Vitaliy Olkhin
99ba08c602
changed to asynchronous execution if the player is online
luacheck / luacheck (push) Has been cancelled
2024-12-25 11:11:28 +05:00
Vitaliy Olkhin
2947881b1e
testing
luacheck / luacheck (push) Waiting to run
2024-11-04 11:56:30 +05:00
OgelGames
ce263da6d5
also accept strings of tags in digilines and lua
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fixes #116
2024-03-07 14:56:19 +11:00
Slava Zanko
6c66a2f43c
Tags support ( #107 )
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Signed-off-by: Slava Zanko <slavazanko@gmail.com>
Co-authored-by: Slava Zanko <slava.zanko@godel.shellenergy.co.uk>
Co-authored-by: BuckarooBanzay <BuckarooBanzay@users.noreply.github.com>
Co-authored-by: OgelGames <olliverdc28@gmail.com>
2024-03-03 22:48:27 +11:00
Jude Melton-Houghton
1349ff8dd8
Return early from on_step ( #33 )
2022-05-15 10:58:35 -04:00
OgelGames
06fd754216
fix pipeworks_enable_items_per_tube_limit
setting
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fixes #7
2022-01-07 13:42:08 +11:00
cheapie
7ad991ce40
Assorted changes to tube breaking/repair behavior
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* Tubes can now be intentionally broken using a hammer
* Log messages have been improved slightly for tube repair
* Punching a broken tube now causes damage due to the sharp edges
2021-03-27 19:51:23 -05:00
HybridDog
17a602a5a1
Remove unused loop variables, trailing whitespace and fix mixed-whitespace indentations
2021-02-05 17:17:50 +01:00
HybridDog
b2d2ccbcba
Remove or comment unused code and declare some variables local
2021-02-03 18:08:50 +01:00
Alexander Ried
c79e68a80c
Consider connect_sides for item transport
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Previously connect_sides was only used to choose the correct visual
model, but not during item transport. This allowed items to exit tubes
in directions without a visual connection and enter objects from sides
that should not be connectable according to connect_sides.
For example an item could enter a chest from the front, if a tube passed
there.
This change saves the connect_sides in the meta table of the object
whenever the visual representation is updated. When nothing is cached
yet, it uses the old behavior. That way it does not break existing
builds.
2020-06-30 10:11:22 +00:00
Louis Royer
62bc13078f
Add translation support
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- Created `locale/template.txt`
- Fixed some typos
- Replace some `print("[pipeworks]"..` with `pipeworks.logger()`
- Removed "You hacker, you" from descriptions
2020-02-18 17:34:52 +00:00
SmallJoker
6fdda18390
Handle nil return value for add_item
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Remove old comments. Current HEAD requires version ~0.4.16
2018-08-04 12:27:09 +02:00
SmallJoker
92a55c3985
Replace deprecated Lua function calls
2018-07-03 22:30:44 +02:00
thetaepsilon-gamedev
a2e183c6f3
item_transport.lua: split out determination of next position in go_next() into separate function
2017-12-19 23:15:44 +00:00
thetaepsilon-gamedev
fb91ba53f1
item_transport.lua: read cycle direction at start of go_next() in preparation for refactoring
2017-12-19 22:53:18 +00:00
thetaepsilon-gamedev
97522b6a24
item_transport.lua: update return statements in go_next() to include multimode parameter
2017-12-19 18:38:02 +00:00
thetaepsilon-gamedev
755dd26208
item_transport.lua: move tube limit checking before can_go() callback in go_next()
2017-12-19 18:17:22 +00:00
thetaepsilon-gamedev
56362cdd2a
item_transport.lua: factor out tube overload code into separate function
2017-12-18 23:07:40 +00:00
thetaepsilon-gamedev
28a3ba44d1
item_transport.lua: initial support in item luaentity for multiple outputs and trajectories from go_next()
2017-12-18 22:38:24 +00:00
thetaepsilon-gamedev
d659cb38b3
item_transport.lua: read extra multimode parameter from go_next callback
2017-12-18 22:07:53 +00:00
DS
a5e1bfa0e8
give more possibilities to mods ( #194 )
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* add owner to tubed items
* allow custom inventories
2017-08-20 18:05:08 -04:00
Jordan Irwin
69d994a2a2
Replace deprecated methods: ( #179 )
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- 'setting_get' with 'settings:get'
- 'setting_getbool' with 'settings:get_bool'
2017-05-18 05:33:56 -04:00
DS
c9c4b4cd15
make item drop by tubes nicer ( #168 )
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* make item drop by tubes nicer
2017-04-09 01:19:40 -04:00
Vanessa Ezekowitz
bea570555a
remove "reversed" warning message
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(not needed now that tube breaking is reliable)
2017-04-07 03:35:24 -04:00
Vanessa Ezekowitz
f3a74bb618
default breaking code to "enabled" and lower the default limit to 30.
