2017-07-05 04:15:46 +03:00
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--MCmobs v0.4
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--maikerumine
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--made for MC like Survival game
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--License for code WTFPL and otherwise stated in readmes
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-- intllib
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local MP = minetest.get_modpath(minetest.get_current_modname())
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local S, NS = dofile(MP.."/intllib.lua")
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--dofile(minetest.get_modpath("mobs").."/api.lua")
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--###################
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--################### ENDERMAN
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--###################
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local pr = PseudoRandom(os.time()*(-334))
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local take_frequency = 10
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local place_frequency = 10
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mobs:register_mob("mobs_mc:enderman", {
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type = "monster",
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runaway = true,
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2017-07-12 23:09:37 +03:00
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pathfinding = 1,
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2017-07-05 04:15:46 +03:00
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stepheight = 1.2,
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hp_min = 40,
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hp_max = 40,
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collisionbox = {-0.3, -0.01, -0.3, 0.3, 2.89, 0.3},
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visual = "mesh",
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mesh = "mobs_mc_enderman.b3d",
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textures = {
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{"mobs_mc_enderman.png^(mobs_mc_enderman_eyes.png^[makealpha:0,0,0)"},
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},
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visual_size = {x=3, y=3},
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makes_footstep_sound = true,
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sounds = {
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war_cry = "mobs_sandmonster",
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death = "green_slime_death",
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damage = "Creeperdeath",
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distance = 16,
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},
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walk_velocity = 0.2,
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run_velocity = 3.4,
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damage = 7,
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2017-07-26 01:26:18 +03:00
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reach = 2,
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2017-07-05 04:15:46 +03:00
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drops = {
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{name = mobs_mc.items.ender_pearl,
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chance = 1,
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min = 0,
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max = 1,},
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},
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animation = {
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speed_normal = 25, speed_run = 50,
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stand_start = 40, stand_end = 80,
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walk_start = 0, walk_end = 40,
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run_start = 0, run_end = 40,
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},
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_taken_node = "",
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do_custom = function(self, dtime)
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-- Take and put nodes
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if not self._take_place_timer then
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self._take_place_timer = 0
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return
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end
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self._take_place_timer = self._take_place_timer + dtime
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if (self._taken_node == nil or self._taken_node == "") and self._take_place_timer >= take_frequency then
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-- Take random node
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self._take_place_timer = 0
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local pos = self.object:getpos()
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local takable_nodes = minetest.find_nodes_in_area({x=pos.x-2, y=pos.y-1, z=pos.z-2}, {x=pos.x+2, y=pos.y+1, z=pos.z+2}, mobs_mc.enderman_takable)
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if #takable_nodes >= 1 then
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local r = pr:next(1, #takable_nodes)
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local take_pos = takable_nodes[r]
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local node = minetest.get_node(take_pos)
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local dug = minetest.dig_node(take_pos)
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if dug then
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self._taken_node = node.name
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-- TODO: Update enderman model (enderman holding block)
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local def = minetest.registered_nodes[self._taken_node]
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if def.sounds and def.sounds.dug then
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minetest.sound_play(def.sounds.dug, {pos = place_pos, max_hear_distance = 16})
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end
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end
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end
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elseif self._taken_node ~= nil and self._taken_node ~= "" and self._take_place_timer >= place_frequency then
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-- Place taken node
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self._take_place_timer = 0
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local pos = self.object:getpos()
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local yaw = self.object:get_yaw()
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-- Place node at looking direction
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local place_pos = vector.subtract(pos, minetest.facedir_to_dir(minetest.dir_to_facedir(minetest.yaw_to_dir(yaw))))
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if minetest.get_node(place_pos).name == "air" then
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-- ... but only if there's a free space
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minetest.place_node(place_pos, {name = self._taken_node})
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local def = minetest.registered_nodes[self._taken_node]
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if def.sounds and def.sounds.place then
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minetest.sound_play(def.sounds.place, {pos = place_pos, max_hear_distance = 16})
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end
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self._taken_node = ""
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end
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end
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end,
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-- TODO: Teleport enderman on damage, etc.
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_do_teleport = function(self)
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-- Attempt to randomly teleport enderman
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local pos = self.object:getpos()
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-- Find all solid nodes below air in a 65×65×65 cuboid centered on the enderman
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local nodes = minetest.find_nodes_in_area_under_air(vector.subtract(pos, 32), vector.add(pos, 32), {"group:solid", "group:cracky", "group:crumbly"})
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local telepos
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if #nodes > 0 then
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-- Up to 64 attempts to teleport
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for n=1, math.min(64, #nodes) do
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local r = pr:next(1, #nodes)
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local nodepos = nodes[r]
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local node_ok = true
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-- Selected node needs to have 3 nodes of free space above
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for u=1, 3 do
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local node = minetest.get_node({x=nodepos.x, y=nodepos.y+u, z=nodepos.z})
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if minetest.registered_nodes[node.name].walkable then
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node_ok = false
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break
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end
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end
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if node_ok then
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telepos = {x=nodepos.x, y=nodepos.y+1, z=nodepos.z}
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end
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end
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if telepos then
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self.object:setpos(telepos)
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end
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end
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end,
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on_die = function(self, pos)
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-- Drop carried node on death
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if self._taken_node ~= nil and self._taken_node ~= "" then
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minetest.add_item(pos, self._taken_node)
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end
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end,
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water_damage = 8,
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lava_damage = 4,
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light_damage = 0,
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view_range = 16,
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fear_height = 4,
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attack_type = "dogfight",
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blood_amount = 0,
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})
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--spawn on solid blocks
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2017-07-06 04:47:51 +03:00
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mobs:register_spawn("mobs_mc:enderman", mobs_mc.spawn.desert, 7, 0, 9000, -31000, 31000)
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2017-08-06 15:09:25 +03:00
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--mobs:register_spawn("mobs_mc:enderman", mobs_mc.end_city, minetest.LIGHT_MAX+1, 0, 9000, -31000, -5000)
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mobs:spawn_specific("mobs_mc:enderman", "mcl_end:end_stone", {"air"}, 0, minetest.LIGHT_MAX+1, 5, 20, 2, -31000, -5000)
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mobs:spawn_specific("mobs_mc:enderman", "mcl_end:end_stone", {"mcl_portals:void"}, 0, minetest.LIGHT_MAX+1, 5, 20, 2, -31000, -5000)
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2017-07-05 04:15:46 +03:00
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-- spawn eggs
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mobs:register_egg("mobs_mc:enderman", S("Enderman"), "mobs_mc_spawn_icon_enderman.png", 0)
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if minetest.settings:get_bool("log_mods") then
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minetest.log("action", "MC Enderman loaded")
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end
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