ethereal/sapling.lua

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-- translator and protection check setting
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local S = minetest.get_translator("ethereal")
local sapling_protection_check = minetest.settings:get_bool(
"ethereal.sapling_protection_check", false)
-- sapling placement helper
local function prepare_on_place(itemstack, placer, pointed_thing, name, w, h)
if sapling_protection_check then
-- check if grown tree area intersects any players protected area
return default.sapling_on_place(itemstack, placer, pointed_thing,
name, {x = -w, y = 1, z = -w}, {x = w, y = h, z = w}, 4)
end
-- Position of sapling
local pos = pointed_thing.under
local node = minetest.get_node_or_nil(pos)
local pdef = node and minetest.registered_nodes[node.name]
-- Check if node clicked on has it's own on_rightclick function
if pdef and pdef.on_rightclick
and not (placer and placer:is_player() and placer:get_player_control().sneak) then
return pdef.on_rightclick(pos, node, placer, itemstack, pointed_thing)
end
-- place normally
return minetest.item_place_node(itemstack, placer, pointed_thing)
end
-- Basandra Bush Sapling
minetest.register_node("ethereal:basandra_bush_sapling", {
description = S("Basandra Bush Sapling"),
drawtype = "plantlike",
tiles = {"ethereal_basandra_bush_sapling.png"},
inventory_image = "ethereal_basandra_bush_sapling.png",
wield_image = "ethereal_basandra_bush_sapling.png",
paramtype = "light",
sunlight_propagates = true,
walkable = false,
selection_box = {
type = "fixed", fixed = {-4 / 16, -0.5, -4 / 16, 4 / 16, 2 / 16, 4 / 16}
},
groups = {snappy = 2, dig_immediate = 3, attached_node = 1, ethereal_sapling = 1,
sapling = 1},
sounds = default.node_sound_leaves_defaults(),
grown_height = 2,
on_place = function(itemstack, placer, pointed_thing)
return prepare_on_place(itemstack, placer, pointed_thing,
"ethereal:basandra_bush_sapling", 1, 2)
end
})
-- Bamboo Sprout
minetest.register_node("ethereal:bamboo_sprout", {
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description = S("Bamboo Sprout"),
drawtype = "plantlike",
tiles = {"ethereal_bamboo_sprout.png"},
inventory_image = "ethereal_bamboo_sprout.png",
wield_image = "ethereal_bamboo_sprout.png",
paramtype = "light",
sunlight_propagates = true,
walkable = false,
groups = {
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food_bamboo_sprout = 1, snappy = 3, attached_node = 1, flammable = 2,
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dig_immediate = 3, ethereal_sapling = 1, sapling = 1,
},
sounds = default.node_sound_defaults(),
selection_box = {
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type = "fixed", fixed = {-3 / 16, -0.5, -3 / 16, 3 / 16, -0.1, 3 / 16}
},
on_use = minetest.item_eat(2),
grown_height = 11,
on_place = function(itemstack, placer, pointed_thing)
return prepare_on_place(itemstack, placer, pointed_thing,
"ethereal:bamboo_sprout", 1, 18)
end
})
-- register Sapling helper
local function register_sapling(name, desc, texture, width, height)
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minetest.register_node(name .. "_sapling", {
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description = S(desc .. " Tree Sapling"),
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drawtype = "plantlike",
tiles = {texture .. ".png"},
inventory_image = texture .. ".png",
wield_image = texture .. ".png",
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paramtype = "light",
sunlight_propagates = true,
is_ground_content = false,
walkable = false,
selection_box = {
type = "fixed", fixed = {-4 / 16, -0.5, -4 / 16, 4 / 16, 7 / 16, 4 / 16}
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},
groups = {
snappy = 2, dig_immediate = 3, flammable = 2,
ethereal_sapling = 1, attached_node = 1, sapling = 1
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},
sounds = default.node_sound_leaves_defaults(),
grown_height = height,
on_place = function(itemstack, placer, pointed_thing)
return prepare_on_place(itemstack, placer, pointed_thing,
name .. "_sapling", width, height)
end
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})
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end
-- add saplings
register_sapling("ethereal:willow", "Willow", "ethereal_willow_sapling", 5, 14)
register_sapling("ethereal:yellow_tree", "Healing", "ethereal_yellow_tree_sapling", 4, 19)
register_sapling("ethereal:big_tree", "Big", "ethereal_big_tree_sapling", 4, 7)
register_sapling("ethereal:banana_tree", "Banana", "ethereal_banana_tree_sapling", 3, 8)
register_sapling("ethereal:frost_tree", "Frost", "ethereal_frost_tree_sapling", 4, 19)
register_sapling("ethereal:mushroom", "Mushroom", "ethereal_mushroom_sapling", 4, 11)
register_sapling("ethereal:mushroom_brown", "Brown Mushroom",
"ethereal_mushroom_brown_sapling", 1, 11)
register_sapling("ethereal:palm", "Palm", "moretrees_palm_sapling", 4, 9)
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register_sapling("ethereal:giant_redwood", "Giant Redwood",
