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minetest mod ethereal NG
======================
## Information
--------------
This mod is named `ethereal` , it produces huge amount of new biomes
overriding defaults, many new items and features that spice up gameplay.
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Known as Ethereal NG (next-generation) it give players that
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little something extra to look for while exploring the world.
![screenshot.png ](screenshot.png )
Forum Topic https://forum.minetest.net/viewtopic.php?f=11& t=14638
TODO:
* document items and crafting
#### Lucky Blocks
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It provides 65 new lucky blocks if the mod is detected.
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## Technical info
-----------------
#### Compatibility
Make sure you are using Minetest 0.4.16+ and start a new world (anything but v6),
then enable Ethereal in the mods list. Ethereal has been designed to work
alongside with those mods:
* default
* flowers
* Farming Redo `farming`
* Mobs Redo, `mobs`
* Baked Clay `backedclay`
* stairs
Also those more as optional:
* Lucky Block `lucky_block`
* doors
* moreblocks
* toolranks
#### Settings and Biome List
| name setting | Description | values | default |
| ------------------------------ | --------------------------------- | ---- | ------ |
| ethereal.leaftype | 2D plantlike leaves (0) or 3D (1) | int | 0 |
| ethereal.leafwalk | Walkable leaves | bool | false |
| ethereal.cavedirt | Caves cut through dirt | bool | true |
| ethereal.torchdrop | Torches drop when in water | bool | true |
| ethereal.papyruswalk | Papyrus and Bamboo are walkable | bool | true |
| ethereal.lilywalk | Lilypads are walkable | bool | true |
| ethereal.xcraft | Enable X-Craft cheats | bool | true |
| ethereal.flight | Enable Flight Potion | bool | true |
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| ethereal.leaf_particles | Enable falling lead particles | bool | true |
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| ethereal.glacier | Glacier biome, 1=on / 0=off | int | 1 |
| ethereal.bambo | Bamboo biome, 1=on / 0=off | int | 1 |
| ethereal.mesa | Mesa biome, 1=on / 0=off | int | 1 |
| ethereal.alpine | Alpine biome, 1=on / 0=off | int | 1 |
| ethereal.healing | Healing Tree biome, 1=on / 0=off | int | 1 |
| ethereal.snowy | Pine Tree biome, 1=on / 0=off | int | 1 |
| ethereal.frost | Blue Frost biome, 1=on / 0=off | int | 1 |
| ethereal.grassy | Grassy biome, 1=on / 0=off | int | 1 |
| ethereal.caves | Desertstone biome, 1=on / 0=off | int | 1 |
| ethereal.grayness | Grey Willow biome, 1=on / 0=off | int | 1 |
| ethereal.grassytwo | GrassyTwo biome, 1=on / 0=off | int | 1 |
| ethereal.prairie | Prairie biome, 1=on / 0=off | int | 1 |
| ethereal.jumble | Jumble biome, 1=on / 0=off | int | 1 |
| ethereal.junglee | Jungle biome, 1=on / 0=off | int | 1 |
| ethereal.desert | Desert biome, 1=on / 0=off | int | 1 |
| ethereal.grove | Banana Grove biome, 1=on / 0=off | int | 1 |
| ethereal.mushroom | Mushroom biome, 1=on / 0=off | int | 1 |
| ethereal.sandstone | Sandstone biome, 1=on / 0=off | int | 1 |
| ethereal.quicksand | Quicksand Bank biome, 1=on / 0=off | int | 1 |
| ethereal.plains | Scorched Plains biome, 1=on / 0=off | int | 1 |
| ethereal.savanna | Savanna biome, 1=on / 0=off | int | 1 |
| ethereal.fiery | Feiry Lava biome, 1=on / 0=off | int | 1 |
| ethereal.sandclay | Sandy Clay biome, 1=on / 0=off | int | 1 |
| ethereal.swamp | Swamp biome, 1=on / 0=off | int | 1 |
| ethereal.sealife | Coral and Seaweed biome, 1=on / 0=off | int | 1 |
| ethereal.reefs | MT5 Coral biome, 1=on / 0=off | int | 1 |
| ethereal.sakura | Sakura biome, 1=on / 0=off | int | 1 |
| ethereal.tundra | Tundra biome, 1=on / 0=off | int | 1 |
| ethereal.mediterranean | Mediterranean biome, 1=on / 0=off | int | 1 |
| ethereal.flightpotion_duration | Flight Potion Duration seconds | int | 300 |
#### Fishing api
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The mod provides a fishing api, basically is `ethereal.add_item(fish, junk, bonus)` ,
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several examples are at the documentation of [api.txt ](api.txt ) file.
