xdecor-libre/worktable.lua

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local worktable = {}
screwdriver = screwdriver or {}
local xbg = default.gui_bg..default.gui_bg_img..default.gui_slots
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local nodes = { -- Nodes allowed to be cut. Mod name = {node name}.
["default"] = {"wood", "junglewood", "pine_wood", "acacia_wood",
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"tree", "jungletree", "pine_tree", "acacia_tree",
"cobble", "mossycobble", "desert_cobble",
"stone", "sandstone", "desert_stone", "obsidian",
"stonebrick", "sandstonebrick", "desert_stonebrick", "obsidianbrick",
"coalblock", "copperblock", "steelblock", "goldblock",
"bronzeblock", "mese", "diamondblock",
"brick", "cactus", "ice", "meselamp", "glass", "obsidian_glass"},
["xdecor"] = {"coalstone_tile", "desertstone_tile", "stone_rune", "stone_tile",
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"cactusbrick", "hard_clay", "packed_ice", "moonbrick",
"woodframed_glass", "wood_tile"},
["oresplus"] = {"emerald_block", "glowstone"},
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}
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local def = { -- Nodebox name, yield, definition.
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{"nanoslab", 16, {-.5,-.5,-.5,0,-.4375,0}},
{"micropanel", 16, {-.5,-.5,-.5,.5,-.4375,0}},
{"microslab", 8, {-.5,-.5,-.5,.5,-.4375,.5}},
{"thinstair", 8, {{-.5,-.0625,-.5,.5,0,0},{-.5,.4375,0,.5,.5,.5}}},
{"cube", 4, {-.5,-.5,0,0,0,.5}},
{"panel", 4, {-.5,-.5,-.5,.5,0,0}},
{"slab", 2, {-.5,-.5,-.5,.5,0,.5}},
{"doublepanel", 2, {{-.5,-.5,-.5,.5,0,0},{-.5,0,0,.5,.5,.5}}},
{"halfstair", 2, {{-.5,-.5,-.5,0,0,.5},{-.5,0,0,0,.5,.5}}},
{"outerstair", 1, {{-.5,-.5,-.5,.5,0,.5},{-.5,0,0,0,.5,.5}}},
{"stair", 1, {{-.5,-.5,-.5,.5,0,.5},{-.5,0,0,.5,.5,.5}}},
{"innerstair", 1, {{-.5,-.5,-.5,.5,0,.5},{-.5,0,0,.5,.5,.5},{-.5,0,-.5,0,.5,0}}}
}
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function worktable.craft_output_recipe(pos, start_i, pagenum, stackname, filter)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
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pagenum = math.floor(pagenum)
local inventory_size = #meta:to_table().inventory.inv_items_list
local pagemax = math.floor((inventory_size - 1) / (8*4) + 1)
local craft, dye_color, flower_color = {}, "", ""
local formspec = "size[8,8;]"..xbg..
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"list[context;inv_items_list;0,1;8,4;"..tostring(start_i).."]"..
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"list[context;item_craft_input;3,6.3;1,1;]"..
"tablecolumns[color;text;color;text]"..
"tableoptions[background=#00000000;highlight=#00000000;border=false]"..
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"table[6.1,0.2;1.1,0.5;pagenum;#FFFF00,"..tostring(pagenum)..",#FFFFFF,/ "..tostring(pagemax).."]"..
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"button[5.5,0;0.7,1;prev;<]"..
"button[7.3,0;0.7,1;next;>]"..
"button[4,0.2;0.7,0.5;search;?]"..
"button[4.6,0.2;0.7,0.5;clearfilter;X]"..
"button[0,0;1.5,1;backcraft;< Back]"..
"tooltip[search;Search]"..
"tooltip[clearfilter;Reset]"..
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"label[3,5.8;Input]"..
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"field[1.8,0.32;2.6,1;filter;;"..filter.."]"
