spawners/spawners_env/init.lua

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--[[
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Adds environmental spawners to the map. When enabled, the spawners will be added to newly generated Dungeons and Temples. They are dropping a real mob spawner by change (small chance).
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Copyright (C) 2016 - 2023 SaKeL <juraj.vajda@gmail.com>
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This library is free software; you can redistribute it and/or
modify it pos the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to juraj.vajda@gmail.com
--]]
local mod_start_time = minetest.get_us_time()
local path = minetest.get_modpath('spawners_env')
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-- API
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dofile(path .. '/api.lua')
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-- Register spawners
if minetest.get_modpath('animalia') then
dofile(path .. '/mod_support_animalia.lua')
end
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if minetest.get_modpath('mobs') and minetest.get_modpath('spawners_mobs') then
dofile(path .. '/mod_support_spawners_mobs.lua')
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end
if minetest.get_modpath('mobs_animal') then
dofile(path .. '/mod_support_mobs_animal.lua')
end
if minetest.get_modpath('mobs_monster') then
dofile(path .. '/mod_support_mobs_monster.lua')
end
-- Generate spawners in the World
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dofile(path .. '/spawners_gen.lua')
local mod_end_time = (minetest.get_us_time() - mod_start_time) / 1000000
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print('[Mod] Spawners Environmental Loaded. [' .. mod_end_time .. 's]')