"ethereal_giant_redwood_sapling", 7, 33)
register_sapling("ethereal:redwood", "Redwood", "ethereal_redwood_sapling", 4, 21)
register_sapling("ethereal:orange_tree", "Orange", "ethereal_orange_tree_sapling", 2, 6)
register_sapling("ethereal:birch", "Birch", "moretrees_birch_sapling", 2, 7)
register_sapling("ethereal:sakura", "Sakura", "ethereal_sakura_sapling", 4, 10)
register_sapling("ethereal:lemon_tree", "Lemon", "ethereal_lemon_tree_sapling", 2, 7)
register_sapling("ethereal:olive_tree", "Olive", "ethereal_olive_tree_sapling", 3, 10)
-- add tree schematic
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local function add_tree(pos, schem, replace)
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minetest.swap_node(pos, {name = "air"})
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minetest.place_schematic(pos, schem, "random", replace, false,
"place_center_x, place_center_z")
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end
-- get mod path and schematic folder
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local path = minetest.get_modpath("ethereal") .. "/schematics/"
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-- global tree grow functions
function ethereal.grow_basandra_bush(pos)
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add_tree(pos, ethereal.basandrabush)
end
function ethereal.grow_yellow_tree(pos)
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add_tree(pos, ethereal.yellowtree)
end
function ethereal.grow_big_tree(pos)
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add_tree(pos, ethereal.bigtree)
end
function ethereal.grow_banana_tree(pos)
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if math.random(2) == 1 and minetest.find_node_near(pos, 1, {"farming:soil_wet"}) then
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add_tree(pos, ethereal.bananatree,
{{"ethereal:banana", "ethereal:banana_bunch"}})
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else
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add_tree(pos, ethereal.bananatree)
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end
end
function ethereal.grow_frost_tree(pos)
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add_tree(pos, ethereal.frosttrees)
end
function ethereal.grow_mushroom_tree(pos)
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add_tree(pos, ethereal.mushroomone)
end
function ethereal.grow_mushroom_brown_tree(pos)
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add_tree(pos, ethereal.mushroomtwo)
end
function ethereal.grow_palm_tree(pos)
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add_tree(pos, ethereal.palmtree)
end
function ethereal.grow_willow_tree(pos)
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add_tree(pos, ethereal.willow)
end
function ethereal.grow_redwood_tree(pos)
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add_tree(pos, ethereal.redwood_small_tree)
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end
function ethereal.grow_giant_redwood_tree(pos)
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add_tree(pos, ethereal.redwood_tree)
end
function ethereal.grow_orange_tree(pos)
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add_tree(pos, ethereal.orangetree)
end
function ethereal.grow_bamboo_tree(pos)
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add_tree(pos, ethereal.bambootree)
end
function ethereal.grow_birch_tree(pos)
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add_tree(pos, ethereal.birchtree)
end
function ethereal.grow_sakura_tree(pos)
if math.random(10) == 1 then
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add_tree(pos, ethereal.sakura_tree,
{{"ethereal:sakura_leaves", "ethereal:sakura_leaves2"}})
else
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add_tree(pos, ethereal.sakura_tree)
end
end
function ethereal.grow_lemon_tree(pos)
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add_tree(pos, ethereal.lemontree)
end
function ethereal.grow_olive_tree(pos)
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add_tree(pos, ethereal.olivetree)
end
-- return True if sapling has enough height room to grow
local function enough_height(pos, height)
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return minetest.line_of_sight(
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{x = pos.x, y = pos.y + 1, z = pos.z},
{x = pos.x, y = pos.y + height, z = pos.z})
end
-- global function run by Abm
function ethereal.grow_sapling(pos, node)
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if (minetest.get_node_light(pos) or 0) < 13 then return end
-- get node below sapling
local under = minetest.get_node({x = pos.x, y = pos.y - 1, z = pos.z}).name
local def = minetest.registered_nodes[node.name] ; if not def then return end
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local height = def.grown_height or 33
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-- do we have enough height to grow sapling into tree?
