xdecor-libre/hive.lua

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local hive = {}
function hive.construct(pos)
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local meta = minetest.get_meta(pos)
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local xbg = default.gui_bg..default.gui_bg_img..default.gui_slots
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meta:set_string("formspec", "size[8,5;]"..xbg..
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"label[1.35,0;Bees are making honey\nwith pollen around...]"..
"image[0.2,-0.1;1,1;flowers_dandelion_white.png]"..
"image[7,0.1;1,1;flowers_viola.png]"..
"image[6,0;1,1;xdecor_bee.png]"..
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"list[current_name;honey;5,0;1,1;]"..
"list[current_player;main;0,1.35;8,4;]")
meta:set_string("infotext", "Artificial Hive")
local inv = meta:get_inventory()
inv:set_size("honey", 1)
end
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function hive.dig(pos, _)
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local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
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if not inv:is_empty("honey") then return false end
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return true
end
xdecor.register("hive", {
description = "Artificial Hive",
tiles = {
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"xdecor_hive_top.png", "xdecor_hive_top.png",
"xdecor_hive_side.png", "xdecor_hive_side.png",
"xdecor_hive_side.png", "xdecor_hive_front.png"
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},
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groups = {snappy=3, flammable=1},
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on_construct = hive.construct,
can_dig = hive.dig,
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on_punch = function(_, _, puncher, _)
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local health = puncher:get_hp()
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puncher:set_hp(health - 4)
end,
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allow_metadata_inventory_put = function(_, listname, _, stack, _)
if listname == "honey" then return 0 end
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return stack:get_count()
end
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})
minetest.register_abm({
nodenames = {"xdecor:hive"},
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interval = 10, chance = 4,
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action = function(pos, _, _, _)
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local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
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local radius = 8
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local minp = vector.add(pos, -radius)
local maxp = vector.add(pos, radius)
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local flowers = minetest.find_nodes_in_area(minp, maxp, "group:flower")
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if #flowers >= 4 then inv:add_item("honey", "xdecor:honey") end
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end
})