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## Changelog
2015-04-25 14:41:36 +03:00
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A huge thanks to Chinchow who was the inspiration behind Ethereal and everyone
who helped make this mod bigger and better throughout it's release :)
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### 1.32
- Add {eatable} groups to food items
- Use underground decoration placement for illumishrooms to improve performance
- Use worldalign textures for stairs
2024-08-16 13:05:33 +03:00
- Tidy and tweak code to run on Minetest 5.1 and above
2024-08-29 13:39:32 +03:00
- Replace 32px textures with 16px variants so items do not look mismatched
- Add new biome layout so that specific biomes aren't too large or small
2024-09-09 12:44:10 +03:00
- Add falling leaf particles with setting to disable
2024-10-13 17:51:14 +03:00
- Add 'ethereal.old_biomes' setting to stay with older biome settings and not use
the new layout for compatibility if wanted.
2024-08-06 18:24:52 +03:00
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### 1.31
- Fix fishing biome checks
- Increase bamboo leaf decay radius
- Switch ethereal coral to new plantlike_rooted drawtype (thanks Niklp)
2024-01-23 11:41:58 +03:00
- Switch seaweed to new plantlike_rooted drawtype (thanks Niklp)
2024-01-25 13:50:11 +03:00
- Added 'ethereal.logs' setting that adds decorative fallen tree logs to biomes
2024-03-16 15:10:37 +03:00
- Added 'ethereal.sapling_protection_check' setting to use default sapling placement checks
2024-05-07 09:34:52 +03:00
- Added alternative giant brown mushroom to higher elevations in mushroom biome
2024-07-08 17:12:52 +03:00
- Added 'ethereal.wood_rotate' setting to enable/disable directional placement of wood in ethereal
2024-01-22 11:24:22 +03:00
2023-04-21 14:36:33 +03:00
### 1.30
- New fish textures by SirroBzeroone and BlueTangs Rock
- New fish added along with food recipes (thanks BlueTangs Rock)
- Fishing rod now has 65 uses
- Fixed willow leaves scaling and forced schematic trunk placement
2023-04-22 13:39:39 +03:00
- Add 11 new lucky blocks
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- Caverealms' glow bait reduces wait time when fishing
2023-06-08 18:06:57 +03:00
- Add Basandra Bush and wood items, Add Spore Grass
2023-12-04 11:07:56 +03:00
- Add 'ethereal.abundant_onions' setting (default: true)
2023-04-21 14:36:33 +03:00
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#### 1.29
2021-07-09 23:19:22 +03:00
- Use "stratum" to generate mesa biome for stripey goodness
- Added coloured candles (thanks wRothbard)
2021-07-25 00:09:06 +03:00
- Rename some biomes to fall inline with default for spawning
2021-07-28 17:12:53 +03:00
- Make stairs and doors a soft dependency, fix willow recipes (thanks sangeet)
2022-02-19 11:47:31 +03:00
- Added 'ethereal.flightpotion_duration' setting, potion also works on 0.4.x clients
- Added olive wood fences, gates, mese posts
2022-11-07 14:04:56 +03:00
- Added lilac to sakura biome (can be crafted into magenta dye)
2021-07-09 23:19:22 +03:00
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#### 1.28
2020-12-12 23:04:59 +03:00
2021-05-31 23:40:41 +03:00
- Added new Mediterranean biome with Lemon and Olive trees (thanks Felfa)
2020-12-12 23:04:59 +03:00
- Added Candied Lemon and Olive Oil items and recipe
2020-12-30 12:50:40 +03:00
- Rewrite stairs and add auto-select function
2021-01-16 14:13:32 +03:00
- Added Lemonade
2021-02-02 13:48:32 +03:00
- Added smaller redwood trees, to grow large variety 2 saplings required
