -0.5, -0.5, 0.5, 1.4, 0.5},
},
node_box = {
type = "fixed",
fixed = {-0.5, -0.5, -0.5, 0.5, 1.4, 0.5},
},
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on_rightclick = function(pos, node, player, itemstack, pointed_thing)
minetest.chat_send_player(player:get_player_name(), "This machine is empty!")
end,
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})
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minetest.register_craft({ ------ CRaFT
type = "shaped",
output = "deco:vendingmachine",
recipe = {
{"default:steel_ingot","default:steel_ingot","default:steel_ingot"},
{"default:steel_ingot","wool:red","default:steel_ingot"},
{"default:steel_ingot","default:steel_ingot","default:steel_ingot"}
}
})
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---- RADIO :
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--- Sound : https://freesound.org/people/arialfa07/sounds/516618/
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minetest.register_node("deco:radio", {
description = "Radio",
drawtype = "mesh",
mesh = "radio.obj",
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--visual_size = {x=1, y=1},
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--inventory_image = "",
tiles = {"radio.png"},
paramtype = "light",
paramtype2 = "facedir",
--on_place = minetest.rotate_node,
sunlight_propagates = true,
walkable = true,
floodable = false,
groups = {cracky = 3, oddly_breakable_by_hand = 3},
drop = "deco:radio",
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sounds = default.node_sound_metal_defaults(),
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selection_box = {
type = "fixed",
-- esqueda,altura,tras..,direita ,negativo aumenta para baixo, positivo aumenta para cima
fixed = {-0.3, -0.5, -0.3, 0.3, 0.2, 0.3},
},
node_box = {
type = "fixed",
fixed = {-0.3, -0.5, -0.3, 0.3, 0.2, 0.3},
},
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on_rightclick = function(pos, node, player, itemstack, pointed_thing)
-- Play a sound to the player at the node position
minetest.sound_play("radioo", {
pos = pos,
gain = 1.0,
max_hear_distance = 10,
})
end,
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})
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minetest.register_craft({ ------ CRaFT
type = "shaped",
output = "deco:radio",
recipe = {
{"","",""},
{"","default:steel_ingot",""},
{"","wool:black",""}
}
})
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---- TABLE :
minetest.register_node("deco:table", {
description = "Table",
drawtype = "mesh",
mesh = "table.obj",
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--visual_size = {x=1, y=1},
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--inventory_image = "",
tiles = {"table.png"},
paramtype = "light",
paramtype2 = "facedir",
--on_place = minetest.rotate_node,
sunlight_propagates = true,
walkable = true,
floodable = false,
groups = {cracky = 3, oddly_breakable_by_hand = 3},
drop = "deco:table",
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sounds = default.node_sound_wood_defaults(),
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selection_box = {
type = "fixed",
-- esqueda,altura,tras..,direita ,negativo aumenta para baixo, positivo aumenta para cima
fixed = {-0.4, -0.5, -0.4, 0.4, 0.5, 0.4},
},
node_box = {
type = "fixed",
fixed = {-0.4, -0.5, -0.4, 0.4, 0.5, 0.4},
},
})
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minetest.register_craft({ ------ CRaFT
type = "shaped",
output = "deco:table",
recipe = {
{"group:wood","group:wood","group:wood"},
{"default:stick","","default:stick"},
{"default:stick","","default:stick"}
}
})
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---- COMPUTER :
minetest.register_node("deco:computer", {
description = "Computer",
drawtype = "mesh",
mesh = "computer.obj",
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--visual_size = {x=1, y=1},
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--inventory_image = "",
tiles = {"computerr.png"},
paramtype = "light",
paramtype2 = "facedir",
--on_place = minetest.rotate_node,
sunlight_propagates = true,
walkable = true,
floodable = false,
groups = {cracky = 3, oddly_breakable_by_hand = 3},
drop = "deco:computer",
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sounds = default.node_sound_metal_defaults(),
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selection_box = {
type = "fixed",
-- esqueda,altura,tras..,direita ,negativo aumenta para baixo, positivo aumenta para cima
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fixed = {-0.4, -0.5, -0.001, 0.4, 0.1, 0.15},
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},
node_box = {
type = "fixed",
fixed = {-0.4, -0.5, -0.4, 0.4, 0.5, 0.4},
},
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on_rightclick = function(pos, node, player, itemstack, pointed_thing)
local formspec = "size[8,8;]image[-0.9,-0.3;12,11;pc.png]"
minetest.show_formspec(player:get_player_name(), "mymod:img_formspec", formspec) -- falta a imagem
end
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})
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minetest.register_craft({ ------ CRaFT
type = "shaped",
output = "deco:computer",
recipe = {
{"default:steel_ingot","default:steel_ingot","default:steel_ingot"},
{"default:steel_ingot","default:glass","default:steel_ingot"},
{"","default:steel_ingot",""}
}
})
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---- ARMCHAIR :
minetest.register_node("deco:armchair", {
description = "Armchair",
drawtype = "mesh",
mesh = "armchair.obj",
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--visual_size = {x=1, y=1},
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--inventory_image = "",
tiles = {"armchair.png"},
paramtype = "light",
paramtype2 = "facedir",
--on_place = minetest.rotate_node,
sunlight_propagates = true,
walkable = true,
floodable = false,
groups = {cracky = 3, oddly_breakable_by_hand = 3},
drop = "deco:armchair",
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sounds = default.node_sound_wood_defaults(),
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selection_box = {
type = "fixed",
-- esqueda,altura,tras..,direita ,negativo aumenta para baixo, positivo aumenta para cima
fixed = {-0.5, -0.5, -0.5, 0.5, 0.5, 0.5},
},
node_box = {
type = "fixed",
fixed = {-0.4, -0.5, -0.4, 0.4, -0.1, 0.4},
},
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--[[
on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
for _, player in ipairs(minetest.get_connected_players()) do
minetest.chat_send_player(player:get_player_name(), "punch the armchair to get up!")
