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local S = minetest.get_translator ( " mcl_potions " )
local brewhelp = S ( " Put this item in an item frame for decoration. It's useless otherwise. " )
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minetest.register_craftitem ( " mcl_potions:fermented_spider_eye " , {
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description = S ( " Fermented Spider Eye " ) ,
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_doc_items_longdesc = brewhelp ,
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wield_image = " mcl_potions_spider_eye_fermented.png " ,
inventory_image = " mcl_potions_spider_eye_fermented.png " ,
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-- TODO: Reveal item when it's actually useful
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groups = { brewitem = 1 , not_in_creative_inventory = 0 , not_in_craft_guide = 0 } ,
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stack_max = 64 ,
} )
minetest.register_craft ( {
type = " shapeless " ,
output = " mcl_potions:fermented_spider_eye " ,
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recipe = { " mcl_mushrooms:mushroom_brown " , " mcl_core:sugar " , " mcl_mobitems:spider_eye " } ,
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} )
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minetest.register_craftitem ( " mcl_potions:glass_bottle " , {
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description = S ( " Glass Bottle " ) ,
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_tt_help = S ( " Liquid container " ) ,
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_doc_items_longdesc = S ( " A glass bottle is used as a container for liquids and can be used to collect water directly. " ) ,
_doc_items_usagehelp = S ( " To collect water, it on a cauldron with water (which removes a level of water) or any water source (which removes no water). " ) ,
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inventory_image = " mcl_potions_potion_bottle_empty.png " ,
wield_image = " mcl_potions_potion_bottle_empty.png " ,
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groups = { brewitem = 1 } ,
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liquids_pointable = true ,
on_place = function ( itemstack , placer , pointed_thing )
if pointed_thing.type == " node " then
local node = minetest.get_node ( pointed_thing.under )
local def = minetest.registered_nodes [ node.name ]
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-- Call on_rightclick if the pointed node defines it
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if placer and not placer : get_player_control ( ) . sneak then
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if def and def.on_rightclick then
return def.on_rightclick ( pointed_thing.under , node , placer , itemstack ) or itemstack
end
end
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-- Try to fill glass bottle with water
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local get_water = false
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local from_liquid_source = false
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local river_water = false
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if not def then
-- Unknown node: no-op
elseif def.groups and def.groups . water and def.liquidtype == " source " then
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-- Water source
get_water = true
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from_liquid_source = true
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river_water = node.name == " mclx_core:river_water_source "
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-- Or reduce water level of cauldron by 1
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elseif string.sub ( node.name , 1 , 14 ) == " mcl_cauldrons: " then
local pname = placer : get_player_name ( )
if minetest.is_protected ( pointed_thing.under , pname ) then
minetest.record_protection_violation ( pointed_thing.under , pname )
return itemstack
end
if node.name == " mcl_cauldrons:cauldron_3 " then
get_water = true
minetest.set_node ( pointed_thing.under , { name = " mcl_cauldrons:cauldron_2 " } )
elseif node.name == " mcl_cauldrons:cauldron_2 " then
get_water = true
minetest.set_node ( pointed_thing.under , { name = " mcl_cauldrons:cauldron_1 " } )
elseif node.name == " mcl_cauldrons:cauldron_1 " then
get_water = true
minetest.set_node ( pointed_thing.under , { name = " mcl_cauldrons:cauldron " } )
elseif node.name == " mcl_cauldrons:cauldron_3r " then
get_water = true
river_water = true
minetest.set_node ( pointed_thing.under , { name = " mcl_cauldrons:cauldron_2r " } )
elseif node.name == " mcl_cauldrons:cauldron_2r " then
get_water = true
river_water = true
minetest.set_node ( pointed_thing.under , { name = " mcl_cauldrons:cauldron_1r " } )
elseif node.name == " mcl_cauldrons:cauldron_1r " then
get_water = true
river_water = true
minetest.set_node ( pointed_thing.under , { name = " mcl_cauldrons:cauldron " } )
end
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end
if get_water then
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local creative = minetest.settings : get_bool ( " creative_mode " ) == true
if from_liquid_source or creative then
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-- Replace with water bottle, if possible, otherwise
-- place the water potion at a place where's space
local water_bottle
if river_water then
water_bottle = ItemStack ( " mcl_potions:potion_river_water " )
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else
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water_bottle = ItemStack ( " mcl_potions:potion_water " )
end
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local inv = placer : get_inventory ( )
if creative then
-- Don't replace empty bottle in creative for convenience reasons
if not inv : contains_item ( " main " , water_bottle ) then
inv : add_item ( " main " , water_bottle )
end
elseif itemstack : get_count ( ) == 1 then
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return water_bottle
else
if inv : room_for_item ( " main " , water_bottle ) then
inv : add_item ( " main " , water_bottle )
else
minetest.add_item ( placer : get_pos ( ) , water_bottle )
end
itemstack : take_item ( )
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end
end
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minetest.sound_play ( " mcl_potions_bottle_fill " , { pos = pointed_thing.under , gain = 0.5 , max_hear_range = 16 } , true )
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end
end
return itemstack
end ,
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} )
minetest.register_craft ( {
output = " mcl_potions:glass_bottle 3 " ,
recipe = {
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{ " mcl_core:glass " , " " , " mcl_core:glass " } ,
{ " " , " mcl_core:glass " , " " }
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}
} )
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-- Template function for creating images of filled potions
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-- - colorstring must be a ColorString of form “#RRGGBB”, e.g. “#0000FF” for blue.
