xdecor-libre/workbench.lua

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local workbench = {}
screwdriver = screwdriver or {}
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-- Nodes allowed to be cut.
-- Only the regular, solid blocks without metas or explosivity can be cut.
local nodes = {}
for node, def in pairs(minetest.registered_nodes) do
if (def.drawtype == "normal" or def.drawtype:find("glass")) and
(def.groups.cracky or def.groups.choppy) and not
def.on_construct and not def.after_place_node and not
def.after_place_node and not def.on_rightclick and not
def.on_blast and not def.allow_metadata_inventory_take and not
(def.groups.not_in_creative_inventory == 1) and not
def.groups.wool and not def.description:find("Ore") and
def.description and def.description ~= "" and def.light_source == 0
then
nodes[#nodes+1] = node
end
end
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-- Nodeboxes definitions.
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workbench.defs = {
-- Name Yield X Y Z W H L
{"nanoslab", 16, { 0, 0, 0, 8, 1, 8 }},
{"micropanel", 16, { 0, 0, 0, 16, 1, 8 }},
{"microslab", 8, { 0, 0, 0, 16, 1, 16 }},
{"thinstair", 8, { 0, 7, 0, 16, 1, 8 },
{ 0, 15, 8, 16, 1, 8 }},
{"cube", 4, { 0, 0, 0, 8, 8, 8 }},
{"panel", 4, { 0, 0, 0, 16, 8, 8 }},
{"slab", 2, nil },
{"doublepanel", 2, { 0, 0, 0, 16, 8, 8 },
{ 0, 8, 8, 16, 8, 8 }},
{"halfstair", 2, { 0, 0, 0, 8, 8, 16 },
{ 0, 8, 8, 8, 8, 8 }},
{"outerstair", 1, { 0, 0, 0, 16, 8, 16 },
{ 0, 8, 8, 8, 8, 8 }},
{"stair", 1, nil },
{"innerstair", 1, { 0, 0, 0, 16, 8, 16 },
{ 0, 8, 8, 16, 8, 8 },
{ 0, 8, 0, 8, 8, 8 }}
}
-- Tools allowed to be repaired.
function workbench:repairable(stack)
local tools = {"pick", "axe", "shovel", "sword", "hoe", "armor", "shield"}
for _, t in pairs(tools) do
if stack:find(t) then return true end
end
return false
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end
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function workbench:get_output(inv, input, name)
if inv:is_empty("input") then
inv:set_list("forms", {}) return
end
local output = {}
for _, n in pairs(self.defs) do
local count = math.min(n[2] * input:get_count(), input:get_stack_max())
local item = name.."_"..n[1]
if not n[3] then item = "stairs:"..n[1].."_"..name:match(":(.*)") end
output[#output+1] = item.." "..count
end
inv:set_list("forms", output)
end
local formspecs = {
-- Main formspec.
[[ label[0.9,1.23;Cut]
label[0.9,2.23;Repair]
box[-0.05,1;2.05,0.9;#555555]
box[-0.05,2;2.05,0.9;#555555]
button[0,0;2,1;craft;Crafting]
button[2,0;2,1;storage;Storage]
image[3,1;1,1;gui_furnace_arrow_bg.png^[transformR270]
image[0,1;1,1;worktable_saw.png]
image[0,2;1,1;worktable_anvil.png]
image[3,2;1,1;hammer_layout.png]
list[context;input;2,1;1,1;]
list[context;tool;2,2;1,1;]
list[context;hammer;3,2;1,1;]
list[context;forms;4,0;4,3;] ]],
-- Crafting formspec.
[[ image[5,1;1,1;gui_furnace_arrow_bg.png^[transformR270]
button[0,0;1.5,1;back;< Back]
list[current_player;craft;2,0;3,3;]
list[current_player;craftpreview;6,1;1,1;]
listring[current_player;main]
listring[current_player;craft] ]],
-- Storage formspec.
[[ list[context;storage;0,1;8,2;]
button[0,0;1.5,1;back;< Back]
listring[context;storage]
listring[current_player;main] ]]
}
function workbench:set_formspec(meta, id)
meta:set_string("formspec", "size[8,7;]list[current_player;main;0,3.25;8,4;]"..
