VoxeLibre/mods/ITEMS/mcl_potions/init.lua

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local S = minetest.get_translator("mcl_potions")
local brewhelp = S("Put this item in an item frame for decoration. It's useless otherwise.")
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minetest.register_craftitem("mcl_potions:fermented_spider_eye", {
description = S("Fermented Spider Eye"),
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_doc_items_longdesc = brewhelp,
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wield_image = "mcl_potions_spider_eye_fermented.png",
inventory_image = "mcl_potions_spider_eye_fermented.png",
-- TODO: Reveal item when it's actually useful
groups = { brewitem = 1, not_in_creative_inventory = 0, not_in_craft_guide = 0 },
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stack_max = 64,
})
minetest.register_craft({
type = "shapeless",
output = "mcl_potions:fermented_spider_eye",
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recipe = { "mcl_mushrooms:mushroom_brown", "mcl_core:sugar", "mcl_mobitems:spider_eye" },
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})
minetest.register_craftitem("mcl_potions:glass_bottle", {
description = S("Glass Bottle"),
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_tt_help = S("Liquid container"),
_doc_items_longdesc = S("A glass bottle is used as a container for liquids and can be used to collect water directly."),
_doc_items_usagehelp = S("To collect water, it on a cauldron with water (which removes a level of water) or any water source (which removes no water)."),
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inventory_image = "mcl_potions_potion_bottle_empty.png",
wield_image = "mcl_potions_potion_bottle_empty.png",
groups = {brewitem=1},
liquids_pointable = true,
on_place = function(itemstack, placer, pointed_thing)
if pointed_thing.type == "node" then
local node = minetest.get_node(pointed_thing.under)
local def = minetest.registered_nodes[node.name]
-- Call on_rightclick if the pointed node defines it
if placer and not placer :get_player_control().sneak then
if def and def.on_rightclick then
return def.on_rightclick(pointed_thing.under, node, placer, itemstack) or itemstack
end
end
-- Try to fill glass bottle with water
local get_water = false
local from_liquid_source = false
local river_water = false
if not def then
-- Unknown node: no-op
elseif def.groups and def.groups.water and def.liquidtype == "source" then
-- Water source
get_water = true
from_liquid_source = true
river_water = node.name == "mclx_core:river_water_source"
-- Or reduce water level of cauldron by 1
elseif string.sub(node.name, 1, 14) == "mcl_cauldrons:" then
local pname = placer:get_player_name()
if minetest.is_protected(pointed_thing.under, pname) then
minetest.record_protection_violation(pointed_thing.under, pname)
return itemstack
end
if node.name == "mcl_cauldrons:cauldron_3" then
get_water = true
minetest.set_node(pointed_thing.under, {name="mcl_cauldrons:cauldron_2"})
elseif node.name == "mcl_cauldrons:cauldron_2" then
get_water = true
minetest.set_node(pointed_thing.under, {name="mcl_cauldrons:cauldron_1"})
elseif node.name == "mcl_cauldrons:cauldron_1" then
get_water = true
minetest.set_node(pointed_thing.under, {name="mcl_cauldrons:cauldron"})
elseif node.name == "mcl_cauldrons:cauldron_3r" then
get_water = true
river_water = true
minetest.set_node(pointed_thing.under, {name="mcl_cauldrons:cauldron_2r"})
elseif node.name == "mcl_cauldrons:cauldron_2r" then
get_water = true
river_water = true
minetest.set_node(pointed_thing.under, {name="mcl_cauldrons:cauldron_1r"})
elseif node.name == "mcl_cauldrons:cauldron_1r" then
get_water = true
river_water = true
minetest.set_node(pointed_thing.under, {name="mcl_cauldrons:cauldron"})
end
end
if get_water then
local creative = minetest.settings:get_bool("creative_mode") == true
if from_liquid_source or creative then
-- Replace with water bottle, if possible, otherwise
-- place the water potion at a place where's space
local water_bottle
if river_water then
water_bottle = ItemStack("mcl_potions:potion_river_water")
else
water_bottle = ItemStack("mcl_potions:potion_water")
end
local inv = placer:get_inventory()
if creative then
-- Don't replace empty bottle in creative for convenience reasons
if not inv:contains_item("main", water_bottle) then
inv:add_item("main", water_bottle)
end
elseif itemstack:get_count() == 1 then
return water_bottle
else
if inv:room_for_item("main", water_bottle) then
inv:add_item("main", water_bottle)
else
minetest.add_item(placer:get_pos(), water_bottle)
end
itemstack:take_item()
end
end
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minetest.sound_play("mcl_potions_bottle_fill", {pos=pointed_thing.under, gain=0.5, max_hear_range=16}, true)
end
end
return itemstack
end,
})
minetest.register_craft( {
output = "mcl_potions:glass_bottle 3",
recipe = {
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{ "mcl_core:glass", "", "mcl_core:glass" },
{ "", "mcl_core:glass", "" }
}
})
-- Template function for creating images of filled potions
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-- - colorstring must be a ColorString of form “#RRGGBB”, e.g. “#0000FF” for blue.