2021-02-10 15:08:46 +03:00
- Added Flight Potion (etherium dust arch, fire dust middle, empty bottle bottom)
2021-03-14 22:55:16 +03:00
- Added new Fishing mechanics (inspired by Rootyjr's on mineclone2)
2021-03-15 18:12:18 +03:00
- Added fishing api to add new items (read API.txt file)
- Certain fish can only be found in specific biomes
2021-04-02 23:06:43 +03:00
- Rename textures so they begin with ethereal_ (sorry texture pack folks)
2021-04-29 21:42:31 +03:00
- Override mushroom spread abm to use "group:mushroom"
2020-12-12 23:04:59 +03:00
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#### 1.27
2019-11-05 23:45:04 +03:00
- Added Etherium ore and dust
- Added sparse decoration of dry grass and shrub to caves biome
2020-02-28 22:42:00 +03:00
- Added sponges that spawn near coral, dry sponge in furnace to soak up water
2020-04-30 16:07:12 +03:00
- Added new savanna dirt and decorations
- Use default grass abms
2020-05-28 16:20:31 +03:00
- Split and re-write mapgen files for tidier generation
2020-09-16 11:57:39 +03:00
- Giant Mushroom tops now decay when trunk removed
2020-12-02 15:27:00 +03:00
- Added Blue Marble to grey biomes and Blue Marble Tile recipe
2019-11-05 23:45:04 +03:00
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#### 1.26
2019-02-16 15:23:14 +03:00
- Added Sakura biome, pink sakura trees and saplings
- 1 in 10 chance of sakura sapling growing into white sakura
- Bamboo grows in higher elevation while sakura grows in lower
2019-02-22 15:25:12 +03:00
- Added sakura wood, stairs, fence, gate and door
2019-05-07 17:36:39 +03:00
- Added 5.0 checks to add new biomes and decorations
2019-10-09 16:40:29 +03:00
- Fixed water abm for dry dirt and added check for minetest 5.1 dry dirt also
2019-02-22 15:25:12 +03:00
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#### 1.25
2018-09-03 22:43:00 +03:00
- Converted .mts files into schematic tables for easier editing
- Added firethorn shrub in glacier areas (can be crafted into jelly)
- Tweaked mapgen decorations
- Added more lucky blocks
- Added igloo to glacier biome
2018-11-01 17:43:06 +03:00
- 2x2 bamboo = bamboo floor, 3x3 bamboo or 2x bamboo floor = bamboo block, blocks can be made into sticks, bamboo stairs need blocks to craft
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#### 1.24
2017-10-09 13:17:34 +03:00
- Updating code to newer functions, requires Minetest 0.4.16 and above
2018-03-12 19:53:25 +03:00
- Added food groups to be more compatible with other food mods
2018-05-07 11:29:47 +03:00
- Bonemeal removed (use Bonemeal mod to replace https://forum.minetest.net/viewtopic.php?f=9& t=16446 )
2018-08-19 12:03:41 +03:00
- Crystal Ingot recipe requires a bucket of water, unless you are using builtin_item mod where you can mix ingredients by dropping in a pool of water instead
2017-10-09 13:17:34 +03:00
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#### 1.23
2017-07-27 17:34:38 +03:00
- Added bonemeal support for bush sapling and acacia bush sapling
- Added support for [toolranks] mod if found
- Reworked Crystal Shovel so it acts more like a normal shovel with soft touch
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#### 1.22
2017-01-12 15:05:53 +03:00
- Added coral and silver sand to mapgen (0.4.15 only)
- Replaced ethereal:green_dirt with default:dirt_with_grass for mortrees compatibility
- Mesa biomes are now topped with dirt with dry grass (redwood saplings grow on dry grass)
- Added bonemeal support for moretree's saplings
2017-02-10 21:35:16 +03:00
- Added settings.conf file example so that settings remain after mod update
