ethereal/sapling.lua

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local S = ethereal.translate
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-- Sapling protection check function
local sapling_protection_check = minetest.settings:get_bool(
"ethereal.sapling_protection_check", false)
local function prepare_on_place(itemstack, placer, pointed_thing, name, w, h)
if sapling_protection_check then
-- check if grown tree area intersects any players protected area
return default.sapling_on_place(itemstack, placer, pointed_thing,
name, {x = -w, y = 1, z = -w}, {x = w, y = h, z = w}, 4)
end
-- Position of sapling
local pos = pointed_thing.under
local node = minetest.get_node_or_nil(pos)
local pdef = node and minetest.registered_nodes[node.name]
-- Check if node clicked on has it's own on_rightclick function
if pdef and pdef.on_rightclick
and not (placer and placer:is_player()
and placer:get_player_control().sneak) then
return pdef.on_rightclick(pos, node, placer, itemstack, pointed_thing)
end
-- place normally
return minetest.item_place_node(itemstack, placer, pointed_thing)
end
-- Basandra Bush Sapling
minetest.register_node("ethereal:basandra_bush_sapling", {
description = S("Basandra Bush Sapling"),
drawtype = "plantlike",
tiles = {"ethereal_basandra_bush_sapling.png"},
inventory_image = "ethereal_basandra_bush_sapling.png",
wield_image = "ethereal_basandra_bush_sapling.png",
paramtype = "light",
sunlight_propagates = true,
walkable = false,
selection_box = {
type = "fixed",
fixed = {-4 / 16, -0.5, -4 / 16, 4 / 16, 2 / 16, 4 / 16}
},
groups = {snappy = 2, dig_immediate = 3, attached_node = 1, ethereal_sapling = 1,
sapling = 1},
sounds = default.node_sound_leaves_defaults(),
grown_height = 2,
on_place = function(itemstack, placer, pointed_thing)
return prepare_on_place(itemstack, placer, pointed_thing,
"ethereal:basandra_bush_sapling", 1, 2)
end
})
-- Bamboo Sprout
minetest.register_node("ethereal:bamboo_sprout", {
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description = S("Bamboo Sprout"),
drawtype = "plantlike",
tiles = {"ethereal_bamboo_sprout.png"},
inventory_image = "ethereal_bamboo_sprout.png",
wield_image = "ethereal_bamboo_sprout.png",
paramtype = "light",
sunlight_propagates = true,
walkable = false,
groups = {
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food_bamboo_sprout = 1, snappy = 3, attached_node = 1, flammable = 2,
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dig_immediate = 3, ethereal_sapling = 1, sapling = 1,
},
sounds = default.node_sound_defaults(),
selection_box = {
type = "fixed",
fixed = {-4 / 16, -0.5, -4 / 16, 4 / 16, 0, 4 / 16}
},
on_use = minetest.item_eat(2),
grown_height = 11,
on_place = function(itemstack, placer, pointed_thing)
return prepare_on_place(itemstack, placer, pointed_thing,
"ethereal:bamboo_sprout", 1, 18)
end
})
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-- Register Saplings
local register_sapling = function(name, desc, texture, width, height)
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minetest.register_node(name .. "_sapling", {
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description = S(desc .. " Tree Sapling"),
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drawtype = "plantlike",
tiles = {texture .. ".png"},
inventory_image = texture .. ".png",
wield_image = texture .. ".png",
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paramtype = "light",
sunlight_propagates = true,
is_ground_content = false,
walkable = false,
selection_box = {
type = "fixed",
fixed = {-4 / 16, -0.5, -4 / 16, 4 / 16, 7 / 16, 4 / 16}
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},
groups = {
snappy = 2, dig_immediate = 3, flammable = 2,
ethereal_sapling = 1, attached_node = 1, sapling = 1
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},
sounds = default.node_sound_leaves_defaults(),
grown_height = height,
on_place = function(itemstack, placer, pointed_thing)
return prepare_on_place(itemstack, placer, pointed_thing,
name .. "_sapling", width, height)
end
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})
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end
register_sapling("ethereal:willow", "Willow", "ethereal_willow_sapling", 5, 14)
register_sapling("ethereal:yellow_tree", "Healing", "ethereal_yellow_tree_sapling", 4, 19)
register_sapling("ethereal:big_tree", "Big", "ethereal_big_tree_sapling", 4, 7)
register_sapling("ethereal:banana_tree", "Banana", "ethereal_banana_tree_sapling", 3, 8)
register_sapling("ethereal:frost_tree", "Frost", "ethereal_frost_tree_sapling", 4, 19)
register_sapling("ethereal:mushroom", "Mushroom", "ethereal_mushroom_sapling", 4, 11)
register_sapling("ethereal:mushroom_brown", "Brown Mushroom", "ethereal_mushroom_brown_sapling", 1, 11)
register_sapling("ethereal:palm", "Palm", "moretrees_palm_sapling", 4, 9)
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register_sapling("ethereal:giant_redwood", "Giant Redwood",