-- - opacity is optional opacity from 0-255 (default: 127)
local potion_image = function(colorstring, opacity)
if not opacity then
opacity = 127
end
return "mcl_potions_potion_bottle_drinkable.png^(mcl_potions_potion_overlay.png^[colorize:"..colorstring..":"..tostring(opacity)..")"
end
-- Cauldron fill up rules:
-- Adding any water increases the water level by 1, preserving the current water type
local cauldron_levels = {
-- start = { add water, add river water }
{ "", "_1", "_1r" },
{ "_1", "_2", "_2" },
{ "_2", "_3", "_3" },
{ "_1r", "_2r", "_2r" },
{ "_2r", "_3r", "_3r" },
}
local fill_cauldron = function(cauldron, water_type)
local base = "mcl_cauldrons:cauldron"
for i=1, #cauldron_levels do
if cauldron == base .. cauldron_levels[i][1] then
if water_type == "mclx_core:river_water_source" then
return base .. cauldron_levels[i][3]
else
return base .. cauldron_levels[i][2]
end
end
end
end
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-- Itemstring of potions is “mcl_potions:potion_<NBT Potion Tag>”
minetest.register_craftitem("mcl_potions:potion_water", {
description = S("Water Bottle"),
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_tt_help = S("No effect"),
_doc_items_longdesc = S("Water bottles can be used to fill cauldrons. Drinking water has no effect."),
_doc_items_usagehelp = S("Use the “Place” key to drink. Place this item on a cauldron to pour the water into the cauldron."),
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stack_max = 1,
inventory_image = potion_image("#0000FF"),
wield_image = potion_image("#0000FF"),
groups = {brewitem=1, food=3, can_eat_when_full=1, water_bottle=1},
on_place = function(itemstack, placer, pointed_thing)
if pointed_thing.type == "node" then
local node = minetest.get_node(pointed_thing.under)
local def = minetest.registered_nodes[node.name]
-- Call on_rightclick if the pointed node defines it
if placer and not placer:get_player_control().sneak then
if def and def.on_rightclick then
return def.on_rightclick(pointed_thing.under, node, placer, itemstack) or itemstack
end
end
local cauldron = fill_cauldron(node.name, "mcl_core:water_source")
if cauldron then
local pname = placer:get_player_name()
if minetest.is_protected(pointed_thing.under, pname) then
minetest.record_protection_violation(pointed_thing.under, pname)
return itemstack
end
-- Increase water level of cauldron by 1
minetest.set_node(pointed_thing.under, {name=cauldron})
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minetest.sound_play("mcl_potions_bottle_pour", {pos=pointed_thing.under, gain=0.5, max_hear_range=16}, true)
if minetest.settings:get_bool("creative_mode") == true then
return itemstack
else
return "mcl_potions:glass_bottle"
end
end
end
-- Drink the water by default
return minetest.do_item_eat(0, "mcl_potions:glass_bottle", itemstack, placer, pointed_thing)
end,
on_secondary_use = minetest.item_eat(0, "mcl_potions:glass_bottle"),
})
minetest.register_craftitem("mcl_potions:potion_river_water", {
description = S("River Water Bottle"),
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_tt_help = S("No effect"),
_doc_items_longdesc = S("River water bottles can be used to fill cauldrons. Drinking it has no effect."),
_doc_items_usagehelp = S("Use the “Place” key to drink. Place this item on a cauldron to pour the river water into the cauldron."),
stack_max = 1,
inventory_image = potion_image("#0044FF"),
wield_image = potion_image("#0044FF"),
groups = {brewitem=1, food=3, can_eat_when_full=1, water_bottle=1},
on_place = function(itemstack, placer, pointed_thing)
if pointed_thing.type == "node" then
local node = minetest.get_node(pointed_thing.under)