end
clicker:set_physics_override({
gravity = 0,
jump = 0,
speed = 0,
})
clicker:set_eye_offset({x = 0, y = -3, z = 0}, {x = 0, y = 0, z = 0})
clicker:set_animation({x=81,y=160}, 0, 0)
minetest.after(0.1, function()
clicker:set_pos({x=pos.x, y=pos.y-0.5, z=pos.z})
end)
end,
on_punch = function(pos, node, puncher)
puncher:set_physics_override({
gravity = 1,
jump = 1,
speed = 1,
})
puncher:set_eye_offset({x = 0, y = 0, z = 0}, {x = 0, y = 0, z = 0})
puncher:set_animation({x=1,y=80}, 0, 0)
end,
]]
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})
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minetest.register_craft({ ------ CRaFT
type = "shaped",
output = "deco:armchair",
recipe = {
{"","","wool:red"},
{"wool:red","wool:red","wool:red"},
{"wool:red","","wool:red"}
}
})
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---- SHELVING :
minetest.register_node("deco:shelving", {
description = "Shelving",
drawtype = "mesh",
mesh = "shelving.obj",
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--visual_size = {x=1, y=1},
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--inventory_image = "",
tiles = {"shalving.png"},
paramtype = "light",
paramtype2 = "facedir",
--on_place = minetest.rotate_node,
sunlight_propagates = true,
walkable = true,
floodable = false,
groups = {cracky = 3, oddly_breakable_by_hand = 3},
drop = "deco:shelving",
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sounds = default.node_sound_metal_defaults(),
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selection_box = {
type = "fixed",
-- esqueda,altura,tras..,direita ,negativo aumenta para baixo, positivo aumenta para cima
fixed = {-0.5, -0.5, -0.5, 0.5, 1.2, 0.5},
},
node_box = {
type = "fixed",
fixed = {-0.5, -0.5, -0.5, 0.5, 1.2, 0.5},
},
})
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minetest.register_craft({ ------ CRaFT
type = "shaped",
output = "deco:shelving",
recipe = {
{"default:steel_ingot","","default:steel_ingot"},
{"default:steel_ingot","default:steel_ingot","default:steel_ingot"},
{"default:steel_ingot","","default:steel_ingot"}
}
})
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---- MEDICINE BOX : ( Não tem craft
minetest.register_node("deco:medicinebox", {
description = "Medicine Box",
drawtype = "mesh",
mesh = "medicine_box.obj",
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--visual_size = {x=1, y=1},
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--inventory_image = "",
tiles = {"medicine_box.png"},
paramtype = "light",
paramtype2 = "facedir",
--on_place = minetest.rotate_node,
sunlight_propagates = true,
walkable = true,
floodable = false,
groups = {oddly_breakable_by_hand = 3},
drop = {
--max_items = 5,
items = {
{
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items = {'itemx:bandaid 1'},
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rarity = 1,
},
{
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items = {'itemx:medicalkit 1'},
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rarity = 7,
},
}
},
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sounds = default.node_sound_leaves_defaults(),
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selection_box = {
type = "fixed",
-- esqueda,fundo,fron,direita,top,tras
fixed = {-0.2, -0.5, -0.3, 0.2, -0.4, 0.2},
},
node_box = {
type = "fixed",
fixed = {-0.2, -0.5, -0.3, 0.2, -0.4, 0.2},
},
})
---- TRAFFIC CONE:
minetest.register_node("deco:trafficcone", {
description = "Traffic Cone",
drawtype = "mesh",
mesh = "traffic_cone.obj",
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--visual_size = {x=1, y=1},
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--inventory_image = "",
tiles = {"traffic_cone.png"},
paramtype = "light",
paramtype2 = "facedir",
--on_place = minetest.rotate_node,
sunlight_propagates = true,
walkable = true,
floodable = false,
groups = {cracky = 3, oddly_breakable_by_hand = 3},
drop = "deco:trafficcone",
selection_box = {
type = "fixed",
-- esqueda,altura,tras..,direita ,negativo aumenta para baixo, positivo aumenta para cima
fixed = {-0.2, -0.5, -0.2, 0.2, 0.3, 0.2},
},
node_box = {
type = "fixed",
fixed = {-0.2, -0.5, -0.2, 0.2, 0.3, 0.2},
},
})
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minetest.register_craft({ ------ CRaFT