-- - opacity is optional opacity from 0-255 (default: 127)
local potion_image = function ( colorstring , opacity )
if not opacity then
opacity = 127
end
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return " mcl_potions_potion_overlay.png^[colorize: " .. colorstring .. " : " .. tostring ( opacity ) .. " ^mcl_potions_potion_bottle_drinkable.png "
end
local splash_image = function ( colorstring , opacity )
if not opacity then
opacity = 127
end
return " mcl_potions_splash_overlay.png^[colorize: " .. colorstring .. " : " .. tostring ( opacity ) .. " ^mcl_potions_splash_bottle.png "
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end
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-- Cauldron fill up rules:
-- Adding any water increases the water level by 1, preserving the current water type
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local cauldron_levels = {
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-- start = { add water, add river water }
{ " " , " _1 " , " _1r " } ,
{ " _1 " , " _2 " , " _2 " } ,
{ " _2 " , " _3 " , " _3 " } ,
{ " _1r " , " _2r " , " _2r " } ,
{ " _2r " , " _3r " , " _3r " } ,
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}
local fill_cauldron = function ( cauldron , water_type )
local base = " mcl_cauldrons:cauldron "
for i = 1 , # cauldron_levels do
if cauldron == base .. cauldron_levels [ i ] [ 1 ] then
if water_type == " mclx_core:river_water_source " then
return base .. cauldron_levels [ i ] [ 3 ]
else
return base .. cauldron_levels [ i ] [ 2 ]
end
end
end
end
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-- Itemstring of potions is “mcl_potions:potion_<NBT Potion Tag>”
minetest.register_craftitem ( " mcl_potions:potion_water " , {
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description = S ( " Water Bottle " ) ,
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_tt_help = S ( " No effect " ) ,
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_doc_items_longdesc = S ( " Water bottles can be used to fill cauldrons. Drinking water has no effect. " ) ,
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_doc_items_usagehelp = S ( " Use the “Place” key to drink. Place this item on a cauldron to pour the water into the cauldron. " ) ,
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stack_max = 1 ,
inventory_image = potion_image ( " #0000FF " ) ,
wield_image = potion_image ( " #0000FF " ) ,
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groups = { brewitem = 1 , food = 3 , can_eat_when_full = 1 , water_bottle = 1 } ,
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on_place = function ( itemstack , placer , pointed_thing )
if pointed_thing.type == " node " then
local node = minetest.get_node ( pointed_thing.under )
local def = minetest.registered_nodes [ node.name ]
-- Call on_rightclick if the pointed node defines it
if placer and not placer : get_player_control ( ) . sneak then
if def and def.on_rightclick then
return def.on_rightclick ( pointed_thing.under , node , placer , itemstack ) or itemstack
end
end
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local cauldron = fill_cauldron ( node.name , " mcl_core:water_source " )
if cauldron then
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local pname = placer : get_player_name ( )
if minetest.is_protected ( pointed_thing.under , pname ) then
minetest.record_protection_violation ( pointed_thing.under , pname )
return itemstack
end
-- Increase water level of cauldron by 1
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minetest.set_node ( pointed_thing.under , { name = cauldron } )
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minetest.sound_play ( " mcl_potions_bottle_pour " , { pos = pointed_thing.under , gain = 0.5 , max_hear_range = 16 } , true )
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if minetest.settings : get_bool ( " creative_mode " ) == true then
return itemstack
else
return " mcl_potions:glass_bottle "
end
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end
end
-- Drink the water by default
return minetest.do_item_eat ( 0 , " mcl_potions:glass_bottle " , itemstack , placer , pointed_thing )
end ,
on_secondary_use = minetest.item_eat ( 0 , " mcl_potions:glass_bottle " ) ,
} )
minetest.register_craftitem ( " mcl_potions:potion_river_water " , {
