pipeworks/routing_tubes.lua

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-- the default tube and default textures
pipeworks.register_tube("pipeworks:tube", "Pneumatic tube segment")
minetest.register_craft( {
output = "pipeworks:tube_1 6",
recipe = {
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{ "basic_materials:plastic_sheet", "basic_materials:plastic_sheet", "basic_materials:plastic_sheet" },
{ "", "", "" },
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{ "basic_materials:plastic_sheet", "basic_materials:plastic_sheet", "basic_materials:plastic_sheet" }
},
})
local nodecolor = 0xffff3030
pipeworks.register_tube("pipeworks:broken_tube", {
description = "Broken Tube (you hacker you)",
plain = { { name = "pipeworks_broken_tube_plain.png", backface_culling = false, color = nodecolor } },
noctr = { { name = "pipeworks_broken_tube_plain.png", backface_culling = false, color = nodecolor } },
ends = { { name = "pipeworks_broken_tube_end.png", color = nodecolor } },
short = { name = "pipeworks_broken_tube_short.png", color = nodecolor },
node_def = {
drop = "pipeworks:tube_1",
groups = {not_in_creative_inventory = 1, tubedevice_receiver = 1},
tube = {
insert_object = function(pos, node, stack, direction)
minetest.item_drop(stack, nil, pos)
return ItemStack("")
end,
can_insert = function(pos,node,stack,direction)
return true
end,
priority = 50,
},
on_punch = function(pos, node, puncher, pointed_thing)
local itemstack = puncher:get_wielded_item()
local wieldname = itemstack:get_name()
local playername = puncher:get_player_name()
print("[Pipeworks] "..playername.." struck a broken tube at "..minetest.pos_to_string(pos))
if wieldname == "anvil:hammer"
or wieldname == "cottages:hammer"
or wieldname == "glooptest:hammer_steel"
or wieldname == "glooptest:hammer_bronze"
or wieldname == "glooptest:hammer_diamond"
or wieldname == "glooptest:hammer_mese"
or wieldname == "glooptest:hammer_alatro"
or wieldname == "glooptest:hammer_arol" then
local meta = minetest.get_meta(pos)
local was_node = minetest.deserialize(meta:get_string("the_tube_was"))
if was_node and was_node ~= "" then
print(" with "..wieldname.." to repair it.")
minetest.swap_node(pos, { name = was_node.name, param2 = was_node.param2 })
pipeworks.scan_for_tube_objects(pos)
itemstack:add_wear(1000)
puncher:set_wielded_item(itemstack)
return itemstack
else
print(" but it can't be repaired.")
end
else
print(" with "..wieldname.." but that tool is too weak.")
end
end
}
})
-- the high priority tube is a low-cpu replacement for sorting tubes in situations
-- where players would use them for simple routing (turning off paths)
-- without doing actual sorting, like at outputs of tubedevices that might both accept and eject items
if pipeworks.enable_priority_tube then
local color = "#ff3030:128"
pipeworks.register_tube("pipeworks:priority_tube", {
description = "High Priority Tube Segment",
inventory_image = "pipeworks_tube_inv.png^[colorize:" .. color,
plain = { { name = "pipeworks_tube_plain.png", color = nodecolor } },
noctr = { { name = "pipeworks_tube_noctr.png", color = nodecolor } },
ends = { { name = "pipeworks_tube_end.png", color = nodecolor } },
short = { name = "pipeworks_tube_short.png", color = nodecolor },
node_def = {
tube = { priority = 150 } -- higher than tubedevices (100)
},
})
minetest.register_craft( {
output = "pipeworks:priority_tube_1 6",
recipe = {
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{ "basic_materials:plastic_sheet", "basic_materials:plastic_sheet", "basic_materials:plastic_sheet" },