2017-02-28 18:28:36 +03:00
- Added support for Real Torch so that torches near water drop an unlit torch
2017-02-28 22:33:34 +03:00
- Added support for new leafdecay functions (0.4.15 dev)
2017-03-01 12:58:46 +03:00
- Mapgen will use dirt_with_rainforest_litter for jungles if found
2017-04-19 12:26:56 +03:00
- Added bushes to mapgen
2017-01-12 15:05:53 +03:00
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#### 1.21
2016-07-14 11:34:59 +03:00
- Saplings need clear space above to grow (depending on height of tree)
- Bonemeal changes to suit new sapling growth
2016-07-14 15:12:44 +03:00
- Fixes and tweaks
2016-08-28 15:27:48 +03:00
- Added default Abm overrides
2016-11-24 13:49:24 +03:00
- Added 4 new plants from baked clay mod to mapgen
2016-11-24 17:54:47 +03:00
- Added swamp biome to outskirts of bamboo areas
2016-07-14 11:34:59 +03:00
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#### 1.20
2016-05-17 23:40:05 +03:00
2016-05-17 23:45:23 +03:00
- Tweaked Ethereal to work with new features and nodes in Minetest 0.4.14
2016-05-17 23:40:05 +03:00
- Added bones found in dirt and bonemeal to make tree's and crops grow quicker
- Tree's follow default rules where saplings need light to grow
- Using default schematics for apple, pine, acacia and jungle tree's
- Tidied and split code into separate files
- Redid coloured grass spread function to run better
- Added support for moreblock's stairsplus feature
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#### 1.19
2015-11-22 23:27:07 +03:00
- Added new biome routine to help restructure biomes
- Tweaked biome values so that they are more spread out (no more huge bamboo biome)
- Tweaked biome plant and tree decorations
2015-11-23 13:00:39 +03:00
- Fixed farming compatibility when using hoe on ethereal dirt
- Dirt with dry grass turns into green grass when near water
2015-11-27 12:19:32 +03:00
- Ice or snow above sea level melts into river water
2015-12-04 01:31:10 +03:00
- Disabling ethereal biomes no longer shows error messages
2016-01-09 15:25:33 +03:00
- Fire Flowers re-generate, can also be made into Fire Dust and both are fuel
- Optimize and tidy code
2015-11-22 23:27:07 +03:00
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#### 1.18
2015-11-14 13:21:06 +03:00
- Added Birch tree, also stairs; fence and gate
- Added Fire flower to fiery biomes (careful, it hurts)
- Tweaked biomes and decoration slightly
- Added tree_tool for admin to quickly grow tree's
- Cobble to Mossycobble when near water has been toned down a bit
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#### 1.17
2015-08-31 19:40:29 +03:00
- Added new Glacier biome filled with snow and ice
- Changed Mesa biome to have more coloured clay patterns
- Changed Bamboo biome to have tall tree-like stalks with leaves that give
2015-11-14 13:21:06 +03:00
- Bamboo sprouts are now saplings to grow new stalks
- Removed farmed mushrooms and replaced with default game mushrooms with spores
2015-08-31 19:40:29 +03:00
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#### 1.16
2015-02-04 13:31:48 +03:00
2015-05-08 22:36:32 +03:00
- Added new tree schematics that change when placed with random leaves, fruit and height
- Changed frost dirt so that it no longer freezes water (saves lag)
- Torches cannot be placed next to water, otherwise they drop as items
- Added latest farming redo Bean Bushes to mapgen
2015-07-04 14:36:33 +03:00
- Code tidy (thanks HybridDog) and bug fix
- Banana, Orange and Apple fruits now drop when tree has been removed.