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description = S ( " River Water Bottle " ) ,
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_tt_help = S ( " No effect " ) ,
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_doc_items_longdesc = S ( " River water bottles can be used to fill cauldrons. Drinking it has no effect. " ) ,
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_doc_items_usagehelp = S ( " Use the “Place” key to drink. Place this item on a cauldron to pour the river water into the cauldron. " ) ,
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stack_max = 1 ,
inventory_image = potion_image ( " #0044FF " ) ,
wield_image = potion_image ( " #0044FF " ) ,
groups = { brewitem = 1 , food = 3 , can_eat_when_full = 1 , water_bottle = 1 } ,
on_place = function ( itemstack , placer , pointed_thing )
if pointed_thing.type == " node " then
local node = minetest.get_node ( pointed_thing.under )
local def = minetest.registered_nodes [ node.name ]
-- Call on_rightclick if the pointed node defines it
if placer and not placer : get_player_control ( ) . sneak then
if def and def.on_rightclick then
return def.on_rightclick ( pointed_thing.under , node , placer , itemstack ) or itemstack
end
end
local cauldron = fill_cauldron ( node.name , " mclx_core:river_water_source " )
if cauldron then
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local pname = placer : get_player_name ( )
if minetest.is_protected ( pointed_thing.under , pname ) then
minetest.record_protection_violation ( pointed_thing.under , pname )
return itemstack
end
-- Increase water level of cauldron by 1
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minetest.set_node ( pointed_thing.under , { name = cauldron } )
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minetest.sound_play ( " mcl_potions_bottle_pour " , { pos = pointed_thing.under , gain = 0.5 , max_hear_range = 16 } , true )
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if minetest.settings : get_bool ( " creative_mode " ) == true then
return itemstack
else
return " mcl_potions:glass_bottle "
end
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end
end
-- Drink the water by default
return minetest.do_item_eat ( 0 , " mcl_potions:glass_bottle " , itemstack , placer , pointed_thing )
end ,
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on_secondary_use = minetest.item_eat ( 0 , " mcl_potions:glass_bottle " ) ,
} )
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local how_to_drink = S ( " Use the “Place” key to drink it. " )
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minetest.register_craftitem ( " mcl_potions:potion_awkward " , {
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description = S ( " Awkward Potion " ) ,
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_tt_help = S ( " No effect " ) ,
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_doc_items_longdesc = S ( " This potion has an awkward taste and is used for brewing more potions. Drinking it has no effect. " ) ,
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_doc_items_usagehelp = how_to_drink ,
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stack_max = 1 ,
inventory_image = potion_image ( " #0000FF " ) ,
wield_image = potion_image ( " #0000FF " ) ,
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-- TODO: Reveal item when it's actually useful
groups = { brewitem = 1 , food = 3 , can_eat_when_full = 1 , not_in_creative_inventory = 1 } ,
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on_place = minetest.item_eat ( 0 , " mcl_potions:glass_bottle " ) ,
on_secondary_use = minetest.item_eat ( 0 , " mcl_potions:glass_bottle " ) ,
} )
minetest.register_craftitem ( " mcl_potions:potion_mundane " , {
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description = S ( " Mundane Potion " ) ,
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_tt_help = S ( " No effect " ) ,
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_doc_items_longdesc = S ( " This potion has a clean taste and is used for brewing more potions. Drinking it has no effect. " ) ,
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_doc_items_usagehelp = how_to_drink ,
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stack_max = 1 ,