2017-04-06 00:15:16 -04:00
Vanessa Ezekowitz
2aa9556748
tonumber() the config'd items limit
2017-04-06 00:02:31 -04:00
Ekdohibs
ef68e058ec
Don't lose extra movement when entering new tube or turning around.
2017-04-06 05:13:40 +02:00
Ekdohibs
7680820d3e
Make item counting more reliable and more efficient.
2017-04-06 03:46:23 +02:00
Novatux
33c4c9d552
let tubes break if they're "over-pressure"
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that is, if there are more than X number of items in a tube. Default is
40 in a tube, but breaking is also disabled by default.
(original framework by Novatux, with changes by VanessaE)
2017-04-05 11:43:41 -04:00
Vanessa Ezekowitz
eab59bfe19
always set item start pos on reverse.
2017-04-05 11:43:41 -04:00
ForbiddenJ
0056116148
Namespace pollution cleanup (Used list at #154 )
2017-04-04 05:27:37 -03:00
Vanessa Ezekowitz
3a77d1dd8e
if an item should reverse dir (e.g. full destination),
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and it's not going back into a tube, reject it and pop out as an item
2017-03-29 16:54:38 -04:00
Vanessa Ezekowitz
0e8a82fdba
add a warning if a tubed item turns around
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(too many means that something is wrong with that tube circuit)
2017-03-29 15:25:05 -04:00
Carter Kolwey
cdbe93cdd8
Allow reversing direction if there's nowhere to go
2017-03-01 01:40:06 -03:00
greencopper
e30364b2dd
Changed item_drop to add_item for items dropped during transport.
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item_drop makes Minetest 0.4.13 crash, but add_item works in all
versions and the behavior is identical when looking at the blocks.
2016-04-01 22:20:07 -07:00
HybridDog
352e23cfb1
fix crash caused by deprecated usage of minetest.item_drop, fixes #122
2015-11-17 07:52:20 -05:00
Novatux
bedcf4d646
Try to fix items dropping in unloaded areas
2015-07-25 14:29:57 +02:00
Novatux
dada8474fe
Revert "fix multiple crash points if luaentity.entities or values returned from"
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This reverts commit d0952a97fcff08328328d05f630d2b0036a48163.
2015-06-23 19:00:17 +02:00
Vanessa Ezekowitz
d0952a97fc
fix multiple crash points if luaentity.entities or values returned from
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luaentity.add_entity() are nil
2015-06-23 12:48:20 -04:00
Tim
b54a868c33
chmod -x *.lua
2015-01-29 21:59:35 +01:00
Tim
009b9e9276
split the filter-injector specific code out of the generic item_transport
2015-01-29 19:57:23 +01:00
Vanessa Ezekowitz
28cef5e82f
update to use current mesecons API
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requires mesecons commit 5be179bf110b44bdc06df6dbfde4e61487cf0635 or newer.
2014-11-22 13:55:54 -05:00
Novatux
b49428721a
Make filters behave correctly with protected areas ( fixes #74 )
2014-11-16 13:14:17 +01:00
Vanessa Ezekowitz
bbc530a067
fix undefined node crash
2014-08-24 11:51:43 -04:00
Zefram
7915e7f51e
Rename tube_item() to tube_inject_item()
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The new function has no API compatibility with the old one, so give it
a different name to avoid confusion among caller mods, which need to
change their usage. Have a function under the old name that outputs a
helpful error message.
2014-08-15 13:24:52 +02:00
Novatux
bf6fe237de
Fix typo
2014-08-14 22:02:36 +02:00
Novatux
d4e14bc891
Add legacy code for items in tubes
2014-08-14 21:18:48 +02:00
Novatux
d5480f5ff0
Major rewrite of items in tubes
2014-08-14 16:22:03 +02:00
Zefram
b832c0ad06
Slot sequencing modes for filter-injectors
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The filter-injectors used to always prefer to take items from the
beginning of the source inventory. Because items also tend to get placed
at the beginning of an inventory, this could lead to a chest+injector
buffer only passing through a trickle of one type of item, where other
item types are flowing in and getting later inventory slots. So now,
the sequencing of source inventory slots is configurable, per-injector,
by form. In addition to the old priority mode, there's now a random
mode and a rotation mode.
Incidentally refactor the filter-injector code, to avoid duplication
between the itemwise and stackwise variants.
2014-07-21 19:03:56 -04:00
Zefram
1c3fb6b1c5
rename "filter" to "filter-injector"
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"Injector" better describes the nodes' main purpose.
2014-07-21 14:47:50 -04:00