2015-02-04 13:31:48 +03:00
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#### 1.15
2014-12-29 14:03:11 +03:00
2015-05-08 22:36:32 +03:00
- Added Staff of Light (thanks Xanthin), crafted from illumishrooms and can turn stone into glostone and back again
- Changed how Crystal Spikes reproduce
- Crystal Ingots now require 2x mese crystal and 2x crystal spikes to craft
- Removed obsidian brick & stairs now they are in default game, also removed pine wood stairs for same reason
- Tidied code and optimized a few routines
2014-12-29 14:03:11 +03:00
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#### 1.14
2014-12-10 13:16:58 +03:00
2015-05-08 22:36:32 +03:00
- Changed Ethereal to work with Minetest 0.4.11 update and new mapgen features
- Changed Pine tree's to use default pine wood
- Added pine wood fence, gate and stairs
- Crystal Spikes now re-generate in crystal biomes
- Removed layer mapgen, keeping spread as default
2014-12-10 13:16:58 +03:00
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#### 1.13
2014-12-02 13:03:15 +03:00
2015-05-08 22:36:32 +03:00
- Changed melting feature to work with 0.4.11 pre-release now that group:hot and group:melt have been removed
2014-12-02 13:03:15 +03:00
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#### 1.12
2014-12-02 13:03:15 +03:00
2015-05-08 22:36:32 +03:00
- Added ability to disable biomes in the init.lua file by setting to 1 (enable) or 0 (disable)
- Supports Framing Redo 1.10 foods
2014-12-02 13:03:15 +03:00
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#### 1.11
2014-12-02 13:03:15 +03:00
2015-05-08 22:36:32 +03:00
- Added Stairs for Ethereal wood types, mushroom, dry dirt, obsidian brick and clay
- Added Green Coral which can be used as green dye
- Craft 5x Ice in X pattern to give 5x Snow
- Added Snow and Ice Bricks with their own stairs and slabs which melt when near heat
2014-12-02 13:03:15 +03:00
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#### 1.10
2014-12-02 13:03:15 +03:00
2015-05-08 22:36:32 +03:00
- Added Stone Ladders (another use for cobble)
- Craft 5x Gravel in X pattern to give 5 dirt, and 5x dirt in X pattern for 5 sand
- Added Acacia tree's to desert biome (a nice pink wood to build with, thanks to VanessaE for textures)
- Added Acacia fences and gates
- Added Vines, craftable with 2x3 leaves
2014-12-02 13:03:15 +03:00
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#### 1.09
2014-12-02 13:03:15 +03:00
2015-05-08 22:36:32 +03:00
- Fixed Quicksand bug where player see's only black when sinking instead of yellow effect, note this will only work on new maps or newly generated areas of map containing quicksand
- Hot nodes will melt ice and snow in a better way
- Few spelling errors sorted for sapling and wood names
2014-12-02 13:03:15 +03:00
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#### 1.08
2015-05-08 22:36:32 +03:00
- Saplings produce better placed tree's when grown, routines have been redone
- Orange tree's now spawn in prairie biomes
- The usual code tidy and few bug fixes along the way
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#### 1.07
2015-05-08 22:36:32 +03:00
- If Farming Redo mod detected then it's growing routines will be used for Ethereal plantlife instead of default
2014-12-02 13:03:15 +03:00
Leaftype and Mapstyle settings can be changed within init.lua file, new layered style maps are being tested
Changed crafting recipe for Fences, they tie in with Gates a little better
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#### 1.06
2014-12-02 13:03:15 +03:00
2015-05-08 22:36:32 +03:00