inventory_image = potion_image ( " #0000FF " ) ,
wield_image = potion_image ( " #0000FF " ) ,
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-- TODO: Reveal item when it's actually useful
groups = { brewitem = 1 , food = 3 , can_eat_when_full = 1 , not_in_creative_inventory = 1 } ,
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on_place = minetest.item_eat ( 0 , " mcl_potions:glass_bottle " ) ,
on_secondary_use = minetest.item_eat ( 0 , " mcl_potions:glass_bottle " ) ,
} )
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minetest.register_craftitem ( " mcl_potions:potion_thick " , {
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description = S ( " Thick Potion " ) ,
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_tt_help = S ( " No effect " ) ,
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_doc_items_longdesc = S ( " This potion has a bitter taste and is used for brewing more potions. Drinking it has no effect. " ) ,
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_doc_items_usagehelp = how_to_drink ,
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stack_max = 1 ,
inventory_image = potion_image ( " #0000FF " ) ,
wield_image = potion_image ( " #0000FF " ) ,
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-- TODO: Reveal item when it's actually useful
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groups = { brewitem = 1 , food = 3 , can_eat_when_full = 1 , not_in_creative_inventory = 0 } ,
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on_place = minetest.item_eat ( 0 , " mcl_potions:glass_bottle " ) ,
on_secondary_use = minetest.item_eat ( 0 , " mcl_potions:glass_bottle " ) ,
} )
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minetest.register_craftitem ( " mcl_potions:speckled_melon " , {
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description = S ( " Glistering Melon " ) ,
_doc_items_longdesc = S ( " This shiny melon is full of tiny gold nuggets and would be nice in an item frame. It isn't edible and not useful for anything else. " ) ,
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stack_max = 64 ,
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groups = { brewitem = 1 , not_in_creative_inventory = 0 , not_in_craft_guide = 1 } ,
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inventory_image = " mcl_potions_melon_speckled.png " ,
} )
minetest.register_craft ( {
output = " mcl_potions:speckled_melon " ,
recipe = {
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{ ' mcl_core:gold_nugget ' , ' mcl_core:gold_nugget ' , ' mcl_core:gold_nugget ' } ,
{ ' mcl_core:gold_nugget ' , ' mcl_farming:melon_item ' , ' mcl_core:gold_nugget ' } ,
{ ' mcl_core:gold_nugget ' , ' mcl_core:gold_nugget ' , ' mcl_core:gold_nugget ' } ,
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}
} )
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minetest.register_craftitem ( " mcl_potions:dragon_breath " , {
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description = S ( " Dragon's Breath " ) ,
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_doc_items_longdesc = brewhelp ,
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wield_image = " mcl_potions_dragon_breath.png " ,
inventory_image = " mcl_potions_dragon_breath.png " ,
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groups = { brewitem = 1 , not_in_creative_inventory = 0 } ,
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stack_max = 1 ,
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} )
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local function _use_potion ( )
minetest.item_eat ( 0 , " mcl_potions:glass_bottle " )
minetest.sound_play ( " mcl_potions_drinking " )
end
local healing_func = function ( player , hp ) player : set_hp ( player : get_hp ( ) + hp ) end
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minetest.register_craftitem ( " mcl_potions:healing " , {
description = S ( " Healing Potion " ) ,
_doc_items_longdesc = brewhelp ,
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wield_image = potion_image ( " #CC0000 " ) ,
inventory_image = potion_image ( " #CC0000 " ) ,
groups = { brewitem = 1 , food = 3 , can_eat_when_full = 1 } ,
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stack_max = 1 ,