local def = minetest.registered_nodes[node.name]
-- Call on_rightclick if the pointed node defines it
if placer and not placer:get_player_control().sneak then
if def and def.on_rightclick then
return def.on_rightclick(pointed_thing.under, node, placer, itemstack) or itemstack
end
end
local cauldron = fill_cauldron(node.name, "mclx_core:river_water_source")
if cauldron then
local pname = placer:get_player_name()
if minetest.is_protected(pointed_thing.under, pname) then
minetest.record_protection_violation(pointed_thing.under, pname)
return itemstack
end
-- Increase water level of cauldron by 1
minetest.set_node(pointed_thing.under, {name=cauldron})
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minetest.sound_play("mcl_potions_bottle_pour", {pos=pointed_thing.under, gain=0.5, max_hear_range=16}, true)
if minetest.settings:get_bool("creative_mode") == true then
return itemstack
else
return "mcl_potions:glass_bottle"
end
end
end
-- Drink the water by default
return minetest.do_item_eat(0, "mcl_potions:glass_bottle", itemstack, placer, pointed_thing)
end,
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on_secondary_use = minetest.item_eat(0, "mcl_potions:glass_bottle"),
})
local how_to_drink = S("Use the “Place” key to drink it.")
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minetest.register_craftitem("mcl_potions:potion_awkward", {
description = S("Awkward Potion"),
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_tt_help = S("No effect"),
_doc_items_longdesc = S("This potion has an awkward taste and is used for brewing more potions. Drinking it has no effect."),
_doc_items_usagehelp = how_to_drink,
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stack_max = 1,
inventory_image = potion_image("#0000FF"),
wield_image = potion_image("#0000FF"),
-- TODO: Reveal item when it's actually useful
groups = {brewitem=1, food=3, can_eat_when_full=1, not_in_creative_inventory=1},
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on_place = minetest.item_eat(0, "mcl_potions:glass_bottle"),
on_secondary_use = minetest.item_eat(0, "mcl_potions:glass_bottle"),
})
minetest.register_craftitem("mcl_potions:potion_mundane", {
description = S("Mundane Potion"),
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_tt_help = S("No effect"),
_doc_items_longdesc = S("This potion has a clean taste and is used for brewing more potions. Drinking it has no effect."),
_doc_items_usagehelp = how_to_drink,
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stack_max = 1,
inventory_image = potion_image("#0000FF"),
wield_image = potion_image("#0000FF"),
-- TODO: Reveal item when it's actually useful
groups = {brewitem=1, food=3, can_eat_when_full=1, not_in_creative_inventory=1 },
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on_place = minetest.item_eat(0, "mcl_potions:glass_bottle"),
on_secondary_use = minetest.item_eat(0, "mcl_potions:glass_bottle"),
})
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minetest.register_craftitem("mcl_potions:potion_thick", {
description = S("Thick Potion"),
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_tt_help = S("No effect"),
_doc_items_longdesc = S("This potion has a bitter taste and is used for brewing more potions. Drinking it has no effect."),
_doc_items_usagehelp = how_to_drink,
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stack_max = 1,
inventory_image = potion_image("#0000FF"),
wield_image = potion_image("#0000FF"),
-- TODO: Reveal item when it's actually useful
groups = {brewitem=1, food=3, can_eat_when_full=1, not_in_creative_inventory=0 },