type = "shaped",
output = "deco:trafficcone 5",
recipe = {
{"","wool:orange",""},
{"","wool:white",""},
{"wool:orange","wool:orange","wool:orange"}
}
})
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---- TRAFFIC POLE:
minetest.register_node("deco:trafficpole", {
description = "Traffic Pole",
drawtype = "mesh",
mesh = "traffic_pole.obj",
--visual_size = {x=1, y=1},
--inventory_image = "",
tiles = {"traffic_pole.png"},
paramtype = "light",
paramtype2 = "facedir",
--on_place = minetest.rotate_node,
sunlight_propagates = true,
walkable = true,
floodable = false,
groups = {cracky = 3, oddly_breakable_by_hand = 3},
drop = "deco:trafficpole",
selection_box = {
type = "fixed",
-- esqueda,altura,tras..,direita ,negativo aumenta para baixo, positivo aumenta para cima
fixed = {-0.2, -0.5, -0.2, 0.2, 0.3, 0.2},
},
node_box = {
type = "fixed",
fixed = {-0.2, -0.5, -0.2, 0.2, 0.3, 0.2},
},
})
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minetest.register_craft({ ------ CRaFT
type = "shaped",
output = "deco:trafficpole 3",
recipe = {
{"","wool:orange",""},
{"","wool:white",""},
{"","wool:orange",""}
}
})
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---- ROAD BLOCK:
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minetest.register_node("deco:trafficblock", {
description = "Traffic Block",
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drawtype = "mesh",
mesh = "road_block.obj",
--visual_size = {x=1, y=1},
--inventory_image = "",
tiles = {"road_block.png"},
paramtype = "light",
paramtype2 = "facedir",
--on_place = minetest.rotate_node,
sunlight_propagates = true,
walkable = true,
floodable = false,
groups = {cracky = 3, oddly_breakable_by_hand = 3},
drop = "deco:roadblock",
selection_box = {
type = "fixed",
-- esqueda,altura,tras..,direita ,negativo aumenta para baixo, positivo aumenta para cima
fixed = {-0.5, -0.5, -0.3, 0.5, 0.3, 0.3},
},
node_box = {
type = "fixed",
fixed = {-0.5, -0.5, -0.3, 0.5, 0.3, 0.3},
},
})
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minetest.register_craft({ ------ CRaFT
type = "shaped",
output = "deco:trafficblock 8",
recipe = {
{"wool:red","wool:white","wool:red"},
{"wool:red","wool:white","wool:red"},
{"default:steel_ingot","","default:steel_ingot"}
}
})
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---- Cardboard box:
minetest.register_node("deco:cardboardbox", {
description = "Cardboard Box",
drawtype = "nodebox",
--mesh = "road_block.obj",
--visual_size = {x=1, y=1},
--inventory_image = "",
tiles = {
"cardboardbox_top.png",
"cardboardbox_side.png",
"cardboardbox_side.png",
"cardboardbox_side.png",
"cardboardbox_front.png",
"cardboardbox_front.png",
},
paramtype = "light",
paramtype2 = "facedir",
--on_place = minetest.rotate_node,
sunlight_propagates = true,
walkable = true,
floodable = false,
groups = {oddly_breakable_by_hand = 3},
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drop = {
--max_items = 5,
items = {
-- Foods:
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--[[
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{
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items = {'foodx:canned_beans'},
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rarity = 2,
},
{
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items = {'foodx:canned_tomato'},
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rarity = 1,
},
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]]
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-- Bullets :
{
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items = {'rangedweapons:45acp 6'},
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rarity = 3,
},
{
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items = {'rangedweapons:357 6'},
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rarity = 4,
},
{
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items = {'rangedweapons:9mm 6'},
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rarity = 5,
},
{
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items = {'rangedweapons:762mm 6'},
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rarity = 6,
},
-- Armas :
{
items = {'toolx:knife'},
rarity = 3,
},
{
items = {'rangedweapons:steel_shuriken'},