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on_place = function ( itemstack , user , pointed_thing )
healing_func ( user , 4 )
_use_potion ( )
return itemstack
end ,
on_secondary_use = function ( itemstack , user , pointed_thing )
healing_func ( user , 4 )
_use_potion ( )
return itemstack
end ,
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} )
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minetest.register_craftitem ( " mcl_potions:healing_2 " , {
description = S ( " Healing Potion II " ) ,
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_doc_items_longdesc = brewhelp ,
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wield_image = potion_image ( " #DD0000 " ) ,
inventory_image = potion_image ( " #DD0000 " ) ,
groups = { brewitem = 1 , food = 3 , can_eat_when_full = 1 } ,
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stack_max = 1 ,
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on_place = function ( itemstack , user , pointed_thing )
healing_func ( user , 8 )
_use_potion ( )
return itemstack
end ,
on_secondary_use = function ( itemstack , user , pointed_thing )
healing_func ( user , 8 )
_use_potion ( )
return itemstack
end ,
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} )
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minetest.register_craftitem ( " mcl_potions:harming " , {
description = S ( " Harming Potion " ) ,
_doc_items_longdesc = brewhelp ,
wield_image = potion_image ( " #660099 " ) ,
inventory_image = potion_image ( " #660099 " ) ,
groups = { brewitem = 1 , food = 3 , can_eat_when_full = 1 } ,
stack_max = 1 ,
on_place = function ( itemstack , user , pointed_thing )
healing_func ( user , - 6 )
_use_potion ( )
return itemstack
end ,
on_secondary_use = function ( itemstack , user , pointed_thing )
healing_func ( user , - 6 )
_use_potion ( )
return itemstack
end ,
} )
minetest.register_craftitem ( " mcl_potions:harming_2 " , {
description = S ( " Harming Potion II " ) ,
_doc_items_longdesc = brewhelp ,
wield_image = potion_image ( " #330066 " ) ,
inventory_image = potion_image ( " #330066 " ) ,
groups = { brewitem = 1 , food = 3 , can_eat_when_full = 1 } ,
stack_max = 1 ,
on_place = function ( itemstack , user , pointed_thing )
healing_func ( user , - 12 )
_use_potion ( )
return itemstack
end ,
on_secondary_use = function ( itemstack , user , pointed_thing )
healing_func ( user , - 12 )
_use_potion ( )
return itemstack
end ,
} )
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minetest.register_craftitem ( " mcl_potions:night_vision " , {
description = S ( " Night Vision Potion " ) ,
_doc_items_longdesc = brewhelp ,
wield_image = " mcl_potions_night_vision.png " ,
inventory_image = " mcl_potions_night_vision.png " ,
groups = { brewitem = 1 , food = 0 } ,
stack_max = 1 ,
} )
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local swiftness_func = function ( player , factor , duration )
playerphysics.add_physics_factor ( player , " speed " , " swiftness " , factor )
minetest.after ( duration , function ( ) playerphysics.remove_physics_factor ( player , " speed " , " swiftness " ) end )
end
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minetest.register_craftitem ( " mcl_potions:swiftness " , {
description = S ( " Swiftness Potion " ) ,
_doc_items_longdesc = brewhelp ,
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wield_image = potion_image ( " #009999 " ) ,
inventory_image = potion_image ( " #009999 " ) ,
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groups = { brewitem = 1 , food = 0 } ,
stack_max = 1 ,
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on_place = function ( itemstack , user , pointed_thing )
swiftness_func ( user , 1.2 , 180 )
_use_potion ( )
return itemstack
end ,
on_secondary_use = function ( itemstack , user , pointed_thing )
swiftness_func ( user , 1.2 , 180 )
_use_potion ( )
return itemstack
end ,
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} )
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minetest.register_craftitem ( " mcl_potions:swiftness_2 " , {
description = S ( " Swiftness Potion II " ) ,
_doc_items_longdesc = brewhelp ,
wield_image = potion_image ( " #00BBBB " ) ,
inventory_image = potion_image ( " #00BBBB " ) ,
groups = { brewitem = 1 , food = 0 } ,
stack_max = 1 ,