{ "default:gold_ingot", "", "default:gold_ingot" },
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{ "basic_materials:plastic_sheet", "basic_materials:plastic_sheet", "basic_materials:plastic_sheet" }
},
})
end
if pipeworks.enable_accelerator_tube then
pipeworks.register_tube("pipeworks:accelerator_tube", {
description = "Accelerating Pneumatic Tube Segment",
inventory_image = "pipeworks_accelerator_tube_inv.png",
plain = { "pipeworks_accelerator_tube_plain.png" },
noctr = { "pipeworks_accelerator_tube_noctr.png" },
ends = { "pipeworks_accelerator_tube_end.png" },
short = "pipeworks_accelerator_tube_short.png",
node_def = {
tube = {can_go = function(pos, node, velocity, stack)
velocity.speed = velocity.speed+1
return pipeworks.notvel(pipeworks.meseadjlist, velocity)
end}
},
})
minetest.register_craft( {
output = "pipeworks:accelerator_tube_1 2",
recipe = {
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{ "basic_materials:plastic_sheet", "basic_materials:plastic_sheet", "basic_materials:plastic_sheet" },
{ "default:mese_crystal_fragment", "default:steel_ingot", "default:mese_crystal_fragment" },
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{ "basic_materials:plastic_sheet", "basic_materials:plastic_sheet", "basic_materials:plastic_sheet" }
},
})
end
if pipeworks.enable_crossing_tube then
pipeworks.register_tube("pipeworks:crossing_tube", {
description = "Crossing Pneumatic Tube Segment",
inventory_image = "pipeworks_crossing_tube_inv.png",
plain = { "pipeworks_crossing_tube_plain.png" },
noctr = { "pipeworks_crossing_tube_noctr.png" },
ends = { "pipeworks_crossing_tube_end.png" },
short = "pipeworks_crossing_tube_short.png",
node_def = {
tube = {can_go = function(pos, node, velocity, stack) return {velocity} end }
},
})
minetest.register_craft( {
output = "pipeworks:crossing_tube_1 5",
recipe = {
{ "", "pipeworks:tube_1", "" },
{ "pipeworks:tube_1", "pipeworks:tube_1", "pipeworks:tube_1" },
{ "", "pipeworks:tube_1", "" }
},
})
end
if pipeworks.enable_one_way_tube then
minetest.register_node("pipeworks:one_way_tube", {
description = "One way tube",
tiles = {"pipeworks_one_way_tube_top.png", "pipeworks_one_way_tube_top.png", "pipeworks_one_way_tube_output.png",
"pipeworks_one_way_tube_input.png", "pipeworks_one_way_tube_side.png", "pipeworks_one_way_tube_top.png"},
paramtype2 = "facedir",
drawtype = "nodebox",
paramtype = "light",
node_box = {type = "fixed",
fixed = {{-1/2, -9/64, -9/64, 1/2, 9/64, 9/64}}},
groups = {snappy = 2, choppy = 2, oddly_breakable_by_hand = 2, tubedevice = 1},
sounds = default.node_sound_wood_defaults(),
tube = {
connect_sides = {left = 1, right = 1},
can_go = function(pos, node, velocity, stack)
return {velocity}
end,
can_insert = function(pos, node, stack, direction)
local dir = pipeworks.facedir_to_right_dir(node.param2)
return vector.equals(dir, direction)
end,
priority = 75 -- Higher than normal tubes, but lower than receivers
},
after_place_node = pipeworks.after_place,
after_dig_node = pipeworks.after_dig,
on_rotate = pipeworks.on_rotate,
})
minetest.register_craft({
output = "pipeworks:one_way_tube 2",
recipe = {
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{ "basic_materials:plastic_sheet", "basic_materials:plastic_sheet", "basic_materials:plastic_sheet" },
{ "group:stick", "default:mese_crystal", "basic_materials:plastic_sheet" },
{ "basic_materials:plastic_sheet", "basic_materials:plastic_sheet", "basic_materials:plastic_sheet" }
},
})
end