"ethereal_giant_redwood_sapling", 7, 33)
register_sapling("ethereal:redwood", "Redwood", "ethereal_redwood_sapling", 4, 21)
register_sapling("ethereal:orange_tree", "Orange", "ethereal_orange_tree_sapling", 2, 6)
register_sapling("ethereal:birch", "Birch", "moretrees_birch_sapling", 2, 7)
register_sapling("ethereal:sakura", "Sakura", "ethereal_sakura_sapling", 4, 10)
register_sapling("ethereal:lemon_tree", "Lemon", "ethereal_lemon_tree_sapling", 2, 7)
register_sapling("ethereal:olive_tree", "Olive", "ethereal_olive_tree_sapling", 3, 10)
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local add_tree = function (pos, ofx, ofy, ofz, schem, replace)
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-- check for schematic
if not schem then
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print (S("Schematic not found"))
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return
end
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-- remove sapling and place schematic
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minetest.swap_node(pos, {name = "air"})
minetest.place_schematic({x = pos.x - ofx, y = pos.y - ofy, z = pos.z - ofz},
schem, 0, replace, false)
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end
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local path = minetest.get_modpath("ethereal") .. "/schematics/"
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-- grow tree functions
function ethereal.grow_basandra_bush(pos)
add_tree(pos, 1, 0, 1, ethereal.basandrabush)
end
function ethereal.grow_yellow_tree(pos)
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add_tree(pos, 4, 0, 4, ethereal.yellowtree)
end
function ethereal.grow_big_tree(pos)
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add_tree(pos, 4, 0, 4, ethereal.bigtree)
end
function ethereal.grow_banana_tree(pos)
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if math.random(2) == 1 and minetest.find_node_near(pos, 1, {"farming:soil_wet"}) then
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add_tree(pos, 3, 0, 3, ethereal.bananatree,
{{"ethereal:banana", "ethereal:banana_bunch"}})
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else
add_tree(pos, 3, 0, 3, ethereal.bananatree)
end
end
function ethereal.grow_frost_tree(pos)
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add_tree(pos, 4, 0, 4, ethereal.frosttrees)
end
function ethereal.grow_mushroom_tree(pos)
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add_tree(pos, 4, 0, 4, ethereal.mushroomone)
end
function ethereal.grow_mushroom_brown_tree(pos)
add_tree(pos, 1, 0, 1, ethereal.mushroomtwo)
end
function ethereal.grow_palm_tree(pos)
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add_tree(pos, 4, 0, 4, ethereal.palmtree)
end
function ethereal.grow_willow_tree(pos)
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add_tree(pos, 5, 0, 5, ethereal.willow)
end
function ethereal.grow_redwood_tree(pos)
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add_tree(pos, 4, 0, 4, ethereal.redwood_small_tree)
end
function ethereal.grow_giant_redwood_tree(pos)
add_tree(pos, 7, 0, 7, ethereal.redwood_tree)
end
function ethereal.grow_orange_tree(pos)
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add_tree(pos, 2, 0, 2, ethereal.orangetree)
end
function ethereal.grow_bamboo_tree(pos)
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add_tree(pos, 1, 0, 1, ethereal.bambootree)
end
function ethereal.grow_birch_tree(pos)
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add_tree(pos, 2, 0, 2, ethereal.birchtree)
end
function ethereal.grow_sakura_tree(pos)
if math.random(10) == 1 then
add_tree(pos, 4, 0, 3, ethereal.sakura_tree,
{{"ethereal:sakura_leaves", "ethereal:sakura_leaves2"}})
else
add_tree(pos, 4, 0, 3, ethereal.sakura_tree)
end
end
function ethereal.grow_lemon_tree(pos)
add_tree(pos, 2, 0, 2, ethereal.lemontree)
end
function ethereal.grow_olive_tree(pos)
add_tree(pos, 3, 0, 3, ethereal.olivetree)
end
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-- check if sapling has enough height room to grow
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local enough_height = function(pos, height)
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local nod = minetest.line_of_sight(
{x = pos.x, y = pos.y + 1, z = pos.z},
{x = pos.x, y = pos.y + height, z = pos.z})
if not nod then
return false -- obstructed
else
return true -- can grow
end
end
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ethereal.grow_sapling = function(pos, node)
local light_level = minetest.get_node_light(pos) or 0
if light_level < 13 then
return
end
local under = minetest.get_node({x = pos.x, y = pos.y - 1, z = pos.z}).name
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if not minetest.registered_nodes[node.name] then
return
end
local height = minetest.registered_nodes[node.name].grown_height
-- do we have enough height to grow sapling into tree?