- Added support for Farming Redo mod, all plants spawn on newly generated areas:
- https://forum.minetest.net/viewtopic.php?id=9019
2014-12-02 13:03:15 +03:00
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#### 1.05b
2014-12-02 13:03:15 +03:00
2015-05-08 22:36:32 +03:00
- Added Gates for each of the fence types (thanks to Blockmen for gate model)
- Players can no longer jump over fences unless they wear crystal boots < REMOVED
2014-12-02 13:03:15 +03:00
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#### 1.04
2014-12-02 13:03:15 +03:00
2015-05-08 22:36:32 +03:00
- Farming of Mushrooms, Wild Onions and Strawberries now use minetest 0.4.10 functions
- Strawberries can be grown by using actual fruit, seeds no longer needed
- Tree leaves are no longer walkable, player can go through them
- Saplings now fall if block underneath disturbed
2014-12-02 13:03:15 +03:00
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#### 1.03
2014-12-02 13:03:15 +03:00
2015-05-08 22:36:32 +03:00
- Changed Fence recipe's so it doesn't interfere with 3d armor's wooden boots
- Tweaked textures to bring down file sizes
- Flowers, Sprouts and Ferns now spread over ALL grassland
2014-12-02 13:03:15 +03:00
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#### 1.02
2014-12-02 13:03:15 +03:00
2015-05-08 22:36:32 +03:00
- Fences added for each type of wood in Ethereal
- Changes to biome settings, less artifacts
2014-12-02 13:03:15 +03:00
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#### 1.01
2014-12-02 13:03:15 +03:00
2015-05-08 22:36:32 +03:00
- Quicksand generates throughout world near sandy water
- Bamboo as well as Papyrus now grow on dirt near water
- Fixed Coral textures and light
2014-12-02 13:03:15 +03:00
2022-07-23 10:43:19 +03:00
#### 1.00
2014-12-02 13:03:15 +03:00
2015-05-08 22:36:32 +03:00
- Seaweed now spawns in deep water and can grow up to 10 high
- Coral also spawns in deep water and glows slightly (orange, pink and blue)
- Above items can be crafted into dye, also Seaweed is edible
- So long as sand isn't disturbed under the ocean, sealife will re-generate
- Fixed Leaves inventory images and Mushroom selection box (thanks Wuzzy)
2014-12-02 13:03:15 +03:00
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#### 0.0.9
##### 0.0.9p
2014-12-02 13:03:15 +03:00
2015-05-08 22:36:32 +03:00
- Willow Trees now spawn in grey biome instead of tiny grey trees (model by Phiwari123)
- Redwood Trees now spawn in Mesa biome (model by Wes42033)
- BakedClay mod no longer required for Mesa biome but used if found
- Paper Wall added
2014-12-02 13:03:15 +03:00
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##### 0.0.9o
2014-12-02 13:03:15 +03:00
2015-05-08 22:36:32 +03:00
- Added Obsidian Brick craft for building
- Changed Illumishroom cave levels
- Changed *is_ground_content* to false for ethereal dirt so mapgen doesn't carve it up with caves
2014-12-02 13:03:15 +03:00
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##### 0.0.9n
2014-12-02 13:03:15 +03:00
2015-05-08 22:36:32 +03:00
- New textures for farming mushrooms and spores
- Illumi-shrooms spawn in caves to brighten things up a little
- Crafting a wooden sign now gives 4 instead of 1
2014-12-02 13:03:15 +03:00
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##### 0.0.9m
2014-12-02 13:03:15 +03:00
2015-05-08 22:36:32 +03:00
- Changed Bamboo biome slightly, Bamboo Sprout has new image
- Abm timings changed and a few bugs fixed
- Crystal Gilly Staff has to be used (left-click) to replenish air while underwater
- Crystal Shovel now works with protection mods
- Tidied code and changed ladder recipe's to double output
