xdecor-libre/worktable.lua

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local worktable = {}
local xbg = default.gui_bg..default.gui_bg_img..default.gui_slots
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local nodes = { -- Nodes allowed to be cut.
"default:wood", "default:junglewood", "default:pine_wood", "default:acacia_wood",
"default:tree", "default:jungletree", "default:pine_tree", "default:acacia_tree",
"default:cobble", "default:mossycobble", "default:desert_cobble",
"default:stone", "default:sandstone", "default:desert_stone", "default:obsidian",
"default:stonebrick", "default:sandstonebrick", "default:desert_stonebrick", "default:obsidianbrick",
"default:coalblock", "default:copperblock", "default:steelblock", "default:goldblock",
"default:bronzeblock", "default:mese", "default:diamondblock",
"default:brick", "default:cactus", "default:ice", "default:meselamp",
"default:glass", "default:obsidian_glass",
"xdecor:coalstone_tile", "xdecor:desertstone_tile", "xdecor:stone_rune", "xdecor:stone_tile",
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"xdecor:cactusbrick", "xdecor:hard_clay", "xdecor:packed_ice", "xdecor:moonbrick",
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"xdecor:woodframed_glass", "xdecor:wood_tile",
"oresplus:emerald_block", "oresplus:glowstone",
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}
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local def = { -- Nodebox name, yield, definition.
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{"nanoslab", 16, {-.5,-.5,-.5,0,-.4375,0}},
{"micropanel", 16, {-.5,-.5,-.5,.5,-.4375,0}},
{"microslab", 8, {-.5,-.5,-.5,.5,-.4375,.5}},
{"thinstair", 8, {{-.5,-.0625,-.5,.5,0,0},{-.5,.4375,0,.5,.5,.5}}},
{"cube", 4, {-.5,-.5,0,0,0,.5}},
{"panel", 4, {-.5,-.5,-.5,.5,0,0}},
{"slab", 2, {-.5,-.5,-.5,.5,0,.5}},
{"doublepanel", 2, {{-.5,-.5,-.5,.5,0,0},{-.5,0,0,.5,.5,.5}}},
{"halfstair", 2, {{-.5,-.5,-.5,0,0,.5},{-.5,0,0,0,.5,.5}}},
{"outerstair", 1, {{-.5,-.5,-.5,.5,0,.5},{-.5,0,0,0,.5,.5}}},
{"stair", 1, {{-.5,-.5,-.5,.5,0,.5},{-.5,0,0,.5,.5,.5}}},
{"innerstair", 1, {{-.5,-.5,-.5,.5,0,.5},{-.5,0,0,.5,.5,.5},{-.5,0,-.5,0,.5,0}}}
}
function worktable.crafting(pos)
local meta = minetest.get_meta(pos)
return "size[8,7;]"..xbg..
"list[current_player;main;0,3.3;8,4;]"..
"image[5,1;1,1;gui_furnace_arrow_bg.png^[transformR270]"..
"list[current_player;craft;2,0;3,3;]"..
"list[current_player;craftpreview;6,1;1,1;]"
end
function worktable.storage(pos)
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local inv = minetest.get_meta(pos):get_inventory()
local f = "size[8,7]"..xbg..
"list[context;storage;0,0;8,2;]list[current_player;main;0,3.25;8,4;]"
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inv:set_size("storage", 8*2)
return f
end
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function worktable.construct(pos)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
inv:set_size("forms", 4*3)
inv:set_size("input", 1)
inv:set_size("tool", 1)
inv:set_size("hammer", 1)
local formspec = "size[8,7;]"..xbg..
"list[context;forms;4,0;4,3;]" ..
"label[0.95,1.23;Cut]box[-0.05,1;2.05,0.9;#555555]"..
"image[3,1;1,1;gui_furnace_arrow_bg.png^[transformR270]"..
"label[0.95,2.23;Repair]box[-0.05,2;2.05,0.9;#555555]"..
"image[0,1;1,1;xdecor_saw.png]image[0,2;1,1;xdecor_anvil.png]"..
"image[3,2;1,1;hammer_layout.png]"..
"list[current_name;input;2,1;1,1;]"..
"list[current_name;tool;2,2;1,1;]list[current_name;hammer;3,2;1,1;]"..
"button[0,0;2,1;craft;Crafting]"..
"button[2,0;2,1;storage;Storage]"..
