xdecor-libre/hive.lua

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local hive = {}
function hive.construct(pos)
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local meta = minetest.get_meta(pos)
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local inv = meta:get_inventory()
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local xbg = default.gui_bg..default.gui_bg_img..default.gui_slots..default.get_hotbar_bg(0,1.35)
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local formspec = "size[8,5;]"..xbg..
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"label[1.35,0;Bees are making honey\nwith pollen around...]image[6,0;1,1;hive_bee.png]image[5,0;1,1;hive_layout.png]list[context;honey;5,0;1,1;]list[current_player;main;0,1.35;8,4;]"
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meta:set_string("formspec", formspec)
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meta:set_string("infotext", "Artificial Hive")
inv:set_size("honey", 1)
end
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function hive.dig(pos, _)
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local inv = minetest.get_meta(pos):get_inventory()
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if not inv:is_empty("honey") then return false end
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return true
end
xdecor.register("hive", {
description = "Artificial Hive",
tiles = {
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"xdecor_hive_top.png", "xdecor_hive_top.png",
"xdecor_hive_side.png", "xdecor_hive_side.png",
"xdecor_hive_side.png", "xdecor_hive_front.png"
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},
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groups = {choppy=3, oddly_breakable_by_hand=2, flammable=1},
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on_construct = hive.construct,
can_dig = hive.dig,
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on_punch = function(_, _, puncher, _)
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local health = puncher:get_hp()
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puncher:set_hp(health - 4)
end,
on_rightclick = function(_, _, clicker)
local health = clicker:get_hp()
clicker:set_hp(health - 1)
end,
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allow_metadata_inventory_put = function(_, listname, _, stack, _)
if listname == "honey" then return 0 end
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return stack:get_count()
end
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})
minetest.register_abm({
nodenames = {"xdecor:hive"},
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interval = 10, chance = 5,
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action = function(pos, _, _, _)
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local inv = minetest.get_meta(pos):get_inventory()
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local honeystack = inv:get_stack("honey", 1)
local honey = honeystack:get_count()
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local radius = 4
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local minp = vector.add(pos, -radius)
local maxp = vector.add(pos, radius)
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local flowers = minetest.find_nodes_in_area(minp, maxp, "group:flower")
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if #flowers >= 2 and honey < 10 then
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inv:add_item("honey", "xdecor:honey") end
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end
})