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if stackname then
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local recipe_num = meta:get_int("recipe_num")
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local stack_width = minetest.get_all_craft_recipes(stackname)[recipe_num].width
local stack_items = minetest.get_all_craft_recipes(stackname)[recipe_num].items
local stack_type = minetest.get_all_craft_recipes(stackname)[recipe_num].type
local stack_output = minetest.get_all_craft_recipes(stackname)[recipe_num].output
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local stack_count = stack_output:match("%s(%d+)")
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local items_num = #minetest.get_all_craft_recipes(stackname)
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if items_num > 1 then
formspec = formspec.."button[0,5.7;1.6,1;alternate;Alternate]"..
"label[0,5.2;Recipe "..recipe_num.." of "..items_num.."]"
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end
if stack_count then
inv:set_stack("item_craft_input", 1, stackname.." "..stack_count)
else
inv:set_stack("item_craft_input", 1, stackname)
end
if stack_width == 0 then
if #stack_items <= 2 then
formspec = formspec.."list[context;craft_output_recipe;5,6.3;2,1;]"
inv:set_size("craft_output_recipe", 2)
elseif #stack_items > 2 and #stack_items <= 4 then
formspec = formspec.."list[context;craft_output_recipe;5,5.3;2,2;]"
inv:set_size("craft_output_recipe", 2*2)
else
formspec = formspec.."list[context;craft_output_recipe;5,5.3;3,3;]"
inv:set_size("craft_output_recipe", 3*3)
end
elseif stack_width == 1 then
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if #stack_items == 1 then
formspec = formspec.."list[context;craft_output_recipe;5,6.3;1,1;]"
else
formspec = formspec.."list[context;craft_output_recipe;5,5.3;1,"..#stack_items..";]"
end
inv:set_size("craft_output_recipe", 1 * #stack_items)
elseif stack_width == 2 then
if #stack_items <= 2 then
formspec = formspec.."list[context;craft_output_recipe;5,6.3;2,1;]"
inv:set_size("craft_output_recipe", 2)
elseif #stack_items > 2 and #stack_items <= 4 then
formspec = formspec.."list[context;craft_output_recipe;5,5.3;2,2;]"
inv:set_size("craft_output_recipe", 2*2)
else
formspec = formspec.."list[context;craft_output_recipe;5,5.3;2,3;]"
inv:set_size("craft_output_recipe", 2*3)
end
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elseif stack_width == 3 then
if stack_type == "cooking" then
formspec = formspec.."list[context;craft_output_recipe;5,6.3;1,1;]"..
"image[4.25,5.9;0.5,0.5;default_furnace_fire_fg.png]"
inv:set_size("craft_output_recipe", 1)
else
formspec = formspec.."list[context;craft_output_recipe;5,5.3;3,3;]"
inv:set_size("craft_output_recipe", 3*3)
end
elseif stack_type == "cooking" and stack_width == 15 then
formspec = formspec.."list[context;craft_output_recipe;5,6.3;1,1;]"..
"image[4.25,5.9;0.5,0.5;default_furnace_fire_fg.png]"
inv:set_size("craft_output_recipe", 1)
end
for k, def in pairs(stack_items) do
craft[#craft+1] = def
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if def and def:find("^group:") then
if def:find("liquid$") then
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def = "default:water_source"
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elseif def:find("vessel$") then
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def = "vessels:glass_bottle"
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elseif def:find("wool$") then
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def = "wool:white"
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elseif def:find("dye$") then
dye_color = def:match(".*_([%w_]+)")
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def = "dye:"..dye_color
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elseif def:find("^group:flower") then
flower_color = def:match(".*_([%w_]+)")
if flower_color == "red" then
def = "flowers:rose"
elseif flower_color == "yellow" then
def = "flowers:dandelion_yellow"
elseif flower_color == "white" then
def = "flowers:dandelion_white"
elseif flower_color == "blue" then
def = "flowers:geranium"
elseif flower_color == "orange" then
def = "flowers:tulip"
else
def = "flowers:rose"
end
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else
def = def:gsub("group", "default")
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end
end
inv:set_stack("craft_output_recipe", k, def)
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end
formspec = formspec.."image[4,6.3;1,1;gui_furnace_arrow_bg.png^[transformR90]"..
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"button[0,6.5;1.6,1;trash;Clear]"..
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"label[0,7.5;"..stackname:sub(1, 30).."]"
end
meta:set_string("formspec", formspec)
end
function worktable.craftguide_update(pos, filter)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
local inv_items_list = {}
for name, def in pairs(minetest.registered_items) do
if not (def.groups.not_in_creative_inventory == 1) and
minetest.get_craft_recipe(name).items and
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def.description and def.description ~= "" and
((filter and def.name:find(filter, 1, true)) or not filter) then
inv_items_list[#inv_items_list+1] = name
end
end
table.sort(inv_items_list)
inv:set_size("inv_items_list", #inv_items_list)
inv:set_list("inv_items_list", inv_items_list)
end
function worktable.crafting(pos)
local meta = minetest.get_meta(pos)
local formspec = "size[8,7;]"..xbg..
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default.get_hotbar_bg(0,3.3)..
"list[current_player;main;0,3.3;8,4;]"..
"image[5,1;1,1;gui_furnace_arrow_bg.png^[transformR270]"..
"button[0,0;1.5,1;back;< Back]"..
"button[0,1;1.5,1;craftguide;Guide]"..
"list[current_player;craft;2,0;3,3;]"..
"list[current_player;craftpreview;6,1;1,1;]"..
"listring[current_player;main]"..
"listring[current_player;craft]"
meta:set_string("formspec", formspec)
end
function worktable.storage(pos)
local meta = minetest.get_meta(pos)
local formspec = "size[8,7]"..xbg..
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default.get_hotbar_bg(0,3.25)..
"list[context;storage;0,1;8,2;]"..
"list[current_player;main;0,3.25;8,4;]"..
"listring[context;storage]"..
"listring[current_player;main]"..
"button[0,0;1.5,1;back;< Back]"
meta:set_string("formspec", formspec)
end
function worktable.main(pos)
local meta = minetest.get_meta(pos)
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local formspec = "size[8,7;]"..xbg..
default.get_hotbar_bg(0,3.25)..
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"label[0.9,1.23;Cut]"..
"label[0.9,2.23;Repair]"..
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"box[-0.05,1;2.05,0.9;#555555]"..
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"box[-0.05,2;2.05,0.9;#555555]"..
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"image[3,1;1,1;gui_furnace_arrow_bg.png^[transformR270]"..
"image[0,1;1,1;worktable_saw.png]"..
"image[0,2;1,1;worktable_anvil.png]"..
"image[3,2;1,1;hammer_layout.png]"..
"list[context;input;2,1;1,1;]"..
"list[context;tool;2,2;1,1;]"..
"list[context;hammer;3,2;1,1;]"..
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"list[context;forms;4,0;4,3;]"..
"list[current_player;main;0,3.25;8,4;]"..
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"button[0,0;2,1;craft;Crafting]"..
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"button[2,0;2,1;storage;Storage]"
meta:set_string("formspec", formspec)
return formspec
end
function worktable.construct(pos)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
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inv:set_size("tool", 1)
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inv:set_size("input", 1)
inv:set_size("hammer", 1)
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inv:set_size("forms", 4*3)
inv:set_size("storage", 8*2)
inv:set_size("item_craft_input", 1)
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meta:set_int("recipe_num", 1)
meta:set_string("infotext", "Work Table")
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worktable.main(pos)
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worktable.craftguide_update(pos, nil)
end
function worktable.fields(pos, _, fields, sender)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
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local formspec = meta:to_table().fields.formspec
local filter = formspec:match("filter;;([%w_:]+)") or ""
local start_i = tonumber(formspec:match("inv_items_list;.*;(%d+)%]")) or 0
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if fields.storage then
worktable.storage(pos)
elseif fields.back then
worktable.main(pos)
elseif fields.backcraft or fields.craft then
if fields.backcraft then
meta:set_int("recipe_num", 1)
inv:set_list("item_craft_input", {})
inv:set_list("craft_output_recipe", {})
end
worktable.crafting(pos)
elseif fields.craftguide then
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if not meta:to_table().inventory.inv_items_list then return end -- legacy code
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worktable.craft_output_recipe(pos, 0, 1, nil, "")
elseif fields.alternate then
inv:set_list("craft_output_recipe", {})
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local recipe_num = meta:get_int("recipe_num")
local inputstack = inv:get_stack("item_craft_input", 1):get_name()
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if recipe_num >= #minetest.get_all_craft_recipes(inputstack) then
meta:set_int("recipe_num", 1)
else
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meta:set_int("recipe_num", recipe_num + 1)
end
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worktable.craft_output_recipe(pos, start_i, start_i / (8*4) + 1, inputstack, filter)
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elseif fields.trash or fields.search or fields.clearfilter or
fields.prev or fields.next then
if fields.trash then
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worktable.craft_output_recipe(pos, start_i, start_i / (8*4) + 1, nil, filter)
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elseif fields.search then
worktable.craftguide_update(pos, fields.filter:lower())
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worktable.craft_output_recipe(pos, 0, 1, nil, fields.filter:lower())
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elseif fields.clearfilter then
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worktable.craftguide_update(pos, nil)
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worktable.craft_output_recipe(pos, 0, 1, nil, "")
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elseif fields.prev or fields.next then
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local inventory_size = #meta:to_table().inventory.inv_items_list
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if fields.prev or start_i >= inventory_size then
start_i = start_i - 8*4
elseif fields.next or start_i < 0 then
start_i = start_i + 8*4
end
if start_i < 0 or start_i >= inventory_size then
start_i = 0
end
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worktable.craft_output_recipe(pos, start_i, start_i / (8*4) + 1, nil, filter)
end
meta:set_int("recipe_num", 1)
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inv:set_list("item_craft_input", {})
inv:set_list("craft_output_recipe", {})
end
end
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function worktable.dig(pos, _)
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local inv = minetest.get_meta(pos):get_inventory()
return inv:is_empty("input") and inv:is_empty("hammer") and
inv:is_empty("tool") and inv:is_empty("storage")
end
function worktable.contains(table, element)
if table then
for _, value in pairs(table) do
if value == element then
return true
end
end
end
return false
end
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function worktable.put(_, listname, _, stack, _)
local stn = stack:get_name()
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local count = stack:get_count()
local mod, node = stn:match("([%w_]+):([%w_]+)")
local tdef = minetest.registered_tools[stn]
local twear = stack:get_wear()
if listname == "input" and worktable.contains(nodes[mod], node) then
return count
elseif listname == "hammer" and stn == "xdecor:hammer" then
return 1
elseif listname == "tool" and tdef and twear > 0 and
stn ~= "xdecor:hammer" then
return 1
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elseif listname == "storage" then
return count
end
return 0
end
function worktable.take(pos, listname, _, stack, player)
local inv = minetest.get_meta(pos):get_inventory()
local user_inv = player:get_inventory()
local inputstack = inv:get_stack("input", 1):get_name()
local mod, node = inputstack:match("([%w_]+):([%w_]+)")
if listname == "forms" then
if worktable.contains(nodes[mod], node) and
user_inv:room_for_item("main", stack:get_name()) then
return -1
end
return 0
elseif listname == "inv_items_list" or listname == "item_craft_input" or
listname == "craft_output_recipe" then
return 0
end
return stack:get_count()
end
function worktable.move(pos, from_list, from_index, to_list, to_index, count, _)
local inv = minetest.get_meta(pos):get_inventory()
local stackname = inv:get_stack(from_list, from_index):get_name()
local meta = minetest.get_meta(pos)
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local formspec = meta:to_table().fields.formspec
local filter = formspec:match("filter;;([%w_:]+)") or ""
local start_i = tonumber(formspec:match("inv_items_list;.*;(%d+)%]")) or 0
if from_list == "storage" and to_list == "storage" then
return count
elseif inv:is_empty("item_craft_input") and from_list == "inv_items_list" and
to_list == "item_craft_input" then
--print(dump(minetest.get_all_craft_recipes(stackname)))
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worktable.craft_output_recipe(pos, start_i, start_i / (8*4) + 1, stackname, filter)
minetest.after(0, function()
inv:set_stack(from_list, from_index, stackname)
end)
end
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return 0
end
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local function update_inventory(inv, inputstack)
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if inv:is_empty("input") then
inv:set_list("forms", {})
return
end
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local output = {}
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for _, n in pairs(def) do
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local mat = inputstack:get_name()
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local input = inv:get_stack("input", 1)
local mod, node = mat:match("([%w_]+):([%w_]+)")
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local count = math.min(n[2] * input:get_count(), inputstack:get_stack_max())
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if not worktable.contains(nodes[mod], node) then return end
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output[#output+1] = mat.."_"..n[1].." "..count
end
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inv:set_list("forms", output)
end
function worktable.on_put(pos, listname, _, stack, _)
if listname == "input" then
local inv = minetest.get_meta(pos):get_inventory()
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update_inventory(inv, stack)
end
end
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function worktable.on_take(pos, listname, index, stack, _)
local inv = minetest.get_meta(pos):get_inventory()
if listname == "input" then
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update_inventory(inv, stack)
elseif listname == "forms" then
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local inputstack = inv:get_stack("input", 1)
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inputstack:take_item(math.ceil(stack:get_count() / def[index][2]))
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inv:set_stack("input", 1, inputstack)
update_inventory(inv, inputstack)
end
end
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xdecor.register("worktable", {
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description = "Work Table",
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groups = {cracky=2, choppy=2, oddly_breakable_by_hand=1},
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sounds = default.node_sound_wood_defaults(),
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tiles = {
"xdecor_worktable_top.png", "xdecor_worktable_top.png",
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"xdecor_worktable_sides.png", "xdecor_worktable_sides.png",
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"xdecor_worktable_front.png", "xdecor_worktable_front.png"
},
on_rotate = screwdriver.rotate_simple,
can_dig = worktable.dig,
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on_construct = worktable.construct,
on_receive_fields = worktable.fields,
on_metadata_inventory_put = worktable.on_put,
on_metadata_inventory_take = worktable.on_take,
allow_metadata_inventory_put = worktable.put,
allow_metadata_inventory_take = worktable.take,
allow_metadata_inventory_move = worktable.move
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})
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for _, d in pairs(def) do
for mod, n in pairs(nodes) do
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for _, name in pairs(n) do
local ndef = minetest.registered_nodes[mod..":"..name]
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if ndef then
local groups = {}
groups.not_in_creative_inventory=1
for k, v in pairs(ndef.groups) do
if k ~= "wood" and k ~= "stone" and k ~= "level" then
groups[k] = v
end
end
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minetest.register_node(":"..mod..":"..name.."_"..d[1], {
description = ndef.description.." "..d[1]:gsub("^%l", string.upper),
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paramtype = "light",
paramtype2 = "facedir",
drawtype = "nodebox",
light_source = ndef.light_source,
sounds = ndef.sounds,
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tiles = {ndef.tiles[1]},
groups = groups,
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node_box = {type = "fixed", fixed = d[3]},
sunlight_propagates = true,
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on_place = minetest.rotate_node
})
end
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minetest.register_alias("xdecor:"..d[1].."_"..name, mod..":"..name.."_"..d[1]) -- legacy code
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end
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end
end
minetest.register_abm({
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nodenames = {"xdecor:worktable"},
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interval = 3, chance = 1,
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action = function(pos, _, _, _)
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local inv = minetest.get_meta(pos):get_inventory()
local tool = inv:get_stack("tool", 1)
local hammer = inv:get_stack("hammer", 1)
local wear = tool:get_wear()
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if tool:is_empty() or hammer:is_empty() or wear == 0 then
return
end
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-- Wear : 0-65535 | 0 = new condition.
tool:add_wear(-500)
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hammer:add_wear(700)
inv:set_stack("tool", 1, tool)
inv:set_stack("hammer", 1, hammer)
end
})