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on_place = minetest.item_eat(0, "mcl_potions:glass_bottle"),
on_secondary_use = minetest.item_eat(0, "mcl_potions:glass_bottle"),
})
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minetest.register_craftitem("mcl_potions:speckled_melon", {
description = S("Glistering Melon"),
_doc_items_longdesc = S("This shiny melon is full of tiny gold nuggets and would be nice in an item frame. It isn't edible and not useful for anything else."),
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stack_max = 64,
groups = { brewitem = 1, not_in_creative_inventory = 0, not_in_craft_guide = 1 },
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inventory_image = "mcl_potions_melon_speckled.png",
})
minetest.register_craft({
output = "mcl_potions:speckled_melon",
recipe = {
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{'mcl_core:gold_nugget', 'mcl_core:gold_nugget', 'mcl_core:gold_nugget'},
{'mcl_core:gold_nugget', 'mcl_farming:melon_item', 'mcl_core:gold_nugget'},
{'mcl_core:gold_nugget', 'mcl_core:gold_nugget', 'mcl_core:gold_nugget'},
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}
})
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minetest.register_craftitem("mcl_potions:dragon_breath", {
description = S("Dragon's Breath"),
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_doc_items_longdesc = brewhelp,
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wield_image = "mcl_potions_dragon_breath.png",
inventory_image = "mcl_potions_dragon_breath.png",
groups = { brewitem = 1, not_in_creative_inventory = 0 },
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stack_max = 1,
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})
minetest.register_craftitem("mcl_potions:healing", {
description = S("Healing Potion"),
_doc_items_longdesc = brewhelp,
wield_image = "mcl_potions_healing.png",
inventory_image = "mcl_potions_healing.png",
groups = { brewitem = 1, food=5},
stack_max = 1,
})
minetest.register_craftitem("mcl_potions:weakness", {
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description = S("Weakness Potion"),
_doc_items_longdesc = brewhelp,
wield_image = "mcl_potions_weakness.png",
inventory_image = "mcl_potions_weakness.png",
groups = { brewitem = 1, food=-5},
stack_max = 1,
})
minetest.register_craftitem("mcl_potions:night_vision", {
description = S("Night Vision Potion"),
_doc_items_longdesc = brewhelp,
wield_image = "mcl_potions_night_vision.png",
inventory_image = "mcl_potions_night_vision.png",
groups = { brewitem = 1, food=0},
stack_max = 1,
})
minetest.register_craftitem("mcl_potions:swiftness", {
description = S("Swiftness Potion"),
_doc_items_longdesc = brewhelp,
wield_image = "mcl_potions_swiftness.png",
inventory_image = "mcl_potions_swiftness.png",
groups = { brewitem = 1, food=0},
stack_max = 1,
})
mcl_potions = {}
function key_in_table(table,key)
return table[key] ~= nil
end
local water_table = {
["mcl_nether:nether_wart_item"] = "mcl_potions:potion_awkward",
["mcl_potions:fermented_spider_eye"] = "mcl_potions:weakness",
}
local awkward_table = {
["mcl_potions:speckled_melon"] = "mcl_potions:healing",
["mcl_farming:carrot_item_gold"] = "mcl_potions:night_vision",
["mcl_core:sugar"] = "mcl_potions:swiftness",
}
local output_table = {
["mcl_potions:potion_river_water"] = water_table,
["mcl_potions:potion_water"] = water_table,
["mcl_potions:potion_awkward"] = awkward_table,
}
-- Compare two ingredients for compatable alchemy
function mcl_potions.get_alchemy(ingr, pot)
if output_table[pot] ~= nil then
local brew_table = output_table[pot]
if brew_table[ingr] ~= nil then
return brew_table[ingr]
end
end
return false
end