2014-12-02 13:03:15 +03:00
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##### 0.0.9L
2014-12-02 13:03:15 +03:00
2015-05-08 22:36:32 +03:00
- Scorched Tree's are now different sizes
- Crystal Shovel with soft touch can now be used to dig up sand and gravel
- Bamboo and Papyrus drop entire stalk when bottom node dug
- Crystal Spikes require steel pick or better to dig and fall when dirt below is removed
- Few changes to mapgen and water functions
2014-12-02 13:03:15 +03:00
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##### 0.0.9k
2014-12-02 13:03:15 +03:00
2015-05-08 22:36:32 +03:00
- Fixed bug in charcoal lumps (no more placing as unknown nodes)
- Added Crystal Shovel with soft touch, can be used to dig up dirt with grass intact
- Fixed bug in Crystal Shovel, now works with dirt_with_snow and has sounds
- Tweaked Fiery Biomes slightly, smaller craters on outside, large in hotter areas
2014-12-02 13:03:15 +03:00
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##### 0.0.9i
2014-12-02 13:03:15 +03:00
2015-05-08 22:36:32 +03:00
- Cleaned up mapgen_v7.lua file, maps now generate a little faster
- Removed cactus.mts, no longer required
- Removed mushroomtwo.mts, no longer required
- Removed bamboo.mts, no longer required
- Removed deadtree.mts, no longer required
- Few new textures added
- Papyrus also spawns on jungle dirt near water
- Replaced dead tree's with scorched tree's
- Each scorched tree trunk crafts into 2x charcoal Lumps (fixed)
- Torches can also be crafted from Charcoal
2014-12-02 13:03:15 +03:00
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##### 0.0.9h
2014-12-02 13:03:15 +03:00
2015-05-08 22:36:32 +03:00
- Added Strawberry farming, Strawberry Seeds and new Textures
- Tidied up mapgen_v7.lua for better spawning of plants and trees
- Player can no longer walk through Bamboo Stalks
2014-12-02 13:03:15 +03:00
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##### 0.0.9g
2014-12-02 13:03:15 +03:00
2015-05-08 22:36:32 +03:00
- Changed Ethereal's growing routine for Saplings, it now uses 1 single abm to grow all tree's
2014-12-02 13:03:15 +03:00
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##### 0.0.9f
2014-12-02 13:03:15 +03:00
2015-05-08 22:36:32 +03:00
- Added Fishing to Ethereal, Fishing Rod, Worms, Fish and Cooked Fish (Left-click the water with a Baited Rod in the hope of landing your prize)
2014-12-02 13:03:15 +03:00
2022-07-23 10:43:19 +03:00
##### 0.0.9e
2014-12-02 13:03:15 +03:00
2015-05-08 22:36:32 +03:00
- Changed textures for Bowl, Mushroom Soup, Crystal Spike, Banana Loaf, Strawberry & Bush
- Added Hearty Stew Recipes
- If BakedClay mod is installed, Mesa Biome will be added to the mix
2014-12-02 13:03:15 +03:00
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##### 0.0.9d
2014-12-02 13:03:15 +03:00
2015-05-08 22:36:32 +03:00
- Added Bamboo Grove and Bamboo Sprouts )
- Craft Bamboo into Paper and Bamboo Flooring
- Cactus is now edible when crafted beside empty bucket
2014-12-02 13:03:15 +03:00
2022-07-23 10:43:19 +03:00
##### 0.0.9c
2014-12-02 13:03:15 +03:00
2015-05-08 22:36:32 +03:00
- Code re-worked so mod now uses sections for each function (easier to read and edit)
- New textures for Strawberry Bush and Crystal Spikes
2014-12-02 13:03:15 +03:00
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##### 0.0.9b
2014-12-02 13:03:15 +03:00
2015-05-08 22:36:32 +03:00
- Pine Tree Leaves have new texture and sometimes give Pine Nuts
- Jungle Tree's now use default Jungle Wood as texture
2014-12-02 13:03:15 +03:00
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##### 0.0.9
2014-12-02 13:03:15 +03:00