if not height or not enough_height(pos, height) then
return
end
-- Check if Ethereal Sapling is growing on correct substrate
if node.name == "ethereal:basandra_bush_sapling"
and under == "ethereal:fiery_dirt" then
ethereal.grow_basandra_bush(pos)
elseif node.name == "ethereal:yellow_tree_sapling"
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and minetest.get_item_group(under, "soil") > 0 then
ethereal.grow_yellow_tree(pos)
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elseif node.name == "ethereal:big_tree_sapling"
and under == "default:dirt_with_grass" then
ethereal.grow_big_tree(pos)
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elseif node.name == "ethereal:banana_tree_sapling"
and under == "ethereal:grove_dirt" then
ethereal.grow_banana_tree(pos)
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elseif node.name == "ethereal:frost_tree_sapling"
and under == "ethereal:crystal_dirt" then
ethereal.grow_frost_tree(pos)
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elseif node.name == "ethereal:mushroom_sapling"
and under == "ethereal:mushroom_dirt" then
ethereal.grow_mushroom_tree(pos)
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elseif node.name == "ethereal:mushroom_brown_sapling"
and under == "ethereal:mushroom_dirt" then
ethereal.grow_mushroom_brown_tree(pos)
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elseif node.name == "ethereal:palm_sapling"
and under == "default:sand" then
ethereal.grow_palm_tree(pos)
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elseif node.name == "ethereal:willow_sapling"
and under == "ethereal:gray_dirt" then
ethereal.grow_willow_tree(pos)
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elseif node.name == "ethereal:redwood_sapling"
and under == "default:dirt_with_dry_grass" then
ethereal.grow_redwood_tree(pos)
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elseif node.name == "ethereal:giant_redwood_sapling"
and under == "default:dirt_with_dry_grass" then
ethereal.grow_giant_redwood_tree(pos)
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elseif node.name == "ethereal:orange_tree_sapling"
and under == "ethereal:prairie_dirt" then
ethereal.grow_orange_tree(pos)
elseif node.name == "ethereal:bamboo_sprout"
and under == "ethereal:bamboo_dirt" then
ethereal.grow_bamboo_tree(pos)
elseif node.name == "ethereal:birch_sapling"
and under == "default:dirt_with_grass" then
ethereal.grow_birch_tree(pos)
elseif node.name == "ethereal:sakura_sapling"
and under == "ethereal:bamboo_dirt" then
ethereal.grow_sakura_tree(pos)
elseif node.name == "ethereal:olive_tree_sapling"
and under == "ethereal:grove_dirt" then
ethereal.grow_olive_tree(pos)
elseif node.name == "ethereal:lemon_tree_sapling"
and under == "ethereal:grove_dirt" then
ethereal.grow_lemon_tree(pos)
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end
end
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-- Grow saplings
minetest.register_abm({
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label = "Ethereal grow sapling",
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nodenames = {"group:ethereal_sapling"},
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interval = 10,
chance = 50,
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catch_up = false,
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action = function(pos, node)
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ethereal.grow_sapling(pos, node)
end
})
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-- 2x redwood saplings make 1x giant redwood sapling
minetest.register_craft({
output = "ethereal:giant_redwood_sapling",
recipe = {{"ethereal:redwood_sapling", "ethereal:redwood_sapling"}}
})