techage/basic_machines/liquidsampler.lua

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--[[
TechAge
=======
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Copyright (C) 2019-2020 Joachim Stolberg
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AGPL v3
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See LICENSE.txt for more information
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TA2/TA3 Bucket based Liquid Sampler
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]]--
-- for lazy programmers
local M = minetest.get_meta
-- Consumer Related Data
local CRD = function(pos) return (minetest.registered_nodes[techage.get_node_lvm(pos).name] or {}).consumer end
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local S = techage.S
local STANDBY_TICKS = 2
local COUNTDOWN_TICKS = 3
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local CYCLE_TIME = 8
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local function formspec(self, pos, nvm)
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return "size[9,8.5]"..
default.gui_bg..
default.gui_bg_img..
default.gui_slots..
"list[context;src;0,0;1,4;]"..
"image[0,0;1,1;bucket.png]"..
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"image[1,0;1,1;"..techage.get_power_image(pos, nvm).."]"..
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"image[1,1.5;1,1;techage_form_arrow.png]"..
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"image_button[1,3;1,1;".. self:get_state_button_image(nvm) ..";state_button;]"..
"tooltip[1,3;1,1;"..self:get_state_tooltip(nvm).."]"..
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"list[context;dst;2,0;7,4;]"..
"list[current_player;main;0.5,4.5;8,4;]"..
"listring[current_player;main]"..
"listring[context;src]" ..
"listring[current_player;main]"..
"listring[context;dst]" ..
"listring[current_player;main]"
end
local function allow_metadata_inventory_put(pos, listname, index, stack, player)
if minetest.is_protected(pos, player:get_player_name()) then
return 0
end
if listname == "src" then
CRD(pos).State:start_if_standby(pos)
end
return stack:get_count()
end
local function allow_metadata_inventory_move(pos, from_list, from_index, to_list, to_index, count, player)
local inv = M(pos):get_inventory()
local stack = inv:get_stack(from_list, from_index)
return allow_metadata_inventory_put(pos, to_list, to_index, stack, player)
end
local function allow_metadata_inventory_take(pos, listname, index, stack, player)
if minetest.is_protected(pos, player:get_player_name()) then
return 0
end
return stack:get_count()
end
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local function is_water(pos)
local node = minetest.get_node(pos)
local liquiddef = bucket.liquids[node.name]
if liquiddef ~= nil and liquiddef.itemname ~= nil and node.name == liquiddef.source then
return true
end
end
local function can_start(pos, nvm, state)
local water_pos = minetest.string_to_pos(M(pos):get_string("water_pos"))
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if not is_water(water_pos) then
return S("no usable water")
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end
return true
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end
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local function sample_liquid(pos, crd, nvm, inv)
if inv:room_for_item("dst", {name = "bucket:bucket_water"}) and
inv:contains_item("src", {name = "bucket:bucket_empty"}) then
inv:remove_item("src", {name = "bucket:bucket_empty"})
inv:add_item("dst", {name = "bucket:bucket_water"})
crd.State:keep_running(pos, nvm, COUNTDOWN_TICKS)
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else
crd.State:idle(pos, nvm)
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end
end
local function keep_running(pos, elapsed)
--if tubelib.data_not_corrupted(pos) then
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local nvm = techage.get_nvm(pos)
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local crd = CRD(pos)
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local inv = M(pos):get_inventory()
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sample_liquid(pos, crd, nvm, inv)
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end
local function on_receive_fields(pos, formname, fields, player)