on_place = function ( itemstack , user , pointed_thing )
swiftness_func ( user , 1.4 , 90 )
_use_potion ( )
return itemstack
end ,
on_secondary_use = function ( itemstack , user , pointed_thing )
swiftness_func ( user , 1.4 , 90 )
_use_potion ( )
return itemstack
end ,
} )
minetest.register_craftitem ( " mcl_potions:swiftness_plus " , {
description = S ( " Swiftness Potion + " ) ,
_doc_items_longdesc = brewhelp ,
wield_image = potion_image ( " #00AAAA " ) ,
inventory_image = potion_image ( " #00AAAA " ) ,
groups = { brewitem = 1 , food = 0 } ,
stack_max = 1 ,
on_place = function ( itemstack , user , pointed_thing )
swiftness_func ( user , 1.2 , 480 )
_use_potion ( )
return itemstack
end ,
on_secondary_use = function ( itemstack , user , pointed_thing )
swiftness_func ( user , 1.2 , 480 )
_use_potion ( )
return itemstack
end ,
} )
minetest.register_craftitem ( " mcl_potions:slowness " , {
description = S ( " Slowness Potion " ) ,
_doc_items_longdesc = brewhelp ,
wield_image = potion_image ( " #000080 " ) ,
inventory_image = potion_image ( " #000080 " ) ,
groups = { brewitem = 1 , food = 0 } ,
stack_max = 1 ,
on_place = function ( itemstack , user , pointed_thing )
swiftness_func ( user , 0.85 , 90 )
_use_potion ( )
return itemstack
end ,
on_secondary_use = function ( itemstack , user , pointed_thing )
swiftness_func ( user , 0.85 , 90 )
_use_potion ( )
return itemstack
end ,
} )
minetest.register_craftitem ( " mcl_potions:slowness_plus " , {
description = S ( " Slowness Potion + " ) ,
_doc_items_longdesc = brewhelp ,
wield_image = potion_image ( " #000066 " ) ,
inventory_image = potion_image ( " #000066 " ) ,
groups = { brewitem = 1 , food = 0 } ,
stack_max = 1 ,
on_place = function ( itemstack , user , pointed_thing )
swiftness_func ( user , 0.85 , 240 )
_use_potion ( )
return itemstack
end ,
on_secondary_use = function ( itemstack , user , pointed_thing )
swiftness_func ( user , 0.85 , 240 )
_use_potion ( )
return itemstack
end ,
} )
local leaping_func = function ( player , factor , duration )
playerphysics.add_physics_factor ( player , " jump " , " leaping " , factor )
minetest.after ( duration , function ( ) playerphysics.remove_physics_factor ( player , " jump " , " leaping " ) end )
end
minetest.register_craftitem ( " mcl_potions:leaping " , {
description = S ( " Leaping Potion " ) ,
_doc_items_longdesc = brewhelp ,
wield_image = potion_image ( " #00CC33 " ) ,
inventory_image = potion_image ( " #00CC33 " ) ,
groups = { brewitem = 1 , food = 0 } ,
stack_max = 1 ,
on_place = function ( itemstack , user , pointed_thing )
leaping_func ( user , 1.2 , 180 )
_use_potion ( )
return itemstack
end ,
on_secondary_use = function ( itemstack , user , pointed_thing )
leaping_func ( user , 1.2 , 180 )
_use_potion ( )
return itemstack
end ,
} )
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minetest.register_craftitem ( " mcl_potions:leaping_2 " , {
description = S ( " Leaping Potion II " ) ,
_doc_items_longdesc = brewhelp ,
wield_image = potion_image ( " #00EE33 " ) ,
inventory_image = potion_image ( " #00EE33 " ) ,
groups = { brewitem = 1 , food = 0 } ,
stack_max = 1 ,
on_place = function ( itemstack , user , pointed_thing )
leaping_func ( user , 1.4 , 90 )
_use_potion ( )
return itemstack
end ,
on_secondary_use = function ( itemstack , user , pointed_thing )
leaping_func ( user , 1.4 , 90 )
_use_potion ( )
return itemstack
end ,
} )
minetest.register_craftitem ( " mcl_potions:leaping_plus " , {
description = S ( " Leaping Potion + " ) ,
_doc_items_longdesc = brewhelp ,
wield_image = potion_image ( " #00DD33 " ) ,
inventory_image = potion_image ( " #00DD33 " ) ,
groups = { brewitem = 1 , food = 0 } ,
stack_max = 1 ,
on_place = function ( itemstack , user , pointed_thing )
leaping_func ( user , 1.2 , 480 )
_use_potion ( )
return itemstack
end ,
on_secondary_use = function ( itemstack , user , pointed_thing )
leaping_func ( user , 1.2 , 480 )
_use_potion ( )
return itemstack
end ,
} )
local weakness_func = function ( player , factor , duration )
player : set_attribute ( " weakness " , tostring ( factor ) )
print ( player : get_player_name ( ) .. " " .. " weakness = " .. player : get_attribute ( " weakness " ) )
minetest.after ( duration , function ( ) player : set_attribute ( " weakness " , tostring ( 0 ) ) end )