if not height or not enough_height(pos, height) then return end
-- check if Ethereal Sapling is growing on correct substrate
if node.name == "ethereal:basandra_bush_sapling"
and under == "ethereal:fiery_dirt" then ethereal.grow_basandra_bush(pos)
elseif node.name == "ethereal:yellow_tree_sapling"
and minetest.get_item_group(under, "soil") > 0 then ethereal.grow_yellow_tree(pos)
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elseif node.name == "ethereal:big_tree_sapling"
and under == "default:dirt_with_grass" then ethereal.grow_big_tree(pos)
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elseif node.name == "ethereal:banana_tree_sapling"
and under == "ethereal:grove_dirt" then ethereal.grow_banana_tree(pos)
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elseif node.name == "ethereal:frost_tree_sapling"
and under == "ethereal:crystal_dirt" then ethereal.grow_frost_tree(pos)
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elseif node.name == "ethereal:mushroom_sapling"
and under == "ethereal:mushroom_dirt" then ethereal.grow_mushroom_tree(pos)
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elseif node.name == "ethereal:mushroom_brown_sapling"
and under == "ethereal:mushroom_dirt" then ethereal.grow_mushroom_brown_tree(pos)
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elseif node.name == "ethereal:palm_sapling"
and under == "default:sand" then ethereal.grow_palm_tree(pos)
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elseif node.name == "ethereal:willow_sapling"
and under == "ethereal:gray_dirt" then ethereal.grow_willow_tree(pos)
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elseif node.name == "ethereal:redwood_sapling"
and under == "default:dirt_with_dry_grass" then ethereal.grow_redwood_tree(pos)
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elseif node.name == "ethereal:giant_redwood_sapling"
and under == "default:dirt_with_dry_grass" then ethereal.grow_giant_redwood_tree(pos)
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elseif node.name == "ethereal:orange_tree_sapling"
and under == "ethereal:prairie_dirt" then ethereal.grow_orange_tree(pos)
elseif node.name == "ethereal:bamboo_sprout"
and under == "ethereal:bamboo_dirt" then ethereal.grow_bamboo_tree(pos)
elseif node.name == "ethereal:birch_sapling"
and under == "default:dirt_with_grass" then ethereal.grow_birch_tree(pos)
elseif node.name == "ethereal:sakura_sapling"
and under == "ethereal:bamboo_dirt" then ethereal.grow_sakura_tree(pos)
elseif node.name == "ethereal:olive_tree_sapling"
and under == "ethereal:grove_dirt" then ethereal.grow_olive_tree(pos)
elseif node.name == "ethereal:lemon_tree_sapling"
and under == "ethereal:grove_dirt" then ethereal.grow_lemon_tree(pos) end
end
-- grow saplings Abm
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minetest.register_abm({
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label = "Ethereal grow sapling",
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nodenames = {"group:ethereal_sapling"},
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interval = 10,
chance = 50,
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catch_up = false,
action = ethereal.grow_sapling -- (pos, node)
})
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-- 2x redwood saplings make 1x giant redwood sapling
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minetest.register_craft({
output = "ethereal:giant_redwood_sapling",
recipe = {{"ethereal:redwood_sapling", "ethereal:redwood_sapling"}}
})