if minetest.is_protected(pos, player:get_player_name()) then
return
end
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local nvm = techage.get_nvm(pos)
CRD(pos).State:state_button_event(pos, nvm, fields)
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end
local function can_dig(pos, player)
if minetest.is_protected(pos, player:get_player_name()) then
return false
end
local inv = M(pos):get_inventory()
return inv:is_empty("dst") and inv:is_empty("src")
end
local tiles = {}
-- '#' will be replaced by the stage number
-- '{power}' will be replaced by the power PNG
tiles.pas = {
-- up, down, right, left, back, front
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"techage_filling_ta#.png^{power}^techage_frame_ta#_top.png",
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"techage_filling_ta#.png^techage_frame_ta#.png",
"techage_filling_ta#.png^techage_frame_ta#.png^techage_appl_outp.png",
"techage_filling_ta#.png^techage_frame_ta#.png^techage_appl_inp.png",
"techage_filling_ta#.png^techage_liquidsampler.png^techage_frame_ta#.png",
"techage_filling_ta#.png^techage_appl_liquidsampler.png^techage_frame_ta#.png",
}
tiles.act = {
-- up, down, right, left, back, front
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"techage_filling_ta#.png^{power}^techage_frame_ta#_top.png",
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"techage_filling_ta#.png^techage_frame_ta#.png",
"techage_filling_ta#.png^techage_frame_ta#.png^techage_appl_outp.png",
"techage_filling_ta#.png^techage_frame_ta#.png^techage_appl_inp.png",
{
image = "techage_filling4_ta#.png^techage_liquidsampler4.png^techage_frame4_ta#.png",
backface_culling = false,
animation = {
type = "vertical_frames",
aspect_w = 32,
aspect_h = 32,
length = 1.0,
},
},
"techage_filling_ta#.png^techage_appl_liquidsampler.png^techage_frame_ta#.png",
}
local tubing = {
on_pull_item = function(pos, in_dir, num)
local meta = minetest.get_meta(pos)
if meta:get_int("pull_dir") == in_dir then
local inv = M(pos):get_inventory()
return techage.get_items(pos, inv, "dst", num)
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end
end,
on_push_item = function(pos, in_dir, stack)
local meta = minetest.get_meta(pos)
if meta:get_int("push_dir") == in_dir then
local inv = M(pos):get_inventory()
return techage.put_items(inv, "src", stack)
end
end,
on_unpull_item = function(pos, in_dir, stack)
local meta = minetest.get_meta(pos)
if meta:get_int("pull_dir") == in_dir then
local inv = M(pos):get_inventory()
return techage.put_items(inv, "dst", stack)
end
end,
on_recv_message = function(pos, src, topic, payload)
return CRD(pos).State:on_receive_message(pos, topic, payload)
end,
}
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local node_name_ta2, node_name_ta3, _ =
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techage.register_consumer("liquidsampler", S("Liquid Sampler"), tiles, {
cycle_time = CYCLE_TIME,
standby_ticks = STANDBY_TICKS,
formspec = formspec,
tubing = tubing,
can_start = can_start,
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after_place_node = function(pos, placer)
local inv = M(pos):get_inventory()
inv:set_size("src", 4)
inv:set_size("dst", 28)
local water_pos = techage.get_pos(pos, "B")
M(pos):set_string("water_pos", minetest.pos_to_string(water_pos))
end,
can_dig = can_dig,
node_timer = keep_running,
on_receive_fields = on_receive_fields,
allow_metadata_inventory_put = allow_metadata_inventory_put,
allow_metadata_inventory_move = allow_metadata_inventory_move,
allow_metadata_inventory_take = allow_metadata_inventory_take,
groups = {choppy=2, cracky=2, crumbly=2},
sounds = default.node_sound_wood_defaults(),
num_items = {0,1,2,4},
power_consumption = {0,3,5,8},
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power_sides = {U=1},
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},
{false, true, true, false}) -- TA2/A3
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minetest.register_craft({
output = node_name_ta2,
recipe = {
{"group:wood", "default:mese_crystal", "group:wood"},
{"techage:tubeS", "bucket:bucket_empty", "techage:tubeS"},
{"group:wood", "techage:iron_ingot", "group:wood"},
},
})
minetest.register_craft({
output = node_name_ta3,
recipe = {
{"", "default:mese_crystal", ""},
{"", node_name_ta2, ""},
{"", "techage:vacuum_tube", ""},
},
})