rarity = 6,
},
{
items = {'rangedweapons:m1991'},
rarity = 8,
},
{
items = {'rangedweapons:beretta'},
rarity = 10,
},
{
items = {'rangedweapons:python'},
rarity = 15,
},
items = {'rangedweapons:ak47'},
rarity = 25,
},
},
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sounds = default.node_sound_leaves_defaults(),
selection_box = {
type = "fixed",
-- esqueda,altura,tras..,direita ,negativo aumenta para baixo, positivo aumenta para cima
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fixed = {-0.3, -0.5, -0.3, 0.3, 0.1, 0.3},
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},
node_box = {
type = "fixed",
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fixed = {-0.3, -0.5, -0.3, 0.3, 0.1, 0.3},
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},
})
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---- Cardboard box:
minetest.register_node("deco:gravestone", {
description = "Gravestone",
drawtype = "mesh",
mesh = "gravestone.obj",
tiles = {
"gravestone_dirt.png",
},
paramtype = "light",
paramtype2 = "facedir",
--on_place = minetest.rotate_node,
sunlight_propagates = true,
walkable = true,
floodable = false,
groups = {oddly_breakable_by_hand = 3},
drop = {
--max_items = 5,
items = {
-- Bullets :
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{
items = {'default:dirt'},
rarity = 3,
},
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{
items = {'rangedweapons:45acp 6'},
rarity = 3,
},
{
items = {'rangedweapons:357 6'},
rarity = 4,
},
{
items = {'rangedweapons:9mm 6'},
rarity = 5,
},
{
items = {'rangedweapons:762mm 6'},
rarity = 6,
},
}
},
sounds = default.node_sound_stone_defaults(),
selection_box = {
type = "fixed",
-- esqueda,altura,tras..,direita ,negativo aumenta para baixo, positivo aumenta para cima
fixed = {-0.2, -0.5, -0.1, 0.2, 0.4, 0.1},
},
node_box = {
type = "fixed",
fixed = {-0.2, -0.5, -0.1, 0.2, 0.4, 0.1},
},
})
--- GRAVESTONE DECO MAP :
minetest.register_decoration({
deco_type = "simple",
place_on = {
"default:dirt_with_coniferous",
"default:dirt_with_coniferous_litter",
"default:dirt_with_grass",
"default:dirt_with_snow"
},
sidelen = 80,
place_offset_y = 0,
biomes = {"underground"},
flags = "force_placement,all_floors",
fill_ratio = 0.0002,
y_max = 50,
y_min = 0,
decoration ="deco:gravestone",
})
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--[[
minetest.register_craft({ ------ CRaFT
type = "shaped",
output = "fortification:barbedwire2",
recipe = {
{"default:steel_ingot","","default:steel_ingot"},
{"","default:steel_ingot",""},
{"default:steel_ingot","","default:steel_ingot"}
}
})
]]
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---- BEDS :
minetest.register_node("deco:dirtybeds", {
description = "Dirty beds",
drawtype = "mesh",
mesh = "bedx.obj",
--visual_size = {x=1, y=1},
--inventory_image = "",
tiles = {"bedx.png"},
paramtype = "light",
paramtype2 = "facedir",
--on_place = minetest.rotate_node,
sunlight_propagates = true,
walkable = true,
floodable = false,
groups = {cracky = 3, oddly_breakable_by_hand = 3},
--drop = " ",
sounds = default.node_sound_wood_defaults(),
selection_box = {
type = "fixed",
-- esqueda,altura,tras..,direita ,negativo aumenta para baixo, positivo aumenta para cima
fixed = {-0.5, -0.5, -0.5, 0.5, -0.01, 1.5},
},
node_box = {
type = "fixed",
fixed = {-0.5, -0.5, -0.5, 0.5, -0.01, 1.5},
},
on_rightclick = function(pos, node, player, itemstack, pointed_thing)
minetest.chat_send_player(player:get_player_name(), "That bed is contaminated, you can't sleep in it!")
end,
})
---- VASES :
minetest.register_node("deco:vases", {
description = "Vases",
drawtype = "mesh",
mesh = "vases.obj",
--visual_size = {x=1, y=1},
--inventory_image = "",
tiles = {"vases.png"},
paramtype = "light",
paramtype2 = "facedir",
--on_place = minetest.rotate_node,
sunlight_propagates = true,
walkable = true,
floodable = false,
groups = {cracky = 3, oddly_breakable_by_hand = 3},
--drop = " ",
sounds = default.node_sound_wood_defaults(),
selection_box = {
type = "fixed",
-- esqueda,altura,tras..,direita ,negativo aumenta para baixo, positivo aumenta para cima
fixed = {-0.5, -0.5, -0.5, 0.5, 0.5, 0.5},
},
node_box = {
type = "fixed",
fixed = {-0.5, -0.5, -0.5, 0.5, 0.5, 0.5},
},
})