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end
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minetest.register_craftitem ( " mcl_potions:weakness " , {
description = S ( " Weakness Potion " ) ,
_doc_items_longdesc = brewhelp ,
wield_image = potion_image ( " #6600AA " ) ,
inventory_image = potion_image ( " #6600AA " ) ,
groups = { brewitem = 1 , food = 0 } ,
stack_max = 1 ,
on_place = function ( itemstack , user , pointed_thing )
weakness_func ( user , 1.2 , 180 )
_use_potion ( )
return itemstack
end ,
on_secondary_use = function ( itemstack , user , pointed_thing )
weakness_func ( user , 1.2 , 180 )
_use_potion ( )
return itemstack
end
} )
-- Look into reducing attack on punch
minetest.register_on_punchnode ( function ( pos , node , puncher , pointed_thing )
if puncher : get_attribute ( " weakness " ) then
print ( " Weakness Active " )
end
end )
function register_splash ( name , descr , color , def )
local id = " mcl_potions: " .. name .. " _splash "
minetest.register_craftitem ( id , {
description = descr ,
inventory_image = splash_image ( color ) ,
on_use = function ( itemstack , placer , pointed_thing )
--weapons_shot(itemstack, placer, pointed_thing, def.velocity, name)
local velocity = 10
local dir = placer : get_look_dir ( ) ;
local pos = placer : getpos ( ) ;
local obj = minetest.env : add_entity ( { x = pos.x + dir.x , y = pos.y + 2 + dir.y , z = pos.z + dir.z } , id .. " _flying " )
obj : setvelocity ( { x = dir.x * velocity , y = dir.y * velocity , z = dir.z * velocity } )
obj : setacceleration ( { x = 0 , y =- 9.8 , z = 0 } )
itemstack : take_item ( )
return itemstack
end ,
} )
local w = 0.35
minetest.register_entity ( id .. " _flying " , {
textures = { splash_image ( color ) } ,
hp_max = 1 ,
visual_size = { x = w , y = w } ,
collisionbox = { - w , - w , - w , w , w , w } ,
on_step = function ( self , dtime )
local pos = self.object : getpos ( )
local node = minetest.get_node ( pos )
local n = node.name
local d = 1.5
if n ~= " air " then
minetest.sound_play ( " mcl_potions_breaking_glass " )
minetest.add_particlespawner ( {
amount = 40 ,
time = 2 ,
minpos = { x = pos.x - d , y = pos.y , z = pos.z - d } ,
maxpos = { x = pos.x + d , y = pos.y + 1 , z = pos.z + d } ,
minvel = { x =- 1 , y = 0 , z =- 1 } ,
maxvel = { x = 1 , y = 0.5 , z = 1 } ,
minacc = { x =- 0.5 , y = 0 , z =- 0.5 } ,
maxacc = { x = 0.5 , y = .2 , z = 0.5 } ,
minexptime = 1 ,
maxexptime = 5 ,
minsize = 2 ,
maxsize = 4 ,
collisiondetection = true ,
vertical = false ,
texture = " mcl_potions_sprite.png^[colorize: " .. color .. " :127 " ,
} )
self.object : remove ( )
for i , obj in ipairs ( minetest.get_objects_inside_radius ( pos , 2 ) ) do
if minetest.is_player ( obj ) then def.potion_fun ( obj ) end
end
end
end ,
} )
end
register_splash ( " healing " , " Splash Healing " , " #AA0000 " , {
potion_fun = function ( player ) player : set_hp ( player : get_hp ( ) + 3 ) end ,
} )
register_splash ( " healing_2 " , " Splash Healing II " , " #DD0000 " , {
potion_fun = function ( player ) player : set_hp ( player : get_hp ( ) + 6 ) end ,
} )
register_splash ( " harming " , " Splash Harming " , " #660099 " , {
potion_fun = function ( player ) healing_func ( player , - 4 ) end ,
} )
register_splash ( " harming_2 " , " Splash Harming II " , " #330066 " , {
potion_fun = function ( player ) healing_func ( player , - 6 ) end ,
} )
register_splash ( " leaping " , " Splash Leaping " , " #00CC33 " , {
potion_fun = function ( player ) leaping_func ( player , 1.2 , 135 ) end
} )
register_splash ( " leaping_2 " , " Splash Leaping II " , " #00EE33 " , {
potion_fun = function ( player ) leaping_func ( player , 1.4 , 135 ) end
} )
register_splash ( " leaping_plus " , " Splash Leaping + " , " #00DD33 " , {
potion_fun = function ( player ) leaping_func ( player , 1.2 , 360 ) end
} )
register_splash ( " swiftness " , " Splash Swiftness " , " #009999 " , {
potion_fun = function ( player ) swiftness_func ( player , 1.2 , 135 ) end
} )
register_splash ( " swiftness_2 " , " Splash Swiftness II " , " #00BBBB " , {
potion_fun = function ( player ) swiftness_func ( player , 1.4 , 135 ) end
} )
register_splash ( " swiftness_plus " , " Splash Swiftness + " , " #00BBBB " , {
potion_fun = function ( player ) swiftness_func ( player , 1.2 , 360 ) end
} )
