ethereal/water.lua

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local S = minetest.get_translator("ethereal")
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-- Ice Brick
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minetest.register_node("ethereal:icebrick", {
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description = S("Ice Brick"),
tiles = {"ethereal_brick_ice.png"},
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paramtype = "light",
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is_ground_content = false,
groups = {cracky = 3, puts_out_fire = 1, cools_lava = 1, slippery = 3},
sounds = default.node_sound_glass_defaults()
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})
minetest.register_craft({
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output = "ethereal:icebrick 4",
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recipe = {
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{"default:ice", "default:ice"},
{"default:ice", "default:ice"}
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}
})
-- Snow Brick
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minetest.register_node("ethereal:snowbrick", {
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description = S("Snow Brick"),
tiles = {"ethereal_brick_snow.png"},
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paramtype = "light",
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is_ground_content = false,
groups = {crumbly = 3, puts_out_fire = 1, cools_lava = 1},
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sounds = default.node_sound_dirt_defaults({
footstep = {name = "default_snow_footstep", gain = 0.15},
dug = {name = "default_snow_footstep", gain = 0.2},
dig = {name = "default_snow_footstep", gain = 0.2}
})
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})
minetest.register_craft({
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output = "ethereal:snowbrick 4",
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recipe = {
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{"default:snowblock", "default:snowblock"},
{"default:snowblock", "default:snowblock"}
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}
})
-- If Crystal Spike or Snow near Water, change Water to Ice
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minetest.register_abm({
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label = "Ethereal freeze water",
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nodenames = {
"ethereal:crystal_spike", "default:snow", "default:snowblock",
"ethereal:snowbrick"
},
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neighbors = {"default:water_source", "default:river_water_source"},
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interval = 15,
chance = 4,
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catch_up = false,
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action = function(pos, node)
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local near = minetest.find_node_near(pos, 1,
{"default:water_source", "default:river_water_source"})
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if near then
minetest.swap_node(near, {name = "default:ice"})
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end
end
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})
-- If Heat Source near Ice or Snow then melt.
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minetest.register_abm({
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label = "Ethereal melt snow/ice",
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nodenames = {
"default:ice", "default:snowblock", "default:snow",
"default:dirt_with_snow", "ethereal:snowbrick", "ethereal:icebrick"
},
neighbors = {
"fire:basic_flame", "default:lava_source", "default:lava_flowing",
"default:furnace_active", "default:torch", "default:torch_wall",
"default:torch_ceiling"
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},
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interval = 5,
chance = 4,
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catch_up = false,
action = function(pos, node)
local water_node = "default:water"
if pos.y > 2 then
water_node = "default:river_water"
end
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if node.name == "default:ice"
or node.name == "default:snowblock"
or node.name == "ethereal:icebrick"
or node.name == "ethereal:snowbrick" then
minetest.swap_node(pos, {name = water_node .. "_source"})
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elseif node.name == "default:snow" then
minetest.swap_node(pos, {name = water_node .. "_flowing"})
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elseif node.name == "default:dirt_with_snow" then
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minetest.swap_node(pos, {name = "default:dirt_with_grass"})
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end
ethereal.check_falling(pos)
end
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})
-- If Water Source near Dry Dirt, change to normal Dirt
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minetest.register_abm({
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label = "Ethereal wet dry dirt",
nodenames = {
"ethereal:dry_dirt", "default:dirt_with_dry_grass",
"default:dry_dirt", "default:dry_dirt_with_dry_grass"
},
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neighbors = {"group:water"},
interval = 15,
chance = 2,
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catch_up = false,
action = function(pos, node)
if node.name == "ethereal:dry_dirt"
or node.name == "default:dry_dirt" then
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minetest.swap_node(pos, {name = "default:dirt"})
elseif node.name == "default:dirt_with_dry_grass" then
minetest.swap_node(pos, {name = "default:dirt_with_grass"})
else
minetest.swap_node(pos, {name = "default:dirt_with_dry_grass"})
end
end
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})
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-- when enabled, drop torches that are touching water
if ethereal.torchdrop == true and not minetest.get_modpath("real_torch") then
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minetest.register_abm({
label = "Ethereal drop torch",
nodenames = {"default:torch", "default:torch_wall", "default:torch_ceiling"},
neighbors = {"group:water"},
interval = 5,
chance = 1,
catch_up = false,
action = function(pos, node)
local num = #minetest.find_nodes_in_area(
{x = pos.x - 1, y = pos.y, z = pos.z},
{x = pos.x + 1, y = pos.y, z = pos.z}, {"group:water"})
if num == 0 then
num = num + #minetest.find_nodes_in_area(
{x = pos.x, y = pos.y, z = pos.z - 1},
{x = pos.x, y = pos.y, z = pos.z + 1}, {"group:water"})
end
if num == 0 then
num = num + #minetest.find_nodes_in_area(
{x = pos.x, y = pos.y + 1, z = pos.z},
{x = pos.x, y = pos.y + 1, z = pos.z}, {"group:water"})
end
if num > 0 then
minetest.set_node(pos, {name = "air"})
minetest.sound_play("fire_extinguish_flame",
{pos = pos, gain = 0.2, max_hear_distance = 10}, true)
minetest.add_item(pos, {name = "default:torch"})
end
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end
})
end