minetest_modding_book/en/chapters/folders.md

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---
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title: Folder Structure
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layout: default
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root: ../../
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---
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## Introduction
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In this chapter we will learn the basic structure of a mod's folder.
This is an essential skill when creating mods.
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* Mod Folders
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* Dependencies
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* Mod Packs
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## Mod Folders
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![Find the mod's folder]({{ page.root }}/static/folder_modfolder.jpg)
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Each mod has its own folder where all its Lua code, textures, models, and sounds
are placed. These folders need to be placed in a mod location such as
minetest/mods. Mods can be grouped into mod packs which are explained below.
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A "mod name" is used to refer to a mod. Each mod should have a unique mod name,
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which you can choose - a good mod name should describe what the mod does.
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Mod names can be made up of letters, numbers, or underscores. The folder a mod is
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in needs to be called the same as the mod name.
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### Mod Folder Structure
Mod name (eg: "mymod")
- init.lua - the main scripting code file, which is run when the game loads.
- (optional) depends.txt - a list of mod names that needs to be loaded before this mod.
- (optional) textures/ - place images here, commonly in the format modname_itemname.png
- (optional) sounds/ - place sounds in here
- (optional) models/ - place 3d models in here
...and any other lua files to be included by init.lua
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Only the init.lua file is required in a mod for it to run on game load; however,
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the other items are needed by some mods to perform their functionality.
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## Dependencies
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The depends text file allows you to specify which mods this mod requires to run and what
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needs to be loaded before this mod.
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**depends.txt**
modone
modtwo
modthree?
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As you can see, each modname is on its own line.
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Mod names with a question mark following them are optional dependencies.
If an optional dependency is installed, it is loaded before the mod.
However, if the dependency is not installed, the mod still loads.
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This is in contrast to normal dependencies which will cause the current
mod not to work if the dependency is not installed.
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## Mod Packs
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Modpacks allow multiple mods to be packaged together and be moved together.
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They are useful if you want to supply multiple mods to a player but don't
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want to make them download each one individually.
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### Mod Pack Folder Structure
modpackfolder/
- modone/
- modtwo/
- modthree/
- modfour/
- modpack.txt signals that this is a mod pack, content does not matter
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## Example Time
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Are you confused? Don't worry, here is an example putting all of this together.
### Mod Folder
mymod/
- textures/
- - mymod_node.png
- init.lua
- depends.txt
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### depends.txt
default
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### init.lua
{% highlight lua %}
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print("This file will be run at load time!")
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minetest.register_node("mymod:node", {
description = "This is a node",
tiles = {
"mymod_node.png",
"mymod_node.png",
"mymod_node.png",
"mymod_node.png",
"mymod_node.png",
"mymod_node.png"
},
groups = {cracky = 1}
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})
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{% endhighlight %}
Our mod has a name of "mymod". It has two text files: init.lua and depends.txt.\\
The script prints a message and then registers a node which will be explained in the next chapter.\\
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The depends text file adds a dependency to the default mod which is in minetest_game.\\
There is also a texture in textures/ for the node.