wsor4035
37eef73695
add I3 support + update to formspecs v2 ( #22 )
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* add fs helper inv function
* add fs helper prepends function
* add trash can, vacuum tube, teleport tube. wielders, autocrafter, mesetube, injectors
* fixed missed texture to make game agnostic
* fix luacheck
2022-04-16 14:51:59 -04:00
wsor4035
5aa0501872
make pipeworks Game agnostic ( #16 )
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* make it boot in non mtg
* make water flow
* fix water texture warnings
* fix missing steel texture issues
* remove depreciated/unnessary default function calls
* make sounds work
* fix default formspec crashes
* fix wierd tab spacing
* additionally game dig group support
* move crafts to crafts.lua
* make crafts support various games
2022-03-14 21:39:58 -04:00
luk3yx
c7d44272e6
Remove deprecated invsize
2021-04-06 21:07:35 +12:00
Vanessa Dannenberg
fc6efb450c
add support for Unified Inventory categories
2021-04-02 15:48:28 -04:00
HybridDog
b2d2ccbcba
Remove or comment unused code and declare some variables local
2021-02-03 18:08:50 +01:00
VanessaE
065c953eba
use the right gear item in node breaker
2020-10-28 12:30:48 -04:00
upsilon
ed282b0298
Prevent node breaker from digging all nodes
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A small mistake in the code allowed the node breaker to dig any node
using any tool, including hand.
2020-05-26 22:29:16 +02:00
Louis Royer
62bc13078f
Add translation support
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- Created `locale/template.txt`
- Fixed some typos
- Replace some `print("[pipeworks]"..` with `pipeworks.logger()`
- Removed "You hacker, you" from descriptions
2020-02-18 17:34:52 +00:00
12Me21
9725fa2f28
Add on-rotate to chests, furnaces, filter-injector, dispenser, deployer, and node breaker
2018-09-17 11:44:15 -04:00
HybridDog
6492b8ec76
Add node breaker sounds ( #219 )
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Also, disallow node breakers to dig unknown nodes
and a bit whitespace fix
2018-08-01 16:41:55 +02:00
SmallJoker
8186f003be
Add pipeworks.create_fake_player
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Fix setter issue, add dynamic/static option
Add player height. Properties aren't adaptive yet
2018-07-13 23:03:09 +02:00
SmallJoker
92a55c3985
Replace deprecated Lua function calls
2018-07-03 22:30:44 +02:00
Vanessa Dannenberg
ea94718a9a
Merge pull request #213 from Thomas--S/look
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Add new `get_look_horizontal()` and `get_look_vertical()` to fake player
2018-05-11 09:21:10 -04:00
thetaepsilon-gamedev
bfd44443a2
wielder.lua: fix crash in can_tool_dig_node() when unknown nodes are looked up
2018-04-15 19:55:22 +01:00
Thomas--S
7ee48e0938
Add new get_look_horizontal()
and get_look_vertical()
to fake player
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See minetest/minetest@fa0bbbf96d
2018-03-26 08:29:29 +02:00
thetaepsilon-gamedev
cd9102cef1
wielder.lua: add LBM to refund mese picks for pre-transition node breakers
2017-10-14 20:00:46 +01:00
thetaepsilon-gamedev
eefcbc1e86
wielder.lua: can_tool_dig_node(): try falling back to hand if inserted tool can't break node
2017-10-14 19:29:33 +01:00
thetaepsilon-gamedev
47ba123113
wielder.lua: change node breaker recipe to use gear items
2017-10-14 19:17:03 +01:00
thetaepsilon-gamedev
4915b2564f
wielder.lua: properly implement can_tool_dig_node()
2017-10-14 19:04:51 +01:00
thetaepsilon-gamedev
f8cb55a60e
wielder.lua: set default ghost tool for node breaker to the hand, add stub implementation of can_tool_dig_node() to check if set tool can dig node
2017-10-14 18:51:57 +01:00
Thomas--S
cf93eca017
Replace old nodeupdate() with new minetest.check_for_falling() ( #200 )
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Otherwise pipeworks crashes on 0.5.0-dev.
This is not tested, but should work.
2017-09-25 23:55:11 -04:00
Tim
4fdf73fbcd
add list rings to pipework inventories
2016-08-29 18:28:43 +02:00
Thomas--S
af2c3778fe
removed hud_change from TODO
2015-09-26 09:18:42 +02:00
Thomas--S
7e61d38ef5
Fixed typo
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Changed hud_channge to hud_change
2015-09-26 09:02:41 +02:00
est31
bb4a1756ff
"Implement" two further functions for fake player
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Implement two functions for fake player used by the hunger mod.
Also, add a list of functions to be implemented for an overview.
2015-09-25 03:27:57 +02:00
Vanessa Ezekowitz
5822f60ba9
fix deprecated time_images use
2015-04-26 18:46:00 -04:00
Tim
d167aacf4d
add ownership/protection handling for device configuration
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take any available ownership into account before deciding on area protection
2015-03-11 19:36:41 +01:00
Tim
e8ab36a2c9
document wielder pointed_thing problems and revert "fix wielder mixing up above and under, which had for example an effect on the deployer trying to place seeds"
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This reverts commit 6e2f1fcd635398387a49911a996ccaba65bffdd3.
2015-03-04 22:17:36 -05:00
Tim
ac4f761919
fix wielder mixing up above and under, which had for example an effect on the deployer trying to place seeds
2015-03-04 22:17:36 -05:00
Tim
efe2af2d20
let the requested wielditem be the actual current wielditem and not just the initialized one
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clean up some code to make a few lesser calls to it
2015-02-04 13:01:55 +01:00
Zefram
7915e7f51e
Rename tube_item() to tube_inject_item()
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The new function has no API compatibility with the old one, so give it
a different name to avoid confusion among caller mods, which need to
change their usage. Have a function under the old name that outputs a
helpful error message.
2014-08-15 13:24:52 +02:00
Novatux
8cc2ecb55f
Fix wielder
2014-08-14 22:10:39 +02:00
Zefram
a9866aa5d5
Node breaker fixup for ones lacking pick slot
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This has been seen on Vanessa's server, and caused the wielding code
to crash.
2014-08-09 10:57:43 -04:00
Zefram
7cf5e3cfb9
Refactor node breaker
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Merge node breaker into the generic wielder mechanism. Center the wield
inventory in all wielders' formspecs. Implement full auto-upgrade of
legacy node breakers, occurring upon use or punching of the node breaker.
Make node breaker respect on_dig hooks.
2014-07-23 09:50:50 -04:00
Zefram
46d44eebcf
Refactor deployer and dispenser
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Merge implementations into a single "wielder" mechanism. Clean up the
code a bit. Fix get_player_control_bits for the dispenser (it wasn't
indicating the sneak setting). Fix drops for dispenser (dispenser_on was
dropping as itself). Show item image, as well as name, at head of form.
2014-07-23 09:50:50 -04:00