register_splash ( " slowness " , " Splash Slowness " , " #000080 " , {
potion_fun = function ( player ) swiftness_func ( player , 0.85 , 68 ) end
} )
register_splash ( " slowness_plus " , " Splash Slowness + " , " #000066 " , {
potion_fun = function ( player ) swiftness_func ( player , 0.85 , 180 ) end
} )
-- duration effects of redstone are a factor of 8/3
-- duration effects of glowstone are a time factor of 1/2 and effect of 14/12
-- splash potion effects are reduced by a factor of 3/4
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local water_table = {
[ " mcl_nether:nether_wart_item " ] = " mcl_potions:potion_awkward " ,
[ " mcl_potions:fermented_spider_eye " ] = " mcl_potions:weakness " ,
}
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local awkward_table = {
[ " mcl_potions:speckled_melon " ] = " mcl_potions:healing " ,
[ " mcl_farming:carrot_item_gold " ] = " mcl_potions:night_vision " ,
[ " mcl_core:sugar " ] = " mcl_potions:swiftness " ,
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[ " mcl_mobitems:magma_cream " ] = " mcl_potions:fire_resistance " , --add craft
[ " mcl_mobitems:blaze_powder " ] = " mcl_potions:strength " , --add craft
[ " mcl_fishing:pufferfish_raw " ] = " mcl_potions:water_breathing " , --add craft
[ " mcl_mobitems:ghast_tear " ] = " mcl_potions:regeneration " , --add craft
[ " mcl_mobitems:spider_eye " ] = " mcl_potions:poison " , --add craft
[ " mcl_mobitems:rabbit_foot " ] = " mcl_potions:leaping " , --add craft
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}
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local output_table = {
[ " mcl_potions:potion_river_water " ] = water_table ,
[ " mcl_potions:potion_water " ] = water_table ,
[ " mcl_potions:potion_awkward " ] = awkward_table ,
}
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local enhancement_table = {
[ " mcl_potions:healing " ] = " mcl_potions:healing_2 " ,
[ " mcl_potions:harming " ] = " mcl_potions:harming_2 " ,
[ " mcl_potions:swiftness " ] = " mcl_potions:swiftness_2 " ,
[ " mcl_potions:leaping " ] = " mcl_potions:leaping_2 " ,
}
local extension_table = {
[ " mcl_potions:swiftness " ] = " mcl_potions:swiftness_plus " ,
[ " mcl_potions:leaping " ] = " mcl_potions:leaping_plus " ,
}
local inversion_table = {
[ " mcl_potions:healing " ] = " mcl_potions:harming " ,
[ " mcl_potions:healing_2 " ] = " mcl_potions:harming_2 " ,
[ " mcl_potions:swiftness " ] = " mcl_potions:slowness " ,
[ " mcl_potions:swiftness_2 " ] = " mcl_potions:slowness_plus " ,
[ " mcl_potions:swiftness_plus " ] = " mlc_potions:slowness_plus " ,
[ " mcl_potions:leaping " ] = " mcl_potions:slowness " ,
[ " mcl_potions:leaping_2 " ] = " mcl_potions:slowness_plus " ,
[ " mcl_potions:leaping_plus " ] = " mlc_potions:slowness_plus " ,
}
local potions = { " healing " , " healing_2 " ,
" harming " , " harming_2 " , " slowness " , " slowness_plus " ,
" leaping " , " leaping_2 " , " leaping_plus " ,
" swiftness " , " swiftness_2 " , " swiftness_plus " ,
}
local splash_table = { }
for i , potion in ipairs ( potions ) do
splash_table [ " mcl_potions: " .. potion ] = " mcl_potions: " .. potion .. " _splash "
end
local mod_table = {
[ " mesecons:redstone " ] = extension_table ,
[ " mcl_potions:fermented_spider_eye " ] = inversion_table ,
[ " mcl_nether:glowstone_dust " ] = enhancement_table ,
[ " mcl_mobitems:gunpowder " ] = splash_table ,
}
mcl_potions = { }
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-- Compare two ingredients for compatable alchemy
function mcl_potions . get_alchemy ( ingr , pot )
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if output_table [ pot ] ~= nil then
local brew_table = output_table [ pot ]
if brew_table [ ingr ] ~= nil then
return brew_table [ ingr ]
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end
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elseif mod_table [ ingr ] ~= nil then
local brew_table = mod_table [ ingr ]
if brew_table [ pot ] ~= nil then
return brew_table [ pot ]
end
elseif splash_table [ ingr ] ~= nil then
local brew_table = mod_table [ ingr ]
if brew_table [ pot ] ~= nil then
return brew_table [ pot ]
end
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end
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return false
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end