formspecs[id]..xbg..default.get_hotbar_bg(0,3.25))
end
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function workbench.construct(pos)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
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inv:set_size("tool", 1)
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inv:set_size("input", 1)
inv:set_size("hammer", 1)
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inv:set_size("forms", 4*3)
inv:set_size("storage", 8*2)
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meta:set_string("infotext", "Work Bench")
workbench:set_formspec(meta, 1)
end
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function workbench.fields(pos, _, fields)
local meta = minetest.get_meta(pos)
if fields.back then workbench:set_formspec(meta, 1)
elseif fields.craft then workbench:set_formspec(meta, 2)
elseif fields.storage then workbench:set_formspec(meta, 3) end
end
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function workbench.dig(pos)
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local inv = minetest.get_meta(pos):get_inventory()
return inv:is_empty("input") and inv:is_empty("hammer") and
inv:is_empty("tool") and inv:is_empty("storage")
end
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function workbench.timer(pos)
local timer = minetest.get_node_timer(pos)
local inv = minetest.get_meta(pos):get_inventory()
local tool = inv:get_stack("tool", 1)
local hammer = inv:get_stack("hammer", 1)
if tool:is_empty() or hammer:is_empty() or tool:get_wear() == 0 then
timer:stop() return
end
-- Tool's wearing range: 0-65535 | 0 = new condition.
tool:add_wear(-500)
hammer:add_wear(700)
inv:set_stack("tool", 1, tool)
inv:set_stack("hammer", 1, hammer)
return true
end
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function workbench.put(_, listname, _, stack)
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local stackname = stack:get_name()
if (listname == "tool" and stack:get_wear() > 0 and workbench:repairable(stackname)) or
(listname == "input" and minetest.registered_nodes[stackname.."_cube"]) or
(listname == "hammer" and stackname == "xdecor:hammer") or
listname == "storage" then
return stack:get_count()
end
return 0
end
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function workbench.take(_, listname, _, stack, player)
if listname == "forms" then
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local inv = player:get_inventory()
if inv:room_for_item("main", stack:get_name()) then return -1 end
return 0
end
return stack:get_count()
end
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function workbench.move(_, _, _, to_list, _, count)
if to_list == "storage" then return count end
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return 0
end
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function workbench.on_put(pos, listname, _, stack)
local inv = minetest.get_meta(pos):get_inventory()
if listname == "input" then
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local input = inv:get_stack("input", 1)
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workbench:get_output(inv, input, stack:get_name())
elseif listname == "tool" or listname == "hammer" then
local timer = minetest.get_node_timer(pos)
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timer:start(3.0)
end
end
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function workbench.on_take(pos, listname, index, stack)
local inv = minetest.get_meta(pos):get_inventory()
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local input = inv:get_stack("input", 1)
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if listname == "input" then
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if stack:get_name() == input:get_name() then
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workbench:get_output(inv, input, stack:get_name())
else
inv:set_list("forms", {})
end
elseif listname == "forms" then
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input:take_item(math.ceil(stack:get_count() / workbench.defs[index][2]))
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inv:set_stack("input", 1, input)
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workbench:get_output(inv, input, input:get_name())
end
end
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xdecor.register("workbench", {
description = "Work Bench",
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groups = {cracky=2, choppy=2, oddly_breakable_by_hand=1},
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sounds = default.node_sound_wood_defaults(),
tiles = {"xdecor_workbench_top.png", "xdecor_workbench_top.png",
"xdecor_workbench_sides.png", "xdecor_workbench_sides.png",
"xdecor_workbench_front.png", "xdecor_workbench_front.png"},
on_rotate = screwdriver.rotate_simple,
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can_dig = workbench.dig,
on_timer = workbench.timer,
on_construct = workbench.construct,
on_receive_fields = workbench.fields,
on_metadata_inventory_put = workbench.on_put,
on_metadata_inventory_take = workbench.on_take,
allow_metadata_inventory_put = workbench.put,
allow_metadata_inventory_take = workbench.take,
allow_metadata_inventory_move = workbench.move
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})
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for _, d in pairs(workbench.defs) do
for i = 1, #nodes do
local node = nodes[i]
local def = minetest.registered_nodes[node]
if d[3] then
local groups, tiles = {}, {}
groups.not_in_creative_inventory = 1
for k, v in pairs(def.groups) do
if k ~= "wood" and k ~= "stone" and k ~= "level" then
groups[k] = v
end
end
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if def.tiles then
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if #def.tiles > 1 and not (def.drawtype:sub(1,5) == "glass") then
tiles = def.tiles
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else
tiles = {def.tiles[1]}
end
else
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tiles = {def.tile_images[1]}
end
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if not minetest.registered_nodes["stairs:slab_"..node:match(":(.*)")] then
stairs.register_stair_and_slab(node:match(":(.*)"), node, groups, tiles,
def.description.." Stair", def.description.." Slab", def.sounds)
end
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minetest.register_node(":"..node.."_"..d[1], {
description = def.description.." "..d[1]:gsub("^%l", string.upper),
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paramtype = "light",
paramtype2 = "facedir",
drawtype = "nodebox",
sounds = def.sounds,
tiles = tiles,
groups = groups,
-- `unpack` has been changed to `table.unpack` in newest Lua versions.
node_box = xdecor.pixelbox(16, {unpack(d, 3)}),
sunlight_propagates = true,
on_place = minetest.rotate_node
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})
end
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end
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end