"list[current_player;main;0,3.25;8,4;]"
meta:set_string("formspec", formspec)
meta:set_string("infotext", "Work Table")
end
function worktable.fields(pos, _, fields, sender)
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local player = sender:get_player_name()
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local inv = minetest.get_meta(pos):get_inventory()
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if fields.storage then
minetest.show_formspec(player, "", worktable.storage(pos))
end
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if fields.craft then
minetest.show_formspec(player, "", worktable.crafting(pos))
end
end
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function worktable.dig(pos, _)
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local inv = minetest.get_meta(pos):get_inventory()
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if not inv:is_empty("input") or not inv:is_empty("hammer") or not
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inv:is_empty("tool") or not inv:is_empty("storage") then
return false end
return true
end
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function worktable.put(_, listname, _, stack, _)
local stn = stack:get_name()
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local count = stack:get_count()
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local mat = table.concat(nodes)
if listname == "forms" then return 0 end
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if listname == "input" then
if not mat:match(stn) then return 0 end
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end
if listname == "hammer" then
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if stn ~= "xdecor:hammer" then return 0 end
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end
if listname == "tool" then
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local tdef = minetest.registered_tools[stn]
local twear = stack:get_wear()
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if not (tdef and twear > 0) then return 0 end
end
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return count
end
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function worktable.take(_, listname, _, stack, _)
if listname == "forms" then return -1 end
return stack:get_count()
end
function worktable.move(_, from_list, _, to_list, _, count, _)
if from_list == "storage" and to_list == "storage" then
return count else return 0 end
end
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local function update_inventory(inv, inputstack)
if inv:is_empty("input") then inv:set_list("forms", {}) return end
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local output = {}
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for _, n in pairs(def) do
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local mat = inputstack:get_name()
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local input = inv:get_stack("input", 1)
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local count = math.min(n[2] * input:get_count(), inputstack:get_stack_max())
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output[#output+1] = string.format("%s_%s %d", mat, n[1], count)
end
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inv:set_list("forms", output)
end
function worktable.on_put(pos, listname, _, stack, _)
if listname == "input" then
local inv = minetest.get_meta(pos):get_inventory()
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update_inventory(inv, stack)
end
end
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function worktable.on_take(pos, listname, index, stack, _)
local inv = minetest.get_meta(pos):get_inventory()
if listname == "input" then
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update_inventory(inv, stack)
elseif listname == "forms" then
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local inputstack = inv:get_stack("input", 1)
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inputstack:take_item(math.ceil(stack:get_count() / def[index][2]))
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inv:set_stack("input", 1, inputstack)
update_inventory(inv, inputstack)
end
end
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xdecor.register("worktable", {
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description = "Work Table",
groups = {cracky=2, choppy=2},
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sounds = default.node_sound_wood_defaults(),
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tiles = {
"xdecor_worktable_top.png", "xdecor_worktable_top.png",
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"xdecor_worktable_sides.png", "xdecor_worktable_sides.png",
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"xdecor_worktable_front.png", "xdecor_worktable_front.png"
},
can_dig = worktable.dig,
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on_construct = worktable.construct,
on_receive_fields = worktable.fields,
on_metadata_inventory_put = worktable.on_put,
on_metadata_inventory_take = worktable.on_take,
allow_metadata_inventory_put = worktable.put,
allow_metadata_inventory_take = worktable.take,
allow_metadata_inventory_move = worktable.move
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})
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for _, d in pairs(def) do
for _, n in pairs(nodes) do
local ndef = minetest.registered_nodes[n]
if ndef then
local groups = {}
groups.not_in_creative_inventory=1
for k, v in pairs(ndef.groups) do
if k ~= "wood" and k ~= "stone" then groups[k] = v end
end
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minetest.register_node(":"..n.."_"..d[1], {
description = ndef.description.." "..d[1]:gsub("^%l", string.upper),
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paramtype = "light",
paramtype2 = "facedir",
drawtype = "nodebox",
light_source = ndef.light_source,
sounds = ndef.sounds,
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tiles = {ndef.tiles[1]},
groups = groups,
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node_box = {type = "fixed", fixed = d[3]},
sunlight_propagates = true,
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on_place = minetest.rotate_node
})
end
minetest.register_alias("xdecor:"..d[1].."_"..n:match(":(.+)"), n.."_"..d[1])
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end
end
minetest.register_abm({
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nodenames = {"xdecor:worktable"},
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interval = 3, chance = 1,
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action = function(pos, _, _, _)
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local inv = minetest.get_meta(pos):get_inventory()
local tool = inv:get_stack("tool", 1)
local hammer = inv:get_stack("hammer", 1)
local wear = tool:get_wear()
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if tool:is_empty() or hammer:is_empty() or wear == 0 then return end
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-- Wear : 0-65535 | 0 = new condition.
tool:add_wear(-500)
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hammer:add_wear(300)
inv:set_stack("tool", 1, tool)
inv:set_stack("hammer", 1, hammer)
end
})