2015-05-08 22:36:32 +03:00
- Prairie, Grove, Jungle and Snowy biomes have their own dirt
- Saplings will only grow in the biomes they were taken from
- Mapgen tweaks and code changes for new dirt added
2014-12-02 13:03:15 +03:00
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#### 0.0.8 Changes
##### 0.0.8m
2014-12-02 13:03:15 +03:00
2015-05-08 22:36:32 +03:00
- Added Banana Trunk and Wood
- Added Boston Ferns to Grove biome
- Added edible Fern Tubers
- Mushroom Biome now has different sized mushrooms
- Changed Pine Needles texture
2014-12-02 13:03:15 +03:00
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##### 0.0.8k
2014-12-02 13:03:15 +03:00
2015-05-08 22:36:32 +03:00
- Added Desert Sand biome
- Added Alpine biome with Pine Trees and Snow
- Added Grove biome with Banana Tree's (saplings only grow in that temperate area)
- Added Bananas, Banana Dough and Banana Bread
- Changed biome generation to be more like real-world environs (e.g. shrooms like hot & humid so that's where they spawn)
- Tidied up code and removed redundant lines
2014-12-02 13:03:15 +03:00
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##### 0.0.8e
2014-12-02 13:03:15 +03:00
2015-05-08 22:36:32 +03:00
- New Plains biome added between Fiery and Green areas to hopefully stop forest fires, these have dry dirt and dead trees
- Placing water near Dry Dirt turns it into normal dirt, cooking normal dirt changes it into Dry Dirt
2014-12-02 13:03:15 +03:00
Note: if your Ethereal world does have a few forest fires appearing you can always add this line to your minetest.conf file:
disable_fire = true
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##### 0.0.8
2015-05-08 22:36:32 +03:00
- Healing Tree (grows on high snowy peaks, leaves are edible and golden apples heal all hearts)
- Added some new images for Cooked Mushroom Soup, Mushroom Spores and Palm Trees
- 2D leaves or 3D leaves option, both wave in wind if enabled
- All new saplings can grow on their native dirt, and palm tree's on sand
- Crystal Spike or Crystal Dirt freezes nearby water, Heat can also melt ice
- Wild Mushrooms now give Spores, plant these to grow edible mushrooms
- Cobble in water turns mossy
- Palm Leaves can be cooked into Palm Wax and made into Candles
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#### 0.0.7c
2015-05-08 22:36:32 +03:00
- Gravel can be found under lake biomes (or craft 5 cobble in X pattern)
- Papyrus is found and grows on dirt near water (also craft 2x3 string for paper)
- Mushroom Heads have a chance of giving Mushroom Sapling (craft 1 head = 4x Mushrooms ready for Planting)
- Trees and Mushrooms have a chance of giving Saplings
- Frost Trunk and Mushroom Trunk are rotatable (craft 1 Mushroom Trunk = 4x White Dye)
- Desert areas have Dry Shrubs added
- Crystal Spikes added to Crystal Biome (watch out they hurt)
- Crystal Ingots added to make Sword and Pick
- New Pine Tree model added to snowy biome which adds Pine leaves and drops Pine Saplings
- Fixed GrassyTwo biome so that BigTree now spawns and grows from sapling
- Added Crystal Gilly Staff to allow breathing underwater (so long as it's in hand)
- Added Palm Trees, Trunk, Wood, Sapling, Coconuts, Coconut Slice (to eat)
- Thanks to VanessaE's for the Palm textures
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## LICENSE
* Code:
* The MIT License (MIT) Copyright (c) 2016 TenPlus1
* Art:
* Free textures from lisheng2121 (shutterstock)
* Free textures from epicwannehz, Altairas, JMArtsDesign
* Some from Royalty Free SFX from dreamstime.com
* Others
Complete details are at the [license.txt ](